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better gaming through chemistry
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<blockquote data-quote="Digital M@" data-source="post: 2695962" data-attributes="member: 13987"><p>OK, here are my .02 (I know you have all been waiting)</p><p></p><p>I agree with Jim's reasoning, I hate the same style players he does and think they have hurt my enjoyment of the game. That being said the Amber Diceless RPG has some great advice for players and GMs alike. </p><p></p><p>As for not following a DMs plot hooks, I don't get it. There is a reason you are sitting at the table and if protesting a plot hook because you have some wacked out allignment and personality combo is going to get your rocks off, more power to you, but in the end, I don't think it is much fun. I have been in too many games where players have neutral characters that just reiterate that they don't care about helping people that they do whatever they want. They expect the DM to rewrite the story and then complain in the future there is not enough plot and too much combat. I really miss playing the game with close friends, and IMO, it is hardly worth playing without them. </p><p></p><p>I wouldn't buy a book on the subject, but think it would make a great free .pdf or a recurring article in Dragon or on a website. As with any self help, I believe a little dose here and there is better than being vomitted on all at once.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 2695962, member: 13987"] OK, here are my .02 (I know you have all been waiting) I agree with Jim's reasoning, I hate the same style players he does and think they have hurt my enjoyment of the game. That being said the Amber Diceless RPG has some great advice for players and GMs alike. As for not following a DMs plot hooks, I don't get it. There is a reason you are sitting at the table and if protesting a plot hook because you have some wacked out allignment and personality combo is going to get your rocks off, more power to you, but in the end, I don't think it is much fun. I have been in too many games where players have neutral characters that just reiterate that they don't care about helping people that they do whatever they want. They expect the DM to rewrite the story and then complain in the future there is not enough plot and too much combat. I really miss playing the game with close friends, and IMO, it is hardly worth playing without them. I wouldn't buy a book on the subject, but think it would make a great free .pdf or a recurring article in Dragon or on a website. As with any self help, I believe a little dose here and there is better than being vomitted on all at once. [/QUOTE]
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