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better gaming through chemistry
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2708754" data-attributes="member: 18549"><p>Hmm...that's interesting. Perhaps an article on "what you're here to do" would be a benefit to people who are new to the game. Step one is learning the ebb and flow of the game dynamic: GM - NPC - PC - Player. What sort of interactions should one expect? Perhaps one of those "what is roleplaying" articles, but not from an abstract point of view. Take it from a "what actually goes on at the table in most groups" point of view. Describe how play shifts from in-character to out-of-character as roleplaying and meta-game language mesh together. Describe the dynamics of a table: dominant vs. submissive personalities and how it affects play; division of labour for tasks like mapping, treasure tallying, notetaking, and snack wrangling; those ineffable standards that people have about roleplaying like bringing one's own dice and the importance of ritual and luck.</p><p></p><p>Step two is learning the game. Advice consists of: Know the basic rules inside out, backward and forward. Treat it like you're a sports fan learning your team. You want to be an expert at basic play so that things move quickly and you don't slow down the action, because then there will be more action. Know the rules that pertain to your own character, and make copies of things like spells so you don't have to flip through books to find them. Work on organizing yourself to speed up play. A few simple tricks can go a long way toward facilitating the game.</p><p></p><p>Step three is getting into character. Dialogue, motivation, and characterization. Advice consists of: Keep a few key quotations written down to get you back into the groove when you're not feeling like an elf barbarian. Keep a few sweet phrases written down to drop at opportune moments (like the tick-tock quote above) so that your character will have memorable lines. Lists are great ways to keep track of what your character is likely to say, what he's likely to want, and what he's likely to do. Keep a second list of what your character is unlikely to do, want, or say. Get a gimmick. Some kind of affectation or quirk can really make a character memorable, but take care not to make it the sort of thing that will get on people's nerves after a while. Learn how to act a little, what acting is, and what the difference is between you quoting Hamlet and you playing Hamlet. If you keep that in the back of your mind, it becomes more fun to roleplay. And then your character is better, and it becomes more fun to roleplay, etc.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2708754, member: 18549"] Hmm...that's interesting. Perhaps an article on "what you're here to do" would be a benefit to people who are new to the game. Step one is learning the ebb and flow of the game dynamic: GM - NPC - PC - Player. What sort of interactions should one expect? Perhaps one of those "what is roleplaying" articles, but not from an abstract point of view. Take it from a "what actually goes on at the table in most groups" point of view. Describe how play shifts from in-character to out-of-character as roleplaying and meta-game language mesh together. Describe the dynamics of a table: dominant vs. submissive personalities and how it affects play; division of labour for tasks like mapping, treasure tallying, notetaking, and snack wrangling; those ineffable standards that people have about roleplaying like bringing one's own dice and the importance of ritual and luck. Step two is learning the game. Advice consists of: Know the basic rules inside out, backward and forward. Treat it like you're a sports fan learning your team. You want to be an expert at basic play so that things move quickly and you don't slow down the action, because then there will be more action. Know the rules that pertain to your own character, and make copies of things like spells so you don't have to flip through books to find them. Work on organizing yourself to speed up play. A few simple tricks can go a long way toward facilitating the game. Step three is getting into character. Dialogue, motivation, and characterization. Advice consists of: Keep a few key quotations written down to get you back into the groove when you're not feeling like an elf barbarian. Keep a few sweet phrases written down to drop at opportune moments (like the tick-tock quote above) so that your character will have memorable lines. Lists are great ways to keep track of what your character is likely to say, what he's likely to want, and what he's likely to do. Keep a second list of what your character is unlikely to do, want, or say. Get a gimmick. Some kind of affectation or quirk can really make a character memorable, but take care not to make it the sort of thing that will get on people's nerves after a while. Learn how to act a little, what acting is, and what the difference is between you quoting Hamlet and you playing Hamlet. If you keep that in the back of your mind, it becomes more fun to roleplay. And then your character is better, and it becomes more fun to roleplay, etc. [/QUOTE]
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