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better gaming through chemistry
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<blockquote data-quote="LostSoul" data-source="post: 2697291" data-attributes="member: 386"><p>I agree with you. I think that players should come up with a number of NPCs with whom they have some sort of relationship. That gives the DM a whole lot to work with.</p><p></p><p>I'd also let the players come up with new NPCs after the game has begun. That will help allow the scope of the game to grow, so you're not always hanging around the starting town where all your NPCs are.</p><p></p><p>Let's say you're travelling to the Keep on the Borderlands. You're still on the hunt for the orcs, or their leader, or the Ogre Mage. But that's about it. So you say, "How about I once met the lord of this place. He didn't like the way I looked at him, so he gave me a scar to remember me by."</p><p></p><p>The DM might agree, or he could say, "No, he's a nice guy, he wouldn't do that. How about you had an affair with his daughter, and his master-of-arms caught you two together, and he gave you the scar. And the master-of-arms was reprimanded by the lord. So now he really hates you."</p><p></p><p>The player says, "Yeah, cool, I can dig it."</p><p></p><p>Then the DM has the daughter (who was just made up on the fly) a captive of the cult in the Caves of Chaos. And the master-of-arms, who was in love with the daughter until she rebuffed him, he was the one who betrayed her to the cultists.</p><p></p><p>That sounds pretty cool to me.</p><p></p><p></p><p></p><p>I think that the DM should try to work in whatever he can into the game. He might have the wererat who's leading the rats in the sewers have something to do with the orcs, or the ogre mage, or whatever. And he can tie in whatever else to the other PCs. He might not be able to work in all the PCs, but if he tells the players that, it's not so bad.</p><p></p><p>I think that PCs should not be created in a vaccuum. At best, you'd want to have a session dedicated to creating PCs; or at least deal with it via email or over the phone. Then everyone can make a group that gels well together, and get the PC that they want.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2697291, member: 386"] I agree with you. I think that players should come up with a number of NPCs with whom they have some sort of relationship. That gives the DM a whole lot to work with. I'd also let the players come up with new NPCs after the game has begun. That will help allow the scope of the game to grow, so you're not always hanging around the starting town where all your NPCs are. Let's say you're travelling to the Keep on the Borderlands. You're still on the hunt for the orcs, or their leader, or the Ogre Mage. But that's about it. So you say, "How about I once met the lord of this place. He didn't like the way I looked at him, so he gave me a scar to remember me by." The DM might agree, or he could say, "No, he's a nice guy, he wouldn't do that. How about you had an affair with his daughter, and his master-of-arms caught you two together, and he gave you the scar. And the master-of-arms was reprimanded by the lord. So now he really hates you." The player says, "Yeah, cool, I can dig it." Then the DM has the daughter (who was just made up on the fly) a captive of the cult in the Caves of Chaos. And the master-of-arms, who was in love with the daughter until she rebuffed him, he was the one who betrayed her to the cultists. That sounds pretty cool to me. I think that the DM should try to work in whatever he can into the game. He might have the wererat who's leading the rats in the sewers have something to do with the orcs, or the ogre mage, or whatever. And he can tie in whatever else to the other PCs. He might not be able to work in all the PCs, but if he tells the players that, it's not so bad. I think that PCs should not be created in a vaccuum. At best, you'd want to have a session dedicated to creating PCs; or at least deal with it via email or over the phone. Then everyone can make a group that gels well together, and get the PC that they want. [/QUOTE]
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