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<blockquote data-quote="JoeGKushner" data-source="post: 2696791" data-attributes="member: 1129"><p>What about knowledge of the rules? Players should understand the rules of the game. There should be progessive knowledge increase as players continue to play. You should not be wondering how power attack works six weeks into the game.</p><p></p><p>How about having a character sheet tha's clean and easy to read? Having all appropriate bonuses totalled up? Having variants precalculated for Power Attack or other commonly used modifiers?</p><p></p><p>How about being timely and helping the host out? Some might be surprised that there are still people who show up rotuinely late. Those whole subject could be it's own book in terms of common manners, etc...</p><p></p><p>Listen to the GM. If everyone agrees up front that the game is going to involve a lot of fighting undead and the players decide to make rogues and rangers that don't take undead as favorite enemies, is the GM supposed to scrap the campaign that everyone agreed to in the first place?</p><p></p><p>Then outside of table rules, you have "meta" rules. For example, does the party steal for each other? If you have a rogue in the group, there woudl be no reason why the rogue shouldn't occassionally dip into something that they found uniquely. It happens in fiction and the movies all the time. It makes for bad game play usually as most groups are going to want to kil lthe rogue if they ever find out.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2696791, member: 1129"] What about knowledge of the rules? Players should understand the rules of the game. There should be progessive knowledge increase as players continue to play. You should not be wondering how power attack works six weeks into the game. How about having a character sheet tha's clean and easy to read? Having all appropriate bonuses totalled up? Having variants precalculated for Power Attack or other commonly used modifiers? How about being timely and helping the host out? Some might be surprised that there are still people who show up rotuinely late. Those whole subject could be it's own book in terms of common manners, etc... Listen to the GM. If everyone agrees up front that the game is going to involve a lot of fighting undead and the players decide to make rogues and rangers that don't take undead as favorite enemies, is the GM supposed to scrap the campaign that everyone agreed to in the first place? Then outside of table rules, you have "meta" rules. For example, does the party steal for each other? If you have a rogue in the group, there woudl be no reason why the rogue shouldn't occassionally dip into something that they found uniquely. It happens in fiction and the movies all the time. It makes for bad game play usually as most groups are going to want to kil lthe rogue if they ever find out. [/QUOTE]
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