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better gaming through chemistry
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<blockquote data-quote="LostSoul" data-source="post: 2700657" data-attributes="member: 386"><p>I think that's a great plot. The players have to make a decision about what they want to do. If I was the DM, either way they went, I'd tell them the negative impacts of their choice. If they then changed their minds, I'd tell them the negative impacts of that choice. What you end up is with players deciding what is more important to them.</p><p></p><p>Meaningful, to me, means that the player gets to do what he wants with his character. (Barring bad dice rolls, poorly thought-out choices, etc.) It means that they affect the NPCs and the game world, but they don't control them. The NPCs do their own thing, and if the PC interacts with them, they either keep doing what they were (if the PC liked it, or he failed to change them) or they go another way (which will also have consequences).</p><p></p><p>If the Fighter wants to be the best swordsman in the world, the NPCs are going to react to that. He will still get to pursue what he wants - having to make choices about how important it really is to him - but the NPCs will do their own thing.</p><p></p><p>I don't know; maybe it's about not getting in the player's way. Rolling with his desires. And since it's a two-way street, he'll have to roll with the DM's (and the other players') desires as well.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2700657, member: 386"] I think that's a great plot. The players have to make a decision about what they want to do. If I was the DM, either way they went, I'd tell them the negative impacts of their choice. If they then changed their minds, I'd tell them the negative impacts of that choice. What you end up is with players deciding what is more important to them. Meaningful, to me, means that the player gets to do what he wants with his character. (Barring bad dice rolls, poorly thought-out choices, etc.) It means that they affect the NPCs and the game world, but they don't control them. The NPCs do their own thing, and if the PC interacts with them, they either keep doing what they were (if the PC liked it, or he failed to change them) or they go another way (which will also have consequences). If the Fighter wants to be the best swordsman in the world, the NPCs are going to react to that. He will still get to pursue what he wants - having to make choices about how important it really is to him - but the NPCs will do their own thing. I don't know; maybe it's about not getting in the player's way. Rolling with his desires. And since it's a two-way street, he'll have to roll with the DM's (and the other players') desires as well. [/QUOTE]
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