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<blockquote data-quote="DamionW" data-source="post: 2700624" data-attributes="member: 18649"><p>LostSoul-</p><p></p><p>I have an honest question for you: What about DMs that have segments of the campaign world that move on without the PCs decisions? Say the party stumbles on orcs laying waste to a farm plantation. When the local paladins hear of this, they launch a crusade against the orcs to drive them deep back into their homeland. The players can join the crusade or watch it march off in the sunset because they don't care. Either way, once the paladins leave, some other monsters come out of the woodwork to attack the village the paladins used to protect. The PCs have the choice to fight the baddies or help them raid the village, the DM won't stop them. However, the PCs, barring outstanding diplomacy skills or tactical miracles can't stop the paladins from marching off, that's their sworn duty. Once the paladins have left, the monsters will come out of the woodwork, they can't pass up the unprotected village. Is that railroading, or is that the DM deciding how NPC elements are going to maneuver through his game world? I'm asking because I have a plot like this planned. The PCs don't HAVE to take any one action, but certain NPC forces are going to move through the world in their own way because the party is simply too low level to stop them. They have to advance and grow stronger before they can alter the motions of the world's different factions. Is your definition of railroading not having choices, or not having "meaningful" choices, where meaningful means they can change the flow of the NPC world? I honestly want to understand your mindset in that.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2700624, member: 18649"] LostSoul- I have an honest question for you: What about DMs that have segments of the campaign world that move on without the PCs decisions? Say the party stumbles on orcs laying waste to a farm plantation. When the local paladins hear of this, they launch a crusade against the orcs to drive them deep back into their homeland. The players can join the crusade or watch it march off in the sunset because they don't care. Either way, once the paladins leave, some other monsters come out of the woodwork to attack the village the paladins used to protect. The PCs have the choice to fight the baddies or help them raid the village, the DM won't stop them. However, the PCs, barring outstanding diplomacy skills or tactical miracles can't stop the paladins from marching off, that's their sworn duty. Once the paladins have left, the monsters will come out of the woodwork, they can't pass up the unprotected village. Is that railroading, or is that the DM deciding how NPC elements are going to maneuver through his game world? I'm asking because I have a plot like this planned. The PCs don't HAVE to take any one action, but certain NPC forces are going to move through the world in their own way because the party is simply too low level to stop them. They have to advance and grow stronger before they can alter the motions of the world's different factions. Is your definition of railroading not having choices, or not having "meaningful" choices, where meaningful means they can change the flow of the NPC world? I honestly want to understand your mindset in that. [/QUOTE]
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