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better gaming through chemistry
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<blockquote data-quote="I'm A Banana" data-source="post: 2696111" data-attributes="member: 2067"><p>But these problems are much deeper than D&D can handle. Selfishness, disruption, and cheating are psychological issues, not gameplay issues, and I wouldn't expect any D&D book to be able to handle those beyond "Don't do it." Not without being more of a self-help book than a game supplement, anyway. "Don't Cheat, Don't Be Selfish, and Don't Cause Trouble" are rules for any sort of personal interaction, and it'll take more than a guidebook to disabuse someone of those tendancies.</p><p></p><p></p><p></p><p>Hahahahahaha, wow, that's a lot of unsupported conjecture.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Crackpot theories of attention span aside, I'm just not interested in a book where the author basically espouses his own dream of the ideal gamer while critizing those who don't adhere, and everyone congratulates everyone on a job well done removing an unwanted element from society.</p><p></p><p>What's it add to my game? What does it enable my players to do? It won't stop the occasional bad apple from sitting down, and it won't help the good ones do anything other than what they do anyway. I don't need any sort of book to tell my players how to enjoy themselves -- they do it just fine. I don't need any sort of book to try and convince them that there's some "higher goal" than enjoying themselves, either. Because, quite simply, in D&D, there isn't.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2696111, member: 2067"] But these problems are much deeper than D&D can handle. Selfishness, disruption, and cheating are psychological issues, not gameplay issues, and I wouldn't expect any D&D book to be able to handle those beyond "Don't do it." Not without being more of a self-help book than a game supplement, anyway. "Don't Cheat, Don't Be Selfish, and Don't Cause Trouble" are rules for any sort of personal interaction, and it'll take more than a guidebook to disabuse someone of those tendancies. Hahahahahaha, wow, that's a lot of unsupported conjecture.... :D Crackpot theories of attention span aside, I'm just not interested in a book where the author basically espouses his own dream of the ideal gamer while critizing those who don't adhere, and everyone congratulates everyone on a job well done removing an unwanted element from society. What's it add to my game? What does it enable my players to do? It won't stop the occasional bad apple from sitting down, and it won't help the good ones do anything other than what they do anyway. I don't need any sort of book to tell my players how to enjoy themselves -- they do it just fine. I don't need any sort of book to try and convince them that there's some "higher goal" than enjoying themselves, either. Because, quite simply, in D&D, there isn't. [/QUOTE]
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