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better gaming through chemistry
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<blockquote data-quote="Umbra" data-source="post: 2702027" data-attributes="member: 17086"><p>An example. I played a barbarian that was looking for the love of his life who wasn't interested in him. I had no other details about the situation except that when they met she went "Ergh" in disgust not realising that was my name and I went "Gorr" in lust not realising this was her name.</p><p></p><p>Silly. But it was what drove my character to keep moving around. Everyone was asked if they had seen a beautiful woman with scars on her cheeks, bones in her hair, etc. And when the adventure was about to travel off world, I wrote a note to the DM saying I wouldn't leave the world where I thought my true love was, please have an NPC hint they had seen someone like Gorr travelling through the portal which he did. Problem solved.</p><p></p><p>When I was DMing I received a letter from a player written from the characters perspective saying they would like x,y,z - what can be arranged. It was essentially a prayer to god. TOGETHER we came up with a happy (and fun for the other players observing the results) solution.</p><p></p><p>So...</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Simple background - anything too detailed <em>needs DM approval.</em></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Players need to negotiate, suggest, guide the DM</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Players need to do some work to make the DM happy just as</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The DM needs to do some work to make the players happy.</p></blockquote><p></p>
[QUOTE="Umbra, post: 2702027, member: 17086"] An example. I played a barbarian that was looking for the love of his life who wasn't interested in him. I had no other details about the situation except that when they met she went "Ergh" in disgust not realising that was my name and I went "Gorr" in lust not realising this was her name. Silly. But it was what drove my character to keep moving around. Everyone was asked if they had seen a beautiful woman with scars on her cheeks, bones in her hair, etc. And when the adventure was about to travel off world, I wrote a note to the DM saying I wouldn't leave the world where I thought my true love was, please have an NPC hint they had seen someone like Gorr travelling through the portal which he did. Problem solved. When I was DMing I received a letter from a player written from the characters perspective saying they would like x,y,z - what can be arranged. It was essentially a prayer to god. TOGETHER we came up with a happy (and fun for the other players observing the results) solution. So... :) Simple background - anything too detailed [I]needs DM approval.[/I] :) Players need to negotiate, suggest, guide the DM :) Players need to do some work to make the DM happy just as :) The DM needs to do some work to make the players happy. [/QUOTE]
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