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better gaming through chemistry
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<blockquote data-quote="jim pinto" data-source="post: 2692678" data-attributes="member: 17619"><p><strong>wow</strong></p><p></p><p>This post sort of got away from me in the 12 hours since I looked at last.</p><p></p><p>[Btw... Nice to see you here, Joe... always a source of opinion]</p><p></p><p>Now.</p><p></p><p>Let me clarify.</p><p></p><p>If I sit down and write this book, it will be for everyone. It will talk to each kind of gamer, explain their role and make sure they understand that they are 1/4th, 1/10th, or 1/516th of the campaign; depending on the number of people at the table.</p><p></p><p>The book will explain Plot-oriented, Event-oriented, Character-oriented, and Location-oriented adventuring.</p><p></p><p>(someone said something about railroading and that's event-oriented gaming... which I personally hate, but became big when people stopped playing in dungeons and hadn't figured out the other two types yet)</p><p></p><p>Lastly, there is completely freeform adventuring as well, which would get some attention.</p><p></p><p>The book would clarify the need to compromise at the table.</p><p></p><p>COMPROMISE is HUGE... its the thing that seperates gaming from every other hobby.</p><p></p><p>RPGs are in an even tighter niche, because they require cooperation (not competition) and as a result, fight against every video game urge under the sun.</p><p></p><p>The player's should be vested. They should have a reason to show up, just as much as anyone. They should have a vote over what's in the world, what they play next, and what they can do. They don't get a veto. But, they get a vote.</p><p></p><p>We recently lost a player from our group at home because he couldn't understand or accept these last two concepts and believed everyone could just show up in whatever mood they wanted.</p><p></p><p>I'll have more later to post (going to lunch), but I'm really glad people are responding to this thread.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 2692678, member: 17619"] [b]wow[/b] This post sort of got away from me in the 12 hours since I looked at last. [Btw... Nice to see you here, Joe... always a source of opinion] Now. Let me clarify. If I sit down and write this book, it will be for everyone. It will talk to each kind of gamer, explain their role and make sure they understand that they are 1/4th, 1/10th, or 1/516th of the campaign; depending on the number of people at the table. The book will explain Plot-oriented, Event-oriented, Character-oriented, and Location-oriented adventuring. (someone said something about railroading and that's event-oriented gaming... which I personally hate, but became big when people stopped playing in dungeons and hadn't figured out the other two types yet) Lastly, there is completely freeform adventuring as well, which would get some attention. The book would clarify the need to compromise at the table. COMPROMISE is HUGE... its the thing that seperates gaming from every other hobby. RPGs are in an even tighter niche, because they require cooperation (not competition) and as a result, fight against every video game urge under the sun. The player's should be vested. They should have a reason to show up, just as much as anyone. They should have a vote over what's in the world, what they play next, and what they can do. They don't get a veto. But, they get a vote. We recently lost a player from our group at home because he couldn't understand or accept these last two concepts and believed everyone could just show up in whatever mood they wanted. I'll have more later to post (going to lunch), but I'm really glad people are responding to this thread. [/QUOTE]
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