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General Tabletop Discussion
D&D Older Editions
Best Wizard School Specialization in 3.5?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5255083" data-attributes="member: 35909"><p>Conjuration is the most disgustingly powerful school, and only got better with splat books (orb spells, Abrupt <s>Jump up and down giddily over what balance the game once had</s> Jaunt, etc...), it's by far the best specialization unless you're really dead set on only losing one school, then Divination I guess. Transmuation has the most spells, but I've never seen a single caster who had any use for the majority of them in a given campaign. Transmutation's more the "something useful for every archetype" school, IMO. It's still a great school of course, definitely 2nd behind Conjuration.</p><p></p><p>It's unfortunate, but Enchantment really is the worst... Even with all the splat books, it has a grand total of ONE offensive spell that's not mind affecting! And aside from the Power Words which aren't amazing anyway and Otto's Irresistible Dance (which is amazing, but comes too late to redeem the school all on its own), they're just about all Will Save = No Effect At All. I also have to say after getting fed up with my current enchantment-focused Beguiler: Even when his spells were working half of the time, that was enough to make him probably the most powerful person in the party, basically ending a combat on a single roll. But...even when it did work out, it wasn't particularly fun for me. I either sucked the whole combat because things made their saves, or I ended the combat in grossly anticlimactic fashion in an instant. Not my cup of tea...</p><p>Oh and yeah, Mind Blank, Undead, Constructs, Vermin, Oozes, most swarms, etc... all rape the school pretty badly.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5255083, member: 35909"] Conjuration is the most disgustingly powerful school, and only got better with splat books (orb spells, Abrupt [s]Jump up and down giddily over what balance the game once had[/s] Jaunt, etc...), it's by far the best specialization unless you're really dead set on only losing one school, then Divination I guess. Transmuation has the most spells, but I've never seen a single caster who had any use for the majority of them in a given campaign. Transmutation's more the "something useful for every archetype" school, IMO. It's still a great school of course, definitely 2nd behind Conjuration. It's unfortunate, but Enchantment really is the worst... Even with all the splat books, it has a grand total of ONE offensive spell that's not mind affecting! And aside from the Power Words which aren't amazing anyway and Otto's Irresistible Dance (which is amazing, but comes too late to redeem the school all on its own), they're just about all Will Save = No Effect At All. I also have to say after getting fed up with my current enchantment-focused Beguiler: Even when his spells were working half of the time, that was enough to make him probably the most powerful person in the party, basically ending a combat on a single roll. But...even when it did work out, it wasn't particularly fun for me. I either sucked the whole combat because things made their saves, or I ended the combat in grossly anticlimactic fashion in an instant. Not my cup of tea... Oh and yeah, Mind Blank, Undead, Constructs, Vermin, Oozes, most swarms, etc... all rape the school pretty badly. [/QUOTE]
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