Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 2693641" data-attributes="member: 9723"><p>It's a neat idea. I just don't know how much working on one source would really convince players to try things differently. </p><p></p><p>For example, after weeks of discussion, I was finally able to get the 'why loner characters are hard to gage--they give poor feedback' example to set in.</p><p></p><p>It took close to a year (three months of which he was miserable because the party hated him) to get a close friend to admit the possibility that his character wasn't really party-friendly.</p><p></p><p>After two days of heated discussion, 4/5 members of my superhero game believe that people should be able to play any character they want, and that players should not be required to think about how their characters fit in/work together as a group. They were, however, receptive to the story of how my character was usurped by another character who did everything I did, and was a better fighter.</p><p></p><p>Two members of my D&D group don't understand the difference between banter and insults. The same two also don't believe that having a character background makes any difference.</p><p></p><p>There is, on some level, an idea that sits around in all of our subconciousnesses. "Players get to come to the game and do what they want. Having to work or think is what the DM needs to do. The game is for players to enjoy."</p><p></p><p>I am slowly pushing the idea that better games have everyone involved. In a couple of years, I might have made some more headway.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2693641, member: 9723"] It's a neat idea. I just don't know how much working on one source would really convince players to try things differently. For example, after weeks of discussion, I was finally able to get the 'why loner characters are hard to gage--they give poor feedback' example to set in. It took close to a year (three months of which he was miserable because the party hated him) to get a close friend to admit the possibility that his character wasn't really party-friendly. After two days of heated discussion, 4/5 members of my superhero game believe that people should be able to play any character they want, and that players should not be required to think about how their characters fit in/work together as a group. They were, however, receptive to the story of how my character was usurped by another character who did everything I did, and was a better fighter. Two members of my D&D group don't understand the difference between banter and insults. The same two also don't believe that having a character background makes any difference. There is, on some level, an idea that sits around in all of our subconciousnesses. "Players get to come to the game and do what they want. Having to work or think is what the DM needs to do. The game is for players to enjoy." I am slowly pushing the idea that better games have everyone involved. In a couple of years, I might have made some more headway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
Top