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better gaming through chemistry
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<blockquote data-quote="DM_Jeff" data-source="post: 2697805" data-attributes="member: 3687"><p>>>One thing such a book should discuss is what the players can do when it's not their turn or the GM is giving long periods of attention to other players. After a fw minutres of just sitting there looking at my character sheet, even a good GM's descriptions begin to sound like droning.</p><p></p><p>1) Listen in for future reference. If the DM thinks it’s okay, and it’s reasonable the lone PC would later tell everyone what happened to them anyway, listening in might be fun. Just be careful not to interfere with advice or anything...after all, you’re not there!</p><p></p><p>2) Look up game materials. Check player D&D game books for some obscure ability your PC might get soon, or new ways to use the skills he or she already has. If the DM says it’s okay, he may ask you to look up something for him.</p><p></p><p>3) Be the prop master. If your group plays with miniatures and terrain, perhaps now is a good time to clear the table of accumulated houses and shrubbery and reorganize the party miniatures. If the materials are on hand, why not even paint a miniature.</p><p></p><p>4) Keep a party log. Now’s the perfect chance to scribble notes for your party’s log book, or your own notes.</p><p></p><p>5) Write in-character notes. Develop your PC by passing role-playing notes between players. Ask questions, resolve old debates, and explore your PC’s depth and further the richness of the game all at the same time.</p><p></p><p>6) Play a creature. Maybe that lone PC encounters a creature or two. What a hoot if the DM asks you to play a monster! Volunteering for this task may make a DM very happy!</p><p></p><p>7) Draw. You don’t have to be Larry Elmore. Draw a map of the area your characters are in. Try a character sketch or two.</p><p></p><p>8) Be the bar keep. Get your comrades-in-arms some soda or chips out of their reach. Or collect the money and call for a pizza.</p><p></p><p>9) Nature calls. Go to the bathroom or call your non-gaming spouse or significant other. After all, better to do these things now than when the whole party is knee-deep in combat!</p><p></p><p>10) Read Dragon Magazine. It is a source of continued useful gaming ideas and inspiration. </p><p></p><p>11) Roll up another character. One of the best ways to learn the D&D rules is to create Player Characters due to the research involved in the creative process! Besides, you never know when your current character may give up the ghost.</p><p></p><p>12) Upkeep the treasure list. Divvy up some of the recent loot, appraise some of the gems, or discuss who might make best use of an item.</p><p></p><p>13) Up keep the kill sheet. While it doesn’t have to necessarily have to just log kills, traps overcome, NPC’s tricked or bypassed will aid your DM keep track of rewards at the end of a session. </p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 2697805, member: 3687"] >>One thing such a book should discuss is what the players can do when it's not their turn or the GM is giving long periods of attention to other players. After a fw minutres of just sitting there looking at my character sheet, even a good GM's descriptions begin to sound like droning. 1) Listen in for future reference. If the DM thinks it’s okay, and it’s reasonable the lone PC would later tell everyone what happened to them anyway, listening in might be fun. Just be careful not to interfere with advice or anything...after all, you’re not there! 2) Look up game materials. Check player D&D game books for some obscure ability your PC might get soon, or new ways to use the skills he or she already has. If the DM says it’s okay, he may ask you to look up something for him. 3) Be the prop master. If your group plays with miniatures and terrain, perhaps now is a good time to clear the table of accumulated houses and shrubbery and reorganize the party miniatures. If the materials are on hand, why not even paint a miniature. 4) Keep a party log. Now’s the perfect chance to scribble notes for your party’s log book, or your own notes. 5) Write in-character notes. Develop your PC by passing role-playing notes between players. Ask questions, resolve old debates, and explore your PC’s depth and further the richness of the game all at the same time. 6) Play a creature. Maybe that lone PC encounters a creature or two. What a hoot if the DM asks you to play a monster! Volunteering for this task may make a DM very happy! 7) Draw. You don’t have to be Larry Elmore. Draw a map of the area your characters are in. Try a character sketch or two. 8) Be the bar keep. Get your comrades-in-arms some soda or chips out of their reach. Or collect the money and call for a pizza. 9) Nature calls. Go to the bathroom or call your non-gaming spouse or significant other. After all, better to do these things now than when the whole party is knee-deep in combat! 10) Read Dragon Magazine. It is a source of continued useful gaming ideas and inspiration. 11) Roll up another character. One of the best ways to learn the D&D rules is to create Player Characters due to the research involved in the creative process! Besides, you never know when your current character may give up the ghost. 12) Upkeep the treasure list. Divvy up some of the recent loot, appraise some of the gems, or discuss who might make best use of an item. 13) Up keep the kill sheet. While it doesn’t have to necessarily have to just log kills, traps overcome, NPC’s tricked or bypassed will aid your DM keep track of rewards at the end of a session. -DM Jeff [/QUOTE]
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