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better gaming through chemistry
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<blockquote data-quote="Umbran" data-source="post: 2690926" data-attributes="member: 177"><p>I think the major problem you'll find is that defining "good player" wil be a bit more slippery than defining "good GM".</p><p></p><p>The GM's role in the game is highly service-oriented. The GM's job is to provide something for the players, and one canmeasure his or her success by how much the players like the offerings.</p><p></p><p>The player's role, traditionally, is not quite so service-oriented. While playing is a cooperative endeavor, the player's role is a bit more centered upon themselves, and that makes grading their performance a bit more difficult.</p><p></p><p>In addition - one of the things that marks a great GM is flexibility of playstyle. A really good GM can satisfy munchkin and dramatic angst-bunny alike. But right in your original post, you approach it like one of these styles is not as good as the other. Your bias is showing.</p><p></p><p>The number one thing you'll have to understand before you can write a successful book is the <em>relative</em> nature of "good". Until you can show that a good powergamer and a good dramatist are both good players in their own styles, you're doomed to fail.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2690926, member: 177"] I think the major problem you'll find is that defining "good player" wil be a bit more slippery than defining "good GM". The GM's role in the game is highly service-oriented. The GM's job is to provide something for the players, and one canmeasure his or her success by how much the players like the offerings. The player's role, traditionally, is not quite so service-oriented. While playing is a cooperative endeavor, the player's role is a bit more centered upon themselves, and that makes grading their performance a bit more difficult. In addition - one of the things that marks a great GM is flexibility of playstyle. A really good GM can satisfy munchkin and dramatic angst-bunny alike. But right in your original post, you approach it like one of these styles is not as good as the other. Your bias is showing. The number one thing you'll have to understand before you can write a successful book is the [i]relative[/i] nature of "good". Until you can show that a good powergamer and a good dramatist are both good players in their own styles, you're doomed to fail. [/QUOTE]
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