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better gaming through chemistry
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2700865" data-attributes="member: 32740"><p>Nonsense. If that were true then the same must apply to bad DM's - they would never read, learn from, or appreciate being handed any of the TONS of DM advice books and articles that have been written. Note that many of those writings are devoted to dealing with problem players. But it is true that there are also bad DM's despite all the advice. So why is it NOT a good idea to start writing advice for players to deal with bad DM's, just as we have more than enough advice for DM's to deal with bad players? Good for the goose; good for the gander.</p><p>The SAME variety of player archetypes that they should be given advice on how to deal with as fellow PLAYERS. Everyone at the table must deal with a problem player or a problem DM. And that's just one slice of the advice that players could and should be given. Nearly EVERYTHING that you can give a DM advice for handling you can give a player advice for handling.</p><p></p><p>You can advise a DM how to craft a more interesting encounter - and you can advise a player how to turn <em>repeatedly</em> uninteresting encounters into something better from the PC end. You can advise a DM how to maintain consistent pacing - and you can advise a player how not to <em>sabotage</em> a DM's already difficult job of pacing. Etc.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2700865, member: 32740"] Nonsense. If that were true then the same must apply to bad DM's - they would never read, learn from, or appreciate being handed any of the TONS of DM advice books and articles that have been written. Note that many of those writings are devoted to dealing with problem players. But it is true that there are also bad DM's despite all the advice. So why is it NOT a good idea to start writing advice for players to deal with bad DM's, just as we have more than enough advice for DM's to deal with bad players? Good for the goose; good for the gander. The SAME variety of player archetypes that they should be given advice on how to deal with as fellow PLAYERS. Everyone at the table must deal with a problem player or a problem DM. And that's just one slice of the advice that players could and should be given. Nearly EVERYTHING that you can give a DM advice for handling you can give a player advice for handling. You can advise a DM how to craft a more interesting encounter - and you can advise a player how to turn [I]repeatedly[/I] uninteresting encounters into something better from the PC end. You can advise a DM how to maintain consistent pacing - and you can advise a player how not to [I]sabotage[/I] a DM's already difficult job of pacing. Etc. [/QUOTE]
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