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better gaming through chemistry
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<blockquote data-quote="Henry" data-source="post: 2691506" data-attributes="member: 158"><p>I know where you're coming from, as from your comments I'm guessing I'm a DM similar in style to yourself. However, I'm also a firm believer in Robin Laws' ideas on "what makes gamers tick," and I recognize there's a bunch of different reasons people sit down at that table, power gamers ("munchkins") included. </p><p></p><p>I believe that the book Robin's Laws to Good Gamemastering, for that reason, is a great book for ALL gamers, players and DM's alike. The best advice that I would give in any "better Player" book is:</p><p></p><p>COMMUNICATE.</p><p></p><p>COMMUNICATE.</p><p></p><p>FREAKIN' COMMUNICATE.</p><p></p><p>First of all, be sure your DM reads the same book (that or the first chapter of the DMG2). Then, tell your DM what you like. Tell him after-game that you're not strong on puzzles, or that combat gets your blood going, or that you love it when a plan comes together. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Tell the DM if you love intricate stories, or love playing an effective character, or just plain love the feeling you get when you add that new level to your character sheet.</p><p></p><p>Make sure you know what style of DM you have. He's a player too! If the DM loves combat, and he puts in an encounter that begs to be solved by violence, oblige him. If he loves an intricate puzzle, let him know if it was just inscrutable to you after-game, so he can tone them down accordingly. Is he a story teller, as I partly am and Jim Pinto seems to be falling under too? Be sure to pick up on any hooks dropped, and try to supply a few of your own. Don't be afraid of a background as if it's some sort of noose, but use to give the DM a little less prep time, as a favor to him.</p><p></p><p>Just as Robin's Laws drives home like a piledriver that LISTENING is the #1 DM skill, if I wrote a player's book, Communication is the #1 lesson I'd sledgehammer home. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2691506, member: 158"] I know where you're coming from, as from your comments I'm guessing I'm a DM similar in style to yourself. However, I'm also a firm believer in Robin Laws' ideas on "what makes gamers tick," and I recognize there's a bunch of different reasons people sit down at that table, power gamers ("munchkins") included. I believe that the book Robin's Laws to Good Gamemastering, for that reason, is a great book for ALL gamers, players and DM's alike. The best advice that I would give in any "better Player" book is: COMMUNICATE. COMMUNICATE. FREAKIN' COMMUNICATE. First of all, be sure your DM reads the same book (that or the first chapter of the DMG2). Then, tell your DM what you like. Tell him after-game that you're not strong on puzzles, or that combat gets your blood going, or that you love it when a plan comes together. :) Tell the DM if you love intricate stories, or love playing an effective character, or just plain love the feeling you get when you add that new level to your character sheet. Make sure you know what style of DM you have. He's a player too! If the DM loves combat, and he puts in an encounter that begs to be solved by violence, oblige him. If he loves an intricate puzzle, let him know if it was just inscrutable to you after-game, so he can tone them down accordingly. Is he a story teller, as I partly am and Jim Pinto seems to be falling under too? Be sure to pick up on any hooks dropped, and try to supply a few of your own. Don't be afraid of a background as if it's some sort of noose, but use to give the DM a little less prep time, as a favor to him. Just as Robin's Laws drives home like a piledriver that LISTENING is the #1 DM skill, if I wrote a player's book, Communication is the #1 lesson I'd sledgehammer home. :) [/QUOTE]
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