Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2695838" data-attributes="member: 26473"><p>No question - I was responding to a particular point that I thought was overreaching.</p><p></p><p>These are the extremes of behavior that fit the more general principle of......a principle that extends equally to the GM as it does to the players.</p><p></p><p>More subtle and insidious examples might include deliberately copying or undermining another player's character concept or attempting to "run" another player's character - while this may be fun for one player, it's certainly not for another player. This is also true of players who try to "break" the game-world (<em>wall of iron</em> and <em>fabricate</em>, anyone?) for their own profit or amusement.</p><p></p><p>I think one of the best principles elucidated so far is...This seems so obvious, but I've heard story after story of players who characters avoid adventures because it's not "something my character would do" for decades now.</p><p></p><p>Another idea that should be conveyed more effectively than I think it has been, and one which comes back to the idea that it's the GM's "job" to entertain the players, is that adventuring life is supposed to be difficult and dangerous to the characters: there is a chance that they will fail, that they will get hurt, and that they may die. Part of the enjoyment of gaming should come from facing risks with the potential for lasting consequences to the character - the idea that a character should never face permanent death, for example, is anethema to this. This expectation should be planted in the back of a player's mind from the start, IMHO, as well as some idea of how to handle it should this come to pass ("My character died! What now?").</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2695838, member: 26473"] No question - I was responding to a particular point that I thought was overreaching. These are the extremes of behavior that fit the more general principle of......a principle that extends equally to the GM as it does to the players. More subtle and insidious examples might include deliberately copying or undermining another player's character concept or attempting to "run" another player's character - while this may be fun for one player, it's certainly not for another player. This is also true of players who try to "break" the game-world ([i]wall of iron[/i] and [i]fabricate[/i], anyone?) for their own profit or amusement. I think one of the best principles elucidated so far is...This seems so obvious, but I've heard story after story of players who characters avoid adventures because it's not "something my character would do" for decades now. Another idea that should be conveyed more effectively than I think it has been, and one which comes back to the idea that it's the GM's "job" to entertain the players, is that adventuring life is supposed to be difficult and dangerous to the characters: there is a chance that they will fail, that they will get hurt, and that they may die. Part of the enjoyment of gaming should come from facing risks with the potential for lasting consequences to the character - the idea that a character should never face permanent death, for example, is anethema to this. This expectation should be planted in the back of a player's mind from the start, IMHO, as well as some idea of how to handle it should this come to pass ("My character died! What now?"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
Top