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<blockquote data-quote="MNblockhead" data-source="post: 9025526" data-attributes="member: 6796661"><p>If I continue to play 5e after my current campaign, I might take another look at FG and see if the game host servers have improved for overseas users, which was the deal killer for me when I looked into it a few years ago (right about when the Unity version came out). But I'll also be waiting to see how good the official WotC version is. </p><p></p><p>One quibble with your post however is that I think saying that Foundry is just a "prettier roll20" doesn't hit the mark.</p><p></p><p>Foundry's great strength, is its customizability. No other VTT on the market that I'm aware of comes close to Foundry's modding community. You can do some amazing things with Foundry that are far ahead of what I see on other VTTs. </p><p></p><p>But that is also a turn-off for some users. To really get the most out of Foundry you need to be a bit technical and it is best to enjoy modding and playing around with the system. It is almost a hobby onto itsself, which is going to turn off many people who "just want it to work". </p><p></p><p>It seems that currently, the best VTT to "just run" D&D out of the box if you want the official content and have automation features is Fantasy Grounds. That said, I found FG to have a fairly high learning curve--especially if you want to enter your own content--and I had lots of issues hosting games.</p><p></p><p>I don't feel any VTT has hit the spot for making a pleasant and simple to use system. I think it will be difficult for any generalist VTT to do so. If WotC does a good job with their VTT, custom-built for D&D and solves the learning curve and "this feels like work" problems, I think it will pull many if not most players of the current edition of D&D away from the other VTTs.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9025526, member: 6796661"] If I continue to play 5e after my current campaign, I might take another look at FG and see if the game host servers have improved for overseas users, which was the deal killer for me when I looked into it a few years ago (right about when the Unity version came out). But I'll also be waiting to see how good the official WotC version is. One quibble with your post however is that I think saying that Foundry is just a "prettier roll20" doesn't hit the mark. Foundry's great strength, is its customizability. No other VTT on the market that I'm aware of comes close to Foundry's modding community. You can do some amazing things with Foundry that are far ahead of what I see on other VTTs. But that is also a turn-off for some users. To really get the most out of Foundry you need to be a bit technical and it is best to enjoy modding and playing around with the system. It is almost a hobby onto itsself, which is going to turn off many people who "just want it to work". It seems that currently, the best VTT to "just run" D&D out of the box if you want the official content and have automation features is Fantasy Grounds. That said, I found FG to have a fairly high learning curve--especially if you want to enter your own content--and I had lots of issues hosting games. I don't feel any VTT has hit the spot for making a pleasant and simple to use system. I think it will be difficult for any generalist VTT to do so. If WotC does a good job with their VTT, custom-built for D&D and solves the learning curve and "this feels like work" problems, I think it will pull many if not most players of the current edition of D&D away from the other VTTs. [/QUOTE]
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