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better gaming through chemistry
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<blockquote data-quote="Soul" data-source="post: 2703504" data-attributes="member: 12608"><p>The thing is, the workload doesn't have to be so unbalanced. Its by and large the D&D system and other similiar systems that make it seem that way. It doesn't have to be, there is a lot more to being a good player than simply showing up on time with good hygene, or working to get a long with the group. Games like the 7th Sea, and other similiar systems inherently propose that the player activly participate in not only setting the story but describing the scene. This requires an open minded Game Master though also.</p><p></p><p> These games are suposed to be about fun for everyone and anything that contributes to that goal is a plus imo. Being a good player involves helping the GM by creating plot hooks for yourself or other players, willing to step out of the lime light or helping other players to shine. Working with fellow players to keep up with the story, and giving the GM stuff to go off of to keep the game interesting, having good communication skills or atleast a willingness to let the GM know what you and your fellow players are looking for, and trying to help balance with what the GM has/is willing to offer. There is a lot of give and take.</p><p></p><p> It is a lot more than those things also though, its trying to have your stuff (i.e whatever materials, character sheets, dice, etc..) ready when you sit down to play, trying not to side track the game with real life stuff, unless everyone else is 'ok' with that. Its helping to work out ground rules with the GM and other players and sticking to them. There are a lot of player archetypes, like the ruleslawyer, the powergamer, the actor, etc.. A good player should try to avoid letting these things get in the way of the good of the game. Such as, not trying to argue with the GM for 20 minutes on a call he made be it good or bad, without really good reason, its best to ride with it and settle it after the game. Being a good player is a lot of work, I'm sure most of us don't always live up to these things all of the time. Its worth the effort though, because it makes for a better game, and thats what its all about.</p></blockquote><p></p>
[QUOTE="Soul, post: 2703504, member: 12608"] The thing is, the workload doesn't have to be so unbalanced. Its by and large the D&D system and other similiar systems that make it seem that way. It doesn't have to be, there is a lot more to being a good player than simply showing up on time with good hygene, or working to get a long with the group. Games like the 7th Sea, and other similiar systems inherently propose that the player activly participate in not only setting the story but describing the scene. This requires an open minded Game Master though also. These games are suposed to be about fun for everyone and anything that contributes to that goal is a plus imo. Being a good player involves helping the GM by creating plot hooks for yourself or other players, willing to step out of the lime light or helping other players to shine. Working with fellow players to keep up with the story, and giving the GM stuff to go off of to keep the game interesting, having good communication skills or atleast a willingness to let the GM know what you and your fellow players are looking for, and trying to help balance with what the GM has/is willing to offer. There is a lot of give and take. It is a lot more than those things also though, its trying to have your stuff (i.e whatever materials, character sheets, dice, etc..) ready when you sit down to play, trying not to side track the game with real life stuff, unless everyone else is 'ok' with that. Its helping to work out ground rules with the GM and other players and sticking to them. There are a lot of player archetypes, like the ruleslawyer, the powergamer, the actor, etc.. A good player should try to avoid letting these things get in the way of the good of the game. Such as, not trying to argue with the GM for 20 minutes on a call he made be it good or bad, without really good reason, its best to ride with it and settle it after the game. Being a good player is a lot of work, I'm sure most of us don't always live up to these things all of the time. Its worth the effort though, because it makes for a better game, and thats what its all about. [/QUOTE]
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