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Best way to handle stronghold/domain rules
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<blockquote data-quote="ferratus" data-source="post: 4732526" data-attributes="member: 55966"><p>I was thinking that the stronghold would improve by simple reinvestment, but you are right, you should be able to gain favor with your domain/stronghold like you receive favour from a artifact. If you go up in levels for instance, your stronghold's chapel of the cleric character could become a full blown seat of an ecclesiastical authority or your reliquary a pilgrimage site, with resulting benefits.</p><p></p><p>I also think there could be some room for making decisions to improve your followers or your domain. You could spend "level actions" in which you direct your followers to concentrate on specific tasks. For example, if you want your guardsmen to be elite, you would direct them to train. If you wanted your domain to be secure, you'd set them to patrol. It would be especially interesting if it is advantageous to certain classes if certain choices were chosen over others. Perhaps the rogue character wants his domain a little bandit ridden and his guards to look the other way for example.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4732526, member: 55966"] I was thinking that the stronghold would improve by simple reinvestment, but you are right, you should be able to gain favor with your domain/stronghold like you receive favour from a artifact. If you go up in levels for instance, your stronghold's chapel of the cleric character could become a full blown seat of an ecclesiastical authority or your reliquary a pilgrimage site, with resulting benefits. I also think there could be some room for making decisions to improve your followers or your domain. You could spend "level actions" in which you direct your followers to concentrate on specific tasks. For example, if you want your guardsmen to be elite, you would direct them to train. If you wanted your domain to be secure, you'd set them to patrol. It would be especially interesting if it is advantageous to certain classes if certain choices were chosen over others. Perhaps the rogue character wants his domain a little bandit ridden and his guards to look the other way for example. [/QUOTE]
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Best way to handle stronghold/domain rules
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