Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2697104" data-attributes="member: 2067"><p>But no manual will do this any better than "Rule Zero" already does. The rules already state that the DM has the final say. If you're not comfortable with that, you're obviously going to have to find some other way to play, because D&D hinges on one person being different from the rest. And if you *are* okay with that, there's no reason to cry foul. This is why I think the book as you have it now tends to be self-congratulatory: it makes those who already play this way feel like they're doing the right thing, and it does nothing to stop those who don't already play that way from throwing a fit. So it's not adding much to my game.</p><p></p><p></p><p></p><p>Fair enough, but I don't think that's coming accross in the way you describe what the book's about.</p><p></p><p></p><p></p><p>The Core Rulebooks already do this. </p><p></p><p></p><p></p><p>Which says that gamers who don't think that way are better than gamers that do.</p><p></p><p></p><p></p><p>Which the Core Rules do.</p><p></p><p></p><p></p><p>All of which says that gamers who are munchkins, who don't think in terms of evaluation of quality, who are 14 or who play like they are 14, are worse than gamers who play otherwise.</p><p></p><p></p><p></p><p>How? By making them think they're playing like they're supposed to because they're not fourteen year old munchkins who think they deserve fun when playing a game? </p><p></p><p>People don't need a book to tell them how to enjoy themselves.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2697104, member: 2067"] But no manual will do this any better than "Rule Zero" already does. The rules already state that the DM has the final say. If you're not comfortable with that, you're obviously going to have to find some other way to play, because D&D hinges on one person being different from the rest. And if you *are* okay with that, there's no reason to cry foul. This is why I think the book as you have it now tends to be self-congratulatory: it makes those who already play this way feel like they're doing the right thing, and it does nothing to stop those who don't already play that way from throwing a fit. So it's not adding much to my game. Fair enough, but I don't think that's coming accross in the way you describe what the book's about. The Core Rulebooks already do this. Which says that gamers who don't think that way are better than gamers that do. Which the Core Rules do. All of which says that gamers who are munchkins, who don't think in terms of evaluation of quality, who are 14 or who play like they are 14, are worse than gamers who play otherwise. How? By making them think they're playing like they're supposed to because they're not fourteen year old munchkins who think they deserve fun when playing a game? People don't need a book to tell them how to enjoy themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
better gaming through chemistry
Top