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<blockquote data-quote="Goddess FallenAngel" data-source="post: 3138815" data-attributes="member: 11434"><p>[size=+1]<strong>Star</strong>[/size]</p><p>True Name: Quealisae ap Tirith</p><p>Female moon-elf/shadow-walker </p><p>Alignment: True Neutral</p><p>Height: 5' 1"</p><p>Weight: 120 lbs</p><p>Age: 85</p><p>Eyes: Green</p><p>Hair: Black with dark blue highlights</p><p>Patron Deities: Mask, formerly Erevan Ilesere</p><p>Region: Elven Court</p><p></p><p>Classes: ECL1/Rogue9</p><p></p><p>XP: 45,000/55,000</p><p></p><p>Vision Type: Lowlight/Darkvision 60’</p><p></p><p>Speed: 40’</p><p></p><p>HD: 10d6+10</p><p>HP: 45</p><p></p><p>Init: 7 [+7 Dex]</p><p></p><p>STR 13 (+1) [13 base]</p><p>DEX 24 (+7) [17 base +4 racial +1 level +2 enhancement]</p><p>CON 13 (+1) [13 base -4 racial +4 enhancement]</p><p>INT 16 (+3) [15 base +1 level]</p><p>WIS 12 (+1) [12 base]</p><p>CHA 14 (+2) [12 base +2 enhancement]</p><p></p><p><u><strong>AC:</strong></u> 23</p><p>[10 base +6 armor +6 Dex +1 Luck]</p><p></p><p><em>AC Conditional:</em></p><p>~ Trap Sense: +3 vs. traps (Rogue ability)</p><p>~ Dodge: +1 to AC vs. one opponent when declared (feat)</p><p>~ Mobility: +4 to AC vs. Attacks of Opportunity when threatened (feat)</p><p>~ Improved Uncanny Dodge: Don’t lose Dex bonus; cannot be flanked except by rogue of at least 4 levels higher (Rogue ability)</p><p></p><p><u><strong>Saves:</strong></u></p><p>Fort +5 [3 base +1 Con +1 Luck]</p><p>Ref +14 [6 base +7 Dex +1 Luck]</p><p>Will +5 [3 base +1 Wis +1 Luck]</p><p></p><p><em>Saves Conditional:</em></p><p>~ Immune to sleep spells and effects (racial) </p><p>~ Evasion: With successful Ref save, no damage</p><p>~ Light Blindness: -1 while in bright light (racial)</p><p>~ Trap Sense: +3 vs. traps (Rogue ability)</p><p>~ +2 vs. Enchantment spells and effects (racial)</p><p></p><p><u><strong>Languages Known:</strong></u></p><p>~ Common</p><p>~ Elven</p><p>~ Sylvan</p><p></p><p><u><strong>Attacks:</strong></u></p><p>Base Attack: +6/+1</p><p>Grapple: +7 [+6 base +1 Str]</p><p></p><p>Winter’s Kiss: +8/+3 [+6 base +1 Str +1 enhancement]</p><p>Critical: 18-20/x2</p><p>Damage: 1d6+1 (+1d6 cold on command, +5d6 Sneak Attack)</p><p><em>This +1 Frost Rapier is a cold dark grey color which shines faintly when in darkness. The hilt is wrapped in white leather and the pommel is engraved with a seven-pointed star.</em></p><p></p><p>Slverstar: +14/+9 [+6 base +7 Dex +1 enhancement]</p><p>Critical: 20/x3</p><p>Damage: 1d8+1 (+1d6 cold on command, +5d6 Sneak Attack)</p><p><em>This +1 Frost Composite Longbow (+1 Str) is carved from white ash, and is rumored to never miss its mark.</em> </p><p></p><p><em>Attack/Damage Conditional:</em></p><p>~ Blind-Fight: Reroll miss chance for concealment (Feat)</p><p>~ Light Blindness: -1 while in bright light (racial)</p><p></p><p>[sblock=Skills and Feats]</p><p><u><strong>Skills:</strong></u> </p><p>Appraise +8 [+3 Int +5 ranks]</p><p>Balance +10 [+7 Dex +1 ranks +2 Tumble]</p><p>Bluff +7 [+2 Cha +5 ranks]</p><p>Decipher Script +8 [+3 Int +5 ranks]</p><p>Diplomacy +9 [+2 Cha +5 ranks +2 bluff +2 Sense Motive]</p><p>Disable Device +16 [+3 Int +13 ranks] </p><p>Disguise +7/+9* [+2 Cha +5 ranks +2 bluff*]</p><p>Escape Artist +9 [+7 Dex +2 ranks]</p><p>Gather Information +6 [+2 Cha +4 ranks]</p><p>Hide +21 [+7 Dex +10 ranks +4 racial]</p><p>Intimidate +5 [+2 Cha +1 ranks +2 bluff]</p><p>Jump +8 [+1 Str +0 ranks +2 Tumble +5 competence]</p><p>Knowledge (Local - Thesk) +5 [+3 Int +2 ranks]</p><p>Listen +13 [+1 Wis +10 ranks +2 racial]</p><p>Move Silently +20 [+7 Dex +13 ranks]</p><p>Open Lock +20 [+7 Dex +13 ranks] </p><p>Search +18 [+3 Int +13 ranks +2 racial]</p><p>Sense Motive +6 [+1 Wis +5 ranks]</p><p>Sleight of Hand +19 [+7 Dex +10 ranks +2 bluff]</p><p>Spot +13 [+1 Wis +10 ranks +2 racial]</p><p>Tumble +13 [+7 Dex +6 ranks]</p><p>Use Magic Device +7 [+2 Cha +5 ranks +2 Decipher Script**]</p><p></p><p><em>Skill Conditional:</em></p><p>~ Light Blindness: -1 while in bright light (racial)</p><p>~ Secret Doors: An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>~ * Bonus to acting in character only</p><p>~ ** Bonus for checks involving Scrolls only</p><p></p><p><u><strong>Feats:</strong></u></p><p>~ Luck of Heroes (+1 Luck to AC and all Saves) [Free Regional]</p><p>~ Dodge (+1 to AC) [1st Level]</p><p>~ Mobility (+4 to AC vs. AoO) [3rd Level]</p><p>~ Blind-Fight (Reroll miss chance due to concealment) [6th Level]</p><p>~ Spring Attack (Move both before and after melee attack) [9th Level]</p><p>[/sblock]</p><p></p><p>[sblock=Racial, Class, Spell-like Abilities]</p><p><u><strong>Racial Abilities:</strong></u></p><p><em>Elven:</em></p><p>~ +2 Dexterity, –2 Constitution.</p><p>~ Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>~ Low-Light Vision</p><p>~ Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>~ +2 racial bonus on Listen, Search, and Spot checks.</p><p>~ Secret Doors: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>~ Favored Class: Wizard.</p><p></p><p><em>Shadow-walker</em></p><p>~ +2 Dexterity, –2 Constitution.</p><p>~ Light-blindness: Abrupt exposure to bright light blinds her for 1 round. In addition, she takes a -1 penalty to attacks, saves, and checks when operating in bright light.</p><p>~ Darkvision: 60 ft</p><p>~ +4 racial bonus to Hide checks</p><p>~ Spell-like abilities (listed below)</p><p>~ ECL +1</p><p></p><p><u><strong>Class Abilities:</strong></u></p><p><em>Rogue</em></p><p>~ BAB +6/+1</p><p>~ F/R/W +3/+6/+3</p><p>~ Sneak Attack +5d6</p><p>~ Trapfinding (find magical traps and traps with DC 21+)</p><p>~ Evasion (with successful Ref save, no damage)</p><p>~ Trap Sense +3 (AC and saves vs. traps)</p><p>~ Improved Uncanny Dodge (Don’t lose Dex bonus; cannot be flanked except by rogue of at least 4 levels higher)</p><p></p><p><u><strong>Spells and Spell-like Abilities:</strong></u></p><p><em>Spell-like abilities from Shadow-walker</em></p><p>~ Shadow Mask 3/day (FRCS)</p><p>~ D-Door 2/day (self only)</p><p>~ Darkness 3/day</p><p>~ Shadow Spray 3/day</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p><u><strong>Equipment:</strong></u> </p><p>~ Winter’s Kiss, +1 Frost Rapier (8,320 gp) <em>This weapon is a cold dark grey color which shines faintly when in darkness. The hilt is wrapped in white leather and the pommel is engraved with a seven-pointed star.</em> (worn at hip; 2 lb)</p><p>~ Silverstar, +1 Frost Composite Longbow (+1 Str) (8,320 gp) <em>This longbow is carved from white ash, and is rumored to never miss its mark.</em> (carried; 3 lb)</p><p>~ Moonlight Web, +2 Mithral Shirt (5,100 gp) <em>This chain shirt as bright and as light as moonbeams. It is decorated at cuffs and collar with symbols of the moon’s various stages.</em> (worn under clothes; 10 lb)</p><p>~ Travel Cloak (1,200 gp) <em>This cloak is of a dark silver-grey silk that sheds water, with a midnight blue velvet lining to keep one warm.</em> (worn; 2 lb)</p><p>~ Heward’s Handy Haversack (2,000 gp) (carried; 5 lb)</p><p>~ Amulet of Health +4 (16,000 gp) <em>This is a silver amulet depicting a rampant lion.</em> (worn; < lb)</p><p>~ Gloves of Dexterity +2 (4,000 gp) <em>These are slim black leather gloves that fit like a second skin.</em> (worn; < lb) </p><p>~ Circlet of Cha +2 (4,000 gp) <em>This is an attractive, slim sliver circlet that rests on the wearer’s forehead, with a beautifully cut black diamond in the center.</em> (worn; < lb)</p><p>~ Potion, Cure Light Wounds x3 (150 gp)</p><p>~ Potion, Cure Moderate Wounds x2 (600 gp)</p><p>~ Potion, Spider Climb x2 (600 gp)</p><p>~ Potion, Shield of Faith x2 (600 gp)</p><p>~ Potion, Pass Without Trace x2 (100 gp)</p><p>~ Boots of Striding and Springing (5,500 gp) <em>These thigh-high boots are made of fine black leather.</em> (worn; 1 lb)</p><p>~ Clothing, various outfits (150 gp)</p><p>~ MW Thieves' Tools (100 gp) (carried about person; 2 lb)</p><p>~ Weighted dice, black (3 sp) </p><p>~ Normal dice, black (3 cp) </p><p>~ Deck of marked cards with rose design (3 sp)</p><p>~ Deck of unmarked cards with rose design (3 cp) </p><p>~ Bedroll (1 sp)</p><p>~ Flint & Steel (1 gp) (belt pouch; > lb)</p><p>~ Grappling Hook, collapsible (3 gp)</p><p>~ Lantern, Hooded (7 gp)</p><p>~ Oil, 5 pints (5 sp)</p><p>~ Belt Pouch, black leather, x2 (2 gp) (worn; 1 lb )</p><p>~ Silk Rope, 50 ft (10 gp)</p><p>~ Whetstone (2 cp) (belt pouch; 1 lb)</p><p>~ Wrist sheath, black leather x2 (40 gp) (worn; > lb)</p><p>~ Boot sheath x2, black leather (40 gp) (worn; > lb)</p><p>~ Daggers, Steel x2 (6 gp) (worn; 3 lb)</p><p>~ Daggers, Cold Iron x2 (8 gp) (worn; 3 lb)</p><p>~ Arrows, x40 (2 gp) (carried; 6 lb)</p><p>~ Mirror, small steel (10 gp) </p><p></p><p>* All items which do not list a weight or wear location are stored in the handy haversack.</p><p></p><p><em>Cash</em></p><p>PP: 10</p><p>GP: 29</p><p>SP: 7</p><p>CP: 2</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Star is slim and graceful, with cat-like green eyes. She usually seems to have a slight smile on her face, as if she finds everything amusing. She has a calm and easygoing manner, and is surprisingly personable for being elven – indeed, she seems more human than not, although her sharply-pointed ears and fine-boned frame give her race away. She tends to dress mainly in black and silver, with black leathers almost completely concealing her mithral shirt. The palm of her right hand has a large, perfectly star-shaped scar. Her hair is black with blue high-lights – a combination unusual, but not unheard of, among moon elves. She keeps her hair cut short in the back and a bit longer in the front, so that it is even with the back of her neck, but so the front locks fall an inch or two past her chin in the front. She also wears an attractive silver circlet with a perfectly cut black diamond resting in the center of her forehead.</p><p>[/sblock]</p><p></p><p>[sblock=Backstory]</p><p>Star grew up as Quealisae Ap Tirith in the drow-besieged Elven Court of the forest of Cormanthyr. For most of her life, the few of her people who remained in the forest have battled a losing battle against the drow invading Cormanthyr. One by one, family by family, her people had left the forest behind forever as sections had been lost to the drow, until only the Elven Court remained.</p><p></p><p>Her father’s family line was one of the possessors of a moonblade, and who still trained in the ways of bladesong. He was a fully-trained Bladesinger, and with the Tirith clan’s moonblade in hand, wrought a fearful swathe through the invading drow during his lifetime. However, it was a drow ambush, arranged specifically with him in mind, which brought him down. The battle also claimed the life of Quealisae’s brother and chosen successor to the family’s moonblade. Help arrived too late to save either of their lives, but the clan was able to recover the bodies and bury them with honor. </p><p></p><p>After the funerals and time of grieving had passed, Quealisae spoke of her intention to undergo the ceremony to bond to her father’s moonblade and take up arms against those who had orchestrated his murder. Many, including Quealisae’s mother Celani, told her to wait – she was too young, too full of grief and anger. She did not listen, and undertook the ceremony.</p><p></p><p>The moonblade rejected her, nearly killing her and leaving a star-shaped scar on her right palm before going dormant. She was ill for many months, and there was little hope that she would survive – yet she did fully recover from the ordeal, after nearly a year. During this time, Celani had made the decision to leave the Elven Court and retreat to Evermeet – it was dangerous to stay, and she had no desire to remain in the place that took her husband and son from her, and nearly her daughter as well. As soon as Quealisae was well enough to travel, Celani told her this, as well as of her intention of taking the dormant moonblade back to Evermeet.</p><p></p><p>Quealisae refused. “I cannot be welcome in such a place, after such a failure. Go and be safe, but I will stay here.” She refused to be swayed by any of Celani’s tearful arguments, and remained behind when her mother departed across the sea.</p><p></p><p>However, she found memories of her home to be far to painful to bear, as well as the memory of her failure to bond with the moonblade – a failure that spoke volumes of how unworthy she was of such a responsibility. Forswearing her true name and any ties left to her people, she went out into the world, calling herself by the name of Star and seeking a purpose to put her life to.</p><p></p><p>Star traveled for several years, growing ever more despondent and feeling ever more lost. She supported herself by honing the skills that she had developed as a child in order to play pranks on the adults – the skills of stealth and sleight of hand, the only skills she now had left to her to survive. Thieving was dangerous, but it kept her fed and clothed, and her she only took from those who had more than their fair share, never from those that were struggling, just as she was. And besides, having grown up in Cormanthyr with the constant threat of drow raids, she was used to danger.</p><p></p><p>After a time, she found herself in Telflamm, a port city in the human country of Thesk, once again plying her trade. However, unbeknownst to Star, Telflamm was primarily ruled – at least on the streets – by the Shadowmaster thieves’ guild. </p><p></p><p>After she had been in the city for several days, she was just returning back to the room she had rented when she sensed movement behind her. She whirled, drawing a dagger – only to find and empty hallway. She paused for a moment, listening and watching, but sensed nothing further. She stepped into her room and turned to lock the door behind her when she felt the ice-cold edge of a dagger across her throat and she froze. “Your… activities have been noted. No one in the city is allowed to operate without permission from the guild.” There was a long silence while Star stood frozen, waiting for the gruff-voiced individual’s next move and wondering if she had finally pushed her luck too far. Finally, she felt the knife’s edge move away from her throat and a quick step behind her as her assailant moved away. “There is a parchment on the table. Read it.”</p><p></p><p>She waited a breath before spinning towards the room, daggers ready, but the room was empty except for her belongings. Not knowing where the man went, nor how he got out of her room, she quickly gathered her things and left… stopping at the last moment to snatch the parchment from the table.</p><p></p><p>After finding another place to stay, she opened and read the letter. It was an invitation to join the guild, as they believed that she ‘had potential’. The letter also gave a date, time, and place to meet a representative three days hence if she wished to take them up on their offer.</p><p></p><p>She spent those three days wondering what she should do – but in the end, she went to the meeting and accepted entry into the guild.</p><p></p><p>The next year went swiftly for her. After her initiation into the guild, she underwent a rite to the human god of thieves, Mask, in which she foreswore any devotion to any other god and was infused with the stuff of shadow – giving her unique powers and abilities that would assist her in her chosen profession. The guild trained her, honing those skills she had until she hardly believed her ability, and teaching her new ones, such as that of opening locks and disabling traps that might be set by the wary. The guild gave her a new life, a new purpose.</p><p></p><p>After that year, she was sent with a more experienced member of the guild for jobs, as he mentored her in the ways of the guild. However, she began feeling unease at some of the ‘jobs’ the performed. She turned a blind eye for a time, and hid her unease as much as she could, thinking that she should be grateful to the guild for taking her in.</p><p></p><p>The last straw came one morning before the sun rose, when Star’s mentor took her to one of the inns which catered to the well-born travelers to Thesk. There, crouched in an adjacent room to their mark, her mentor told her of their job – while she distracted the occupant at the door, her companion would use his shadow-travel powers to jump into the room behind him, a skill Star had not mastered. When the man fell from the blow he wouldn’t see coming, Star would catch him and move him into the room, shutting the door so they could make sure the kill was final.</p><p></p><p>Star was highly upset. Assassination… and of a man that had done nothing but refuse the payment for ‘protection’ that the guild had demanded, and then had the gall to report the attempt to the local constabulatory as extortion!</p><p></p><p>She hid her anger from her mentor, and left the room as if to do her part. However, she betrayed the shadowmaster to the nobleman, and together they managed to wound him deeply before he fled. In thankfulness, the noble offered her passage on his ship, as he was leaving that morning – and as he said, the city would not be healthy for either of them to stay in for much longer. </p><p></p><p>Star didn’t doubt that he had his suspicions about her, but he was willing to overlook her knowledge in gratitude for saving his life… and, as he put it, he preferred to believe in people.</p><p></p><p>The two became cautious friends on the two week-long journey, and when the ship made dock they parted ways amicably. Star went back to her wandering ways, although with more focus than previously – living life for the sake of living, instead of simply drifting through. She has determined to enjoy herself with the time she has – for although her people have long lifespans, the adventuring life she has chosen does not leave many old enough to retire. She adventures to hone her skills and abilities – she knows that there is much of the shadowlords’ abilities that she did not master, but she intended to with practice.</p><p> [/sblock]</p><p></p><p>[sblock=Notes]</p><p>Starting Stat Calc: <a href="http://invisiblecastle.com/find.py?id=688767" target="_blank">http://invisiblecastle.com/find.py?id=688767</a></p><p>Starting HP Calc: <a href="http://invisiblecastle.com/find.py?id=693298" target="_blank">http://invisiblecastle.com/find.py?id=693298</a></p><p>Race: <a href="http://home.comcast.net/~goddessfallenangel/Shadow-walker_Template.pdf" target="_blank">http://home.comcast.net/~goddessfallenangel/Shadow-walker_Template.pdf</a></p><p>PRC: <a href="http://home.comcast.net/~goddessfallenangel/Telflammer_Shadowlord_PRC.pdf" target="_blank">http://home.comcast.net/~goddessfallenangel/Telflammer_Shadowlord_PRC.pdf</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 3138815, member: 11434"] [size=+1][b]Star[/b][/size] True Name: Quealisae ap Tirith Female moon-elf/shadow-walker Alignment: True Neutral Height: 5' 1" Weight: 120 lbs Age: 85 Eyes: Green Hair: Black with dark blue highlights Patron Deities: Mask, formerly Erevan Ilesere Region: Elven Court Classes: ECL1/Rogue9 XP: 45,000/55,000 Vision Type: Lowlight/Darkvision 60’ Speed: 40’ HD: 10d6+10 HP: 45 Init: 7 [+7 Dex] STR 13 (+1) [13 base] DEX 24 (+7) [17 base +4 racial +1 level +2 enhancement] CON 13 (+1) [13 base -4 racial +4 enhancement] INT 16 (+3) [15 base +1 level] WIS 12 (+1) [12 base] CHA 14 (+2) [12 base +2 enhancement] [u][b]AC:[/b][/u] 23 [10 base +6 armor +6 Dex +1 Luck] [i]AC Conditional:[/i] ~ Trap Sense: +3 vs. traps (Rogue ability) ~ Dodge: +1 to AC vs. one opponent when declared (feat) ~ Mobility: +4 to AC vs. Attacks of Opportunity when threatened (feat) ~ Improved Uncanny Dodge: Don’t lose Dex bonus; cannot be flanked except by rogue of at least 4 levels higher (Rogue ability) [u][b]Saves:[/b][/u] Fort +5 [3 base +1 Con +1 Luck] Ref +14 [6 base +7 Dex +1 Luck] Will +5 [3 base +1 Wis +1 Luck] [i]Saves Conditional:[/i] ~ Immune to sleep spells and effects (racial) ~ Evasion: With successful Ref save, no damage ~ Light Blindness: -1 while in bright light (racial) ~ Trap Sense: +3 vs. traps (Rogue ability) ~ +2 vs. Enchantment spells and effects (racial) [u][b]Languages Known:[/b][/u] ~ Common ~ Elven ~ Sylvan [u][b]Attacks:[/b][/u] Base Attack: +6/+1 Grapple: +7 [+6 base +1 Str] Winter’s Kiss: +8/+3 [+6 base +1 Str +1 enhancement] Critical: 18-20/x2 Damage: 1d6+1 (+1d6 cold on command, +5d6 Sneak Attack) [i]This +1 Frost Rapier is a cold dark grey color which shines faintly when in darkness. The hilt is wrapped in white leather and the pommel is engraved with a seven-pointed star.[/i] Slverstar: +14/+9 [+6 base +7 Dex +1 enhancement] Critical: 20/x3 Damage: 1d8+1 (+1d6 cold on command, +5d6 Sneak Attack) [i]This +1 Frost Composite Longbow (+1 Str) is carved from white ash, and is rumored to never miss its mark.[/i] [i]Attack/Damage Conditional:[/i] ~ Blind-Fight: Reroll miss chance for concealment (Feat) ~ Light Blindness: -1 while in bright light (racial) [sblock=Skills and Feats] [u][b]Skills:[/b][/u] Appraise +8 [+3 Int +5 ranks] Balance +10 [+7 Dex +1 ranks +2 Tumble] Bluff +7 [+2 Cha +5 ranks] Decipher Script +8 [+3 Int +5 ranks] Diplomacy +9 [+2 Cha +5 ranks +2 bluff +2 Sense Motive] Disable Device +16 [+3 Int +13 ranks] Disguise +7/+9* [+2 Cha +5 ranks +2 bluff*] Escape Artist +9 [+7 Dex +2 ranks] Gather Information +6 [+2 Cha +4 ranks] Hide +21 [+7 Dex +10 ranks +4 racial] Intimidate +5 [+2 Cha +1 ranks +2 bluff] Jump +8 [+1 Str +0 ranks +2 Tumble +5 competence] Knowledge (Local - Thesk) +5 [+3 Int +2 ranks] Listen +13 [+1 Wis +10 ranks +2 racial] Move Silently +20 [+7 Dex +13 ranks] Open Lock +20 [+7 Dex +13 ranks] Search +18 [+3 Int +13 ranks +2 racial] Sense Motive +6 [+1 Wis +5 ranks] Sleight of Hand +19 [+7 Dex +10 ranks +2 bluff] Spot +13 [+1 Wis +10 ranks +2 racial] Tumble +13 [+7 Dex +6 ranks] Use Magic Device +7 [+2 Cha +5 ranks +2 Decipher Script**] [i]Skill Conditional:[/i] ~ Light Blindness: -1 while in bright light (racial) ~ Secret Doors: An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ~ * Bonus to acting in character only ~ ** Bonus for checks involving Scrolls only [u][b]Feats:[/b][/u] ~ Luck of Heroes (+1 Luck to AC and all Saves) [Free Regional] ~ Dodge (+1 to AC) [1st Level] ~ Mobility (+4 to AC vs. AoO) [3rd Level] ~ Blind-Fight (Reroll miss chance due to concealment) [6th Level] ~ Spring Attack (Move both before and after melee attack) [9th Level] [/sblock] [sblock=Racial, Class, Spell-like Abilities] [u][b]Racial Abilities:[/b][/u] [i]Elven:[/i] ~ +2 Dexterity, –2 Constitution. ~ Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. ~ Low-Light Vision ~ Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. ~ +2 racial bonus on Listen, Search, and Spot checks. ~ Secret Doors: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ~ Favored Class: Wizard. [i]Shadow-walker[/i] ~ +2 Dexterity, –2 Constitution. ~ Light-blindness: Abrupt exposure to bright light blinds her for 1 round. In addition, she takes a -1 penalty to attacks, saves, and checks when operating in bright light. ~ Darkvision: 60 ft ~ +4 racial bonus to Hide checks ~ Spell-like abilities (listed below) ~ ECL +1 [u][b]Class Abilities:[/b][/u] [i]Rogue[/i] ~ BAB +6/+1 ~ F/R/W +3/+6/+3 ~ Sneak Attack +5d6 ~ Trapfinding (find magical traps and traps with DC 21+) ~ Evasion (with successful Ref save, no damage) ~ Trap Sense +3 (AC and saves vs. traps) ~ Improved Uncanny Dodge (Don’t lose Dex bonus; cannot be flanked except by rogue of at least 4 levels higher) [u][b]Spells and Spell-like Abilities:[/b][/u] [i]Spell-like abilities from Shadow-walker[/i] ~ Shadow Mask 3/day (FRCS) ~ D-Door 2/day (self only) ~ Darkness 3/day ~ Shadow Spray 3/day [/sblock] [sblock=Equipment] [u][b]Equipment:[/b][/u] ~ Winter’s Kiss, +1 Frost Rapier (8,320 gp) [i]This weapon is a cold dark grey color which shines faintly when in darkness. The hilt is wrapped in white leather and the pommel is engraved with a seven-pointed star.[/i] (worn at hip; 2 lb) ~ Silverstar, +1 Frost Composite Longbow (+1 Str) (8,320 gp) [i]This longbow is carved from white ash, and is rumored to never miss its mark.[/i] (carried; 3 lb) ~ Moonlight Web, +2 Mithral Shirt (5,100 gp) [i]This chain shirt as bright and as light as moonbeams. It is decorated at cuffs and collar with symbols of the moon’s various stages.[/i] (worn under clothes; 10 lb) ~ Travel Cloak (1,200 gp) [i]This cloak is of a dark silver-grey silk that sheds water, with a midnight blue velvet lining to keep one warm.[/i] (worn; 2 lb) ~ Heward’s Handy Haversack (2,000 gp) (carried; 5 lb) ~ Amulet of Health +4 (16,000 gp) [i]This is a silver amulet depicting a rampant lion.[/i] (worn; < lb) ~ Gloves of Dexterity +2 (4,000 gp) [i]These are slim black leather gloves that fit like a second skin.[/i] (worn; < lb) ~ Circlet of Cha +2 (4,000 gp) [i]This is an attractive, slim sliver circlet that rests on the wearer’s forehead, with a beautifully cut black diamond in the center.[/i] (worn; < lb) ~ Potion, Cure Light Wounds x3 (150 gp) ~ Potion, Cure Moderate Wounds x2 (600 gp) ~ Potion, Spider Climb x2 (600 gp) ~ Potion, Shield of Faith x2 (600 gp) ~ Potion, Pass Without Trace x2 (100 gp) ~ Boots of Striding and Springing (5,500 gp) [i]These thigh-high boots are made of fine black leather.[/i] (worn; 1 lb) ~ Clothing, various outfits (150 gp) ~ MW Thieves' Tools (100 gp) (carried about person; 2 lb) ~ Weighted dice, black (3 sp) ~ Normal dice, black (3 cp) ~ Deck of marked cards with rose design (3 sp) ~ Deck of unmarked cards with rose design (3 cp) ~ Bedroll (1 sp) ~ Flint & Steel (1 gp) (belt pouch; > lb) ~ Grappling Hook, collapsible (3 gp) ~ Lantern, Hooded (7 gp) ~ Oil, 5 pints (5 sp) ~ Belt Pouch, black leather, x2 (2 gp) (worn; 1 lb ) ~ Silk Rope, 50 ft (10 gp) ~ Whetstone (2 cp) (belt pouch; 1 lb) ~ Wrist sheath, black leather x2 (40 gp) (worn; > lb) ~ Boot sheath x2, black leather (40 gp) (worn; > lb) ~ Daggers, Steel x2 (6 gp) (worn; 3 lb) ~ Daggers, Cold Iron x2 (8 gp) (worn; 3 lb) ~ Arrows, x40 (2 gp) (carried; 6 lb) ~ Mirror, small steel (10 gp) * All items which do not list a weight or wear location are stored in the handy haversack. [i]Cash[/i] PP: 10 GP: 29 SP: 7 CP: 2 [/sblock] [sblock=Appearance] Star is slim and graceful, with cat-like green eyes. She usually seems to have a slight smile on her face, as if she finds everything amusing. She has a calm and easygoing manner, and is surprisingly personable for being elven – indeed, she seems more human than not, although her sharply-pointed ears and fine-boned frame give her race away. She tends to dress mainly in black and silver, with black leathers almost completely concealing her mithral shirt. The palm of her right hand has a large, perfectly star-shaped scar. Her hair is black with blue high-lights – a combination unusual, but not unheard of, among moon elves. She keeps her hair cut short in the back and a bit longer in the front, so that it is even with the back of her neck, but so the front locks fall an inch or two past her chin in the front. She also wears an attractive silver circlet with a perfectly cut black diamond resting in the center of her forehead. [/sblock] [sblock=Backstory] Star grew up as Quealisae Ap Tirith in the drow-besieged Elven Court of the forest of Cormanthyr. For most of her life, the few of her people who remained in the forest have battled a losing battle against the drow invading Cormanthyr. One by one, family by family, her people had left the forest behind forever as sections had been lost to the drow, until only the Elven Court remained. Her father’s family line was one of the possessors of a moonblade, and who still trained in the ways of bladesong. He was a fully-trained Bladesinger, and with the Tirith clan’s moonblade in hand, wrought a fearful swathe through the invading drow during his lifetime. However, it was a drow ambush, arranged specifically with him in mind, which brought him down. The battle also claimed the life of Quealisae’s brother and chosen successor to the family’s moonblade. Help arrived too late to save either of their lives, but the clan was able to recover the bodies and bury them with honor. After the funerals and time of grieving had passed, Quealisae spoke of her intention to undergo the ceremony to bond to her father’s moonblade and take up arms against those who had orchestrated his murder. Many, including Quealisae’s mother Celani, told her to wait – she was too young, too full of grief and anger. She did not listen, and undertook the ceremony. The moonblade rejected her, nearly killing her and leaving a star-shaped scar on her right palm before going dormant. She was ill for many months, and there was little hope that she would survive – yet she did fully recover from the ordeal, after nearly a year. During this time, Celani had made the decision to leave the Elven Court and retreat to Evermeet – it was dangerous to stay, and she had no desire to remain in the place that took her husband and son from her, and nearly her daughter as well. As soon as Quealisae was well enough to travel, Celani told her this, as well as of her intention of taking the dormant moonblade back to Evermeet. Quealisae refused. “I cannot be welcome in such a place, after such a failure. Go and be safe, but I will stay here.” She refused to be swayed by any of Celani’s tearful arguments, and remained behind when her mother departed across the sea. However, she found memories of her home to be far to painful to bear, as well as the memory of her failure to bond with the moonblade – a failure that spoke volumes of how unworthy she was of such a responsibility. Forswearing her true name and any ties left to her people, she went out into the world, calling herself by the name of Star and seeking a purpose to put her life to. Star traveled for several years, growing ever more despondent and feeling ever more lost. She supported herself by honing the skills that she had developed as a child in order to play pranks on the adults – the skills of stealth and sleight of hand, the only skills she now had left to her to survive. Thieving was dangerous, but it kept her fed and clothed, and her she only took from those who had more than their fair share, never from those that were struggling, just as she was. And besides, having grown up in Cormanthyr with the constant threat of drow raids, she was used to danger. After a time, she found herself in Telflamm, a port city in the human country of Thesk, once again plying her trade. However, unbeknownst to Star, Telflamm was primarily ruled – at least on the streets – by the Shadowmaster thieves’ guild. After she had been in the city for several days, she was just returning back to the room she had rented when she sensed movement behind her. She whirled, drawing a dagger – only to find and empty hallway. She paused for a moment, listening and watching, but sensed nothing further. She stepped into her room and turned to lock the door behind her when she felt the ice-cold edge of a dagger across her throat and she froze. “Your… activities have been noted. No one in the city is allowed to operate without permission from the guild.” There was a long silence while Star stood frozen, waiting for the gruff-voiced individual’s next move and wondering if she had finally pushed her luck too far. Finally, she felt the knife’s edge move away from her throat and a quick step behind her as her assailant moved away. “There is a parchment on the table. Read it.” She waited a breath before spinning towards the room, daggers ready, but the room was empty except for her belongings. Not knowing where the man went, nor how he got out of her room, she quickly gathered her things and left… stopping at the last moment to snatch the parchment from the table. After finding another place to stay, she opened and read the letter. It was an invitation to join the guild, as they believed that she ‘had potential’. The letter also gave a date, time, and place to meet a representative three days hence if she wished to take them up on their offer. She spent those three days wondering what she should do – but in the end, she went to the meeting and accepted entry into the guild. The next year went swiftly for her. After her initiation into the guild, she underwent a rite to the human god of thieves, Mask, in which she foreswore any devotion to any other god and was infused with the stuff of shadow – giving her unique powers and abilities that would assist her in her chosen profession. The guild trained her, honing those skills she had until she hardly believed her ability, and teaching her new ones, such as that of opening locks and disabling traps that might be set by the wary. The guild gave her a new life, a new purpose. After that year, she was sent with a more experienced member of the guild for jobs, as he mentored her in the ways of the guild. However, she began feeling unease at some of the ‘jobs’ the performed. She turned a blind eye for a time, and hid her unease as much as she could, thinking that she should be grateful to the guild for taking her in. The last straw came one morning before the sun rose, when Star’s mentor took her to one of the inns which catered to the well-born travelers to Thesk. There, crouched in an adjacent room to their mark, her mentor told her of their job – while she distracted the occupant at the door, her companion would use his shadow-travel powers to jump into the room behind him, a skill Star had not mastered. When the man fell from the blow he wouldn’t see coming, Star would catch him and move him into the room, shutting the door so they could make sure the kill was final. Star was highly upset. Assassination… and of a man that had done nothing but refuse the payment for ‘protection’ that the guild had demanded, and then had the gall to report the attempt to the local constabulatory as extortion! She hid her anger from her mentor, and left the room as if to do her part. However, she betrayed the shadowmaster to the nobleman, and together they managed to wound him deeply before he fled. In thankfulness, the noble offered her passage on his ship, as he was leaving that morning – and as he said, the city would not be healthy for either of them to stay in for much longer. Star didn’t doubt that he had his suspicions about her, but he was willing to overlook her knowledge in gratitude for saving his life… and, as he put it, he preferred to believe in people. The two became cautious friends on the two week-long journey, and when the ship made dock they parted ways amicably. Star went back to her wandering ways, although with more focus than previously – living life for the sake of living, instead of simply drifting through. She has determined to enjoy herself with the time she has – for although her people have long lifespans, the adventuring life she has chosen does not leave many old enough to retire. She adventures to hone her skills and abilities – she knows that there is much of the shadowlords’ abilities that she did not master, but she intended to with practice. [/sblock] [sblock=Notes] Starting Stat Calc: [url]http://invisiblecastle.com/find.py?id=688767[/url] Starting HP Calc: [url]http://invisiblecastle.com/find.py?id=693298[/url] Race: [url]http://home.comcast.net/~goddessfallenangel/Shadow-walker_Template.pdf[/url] PRC: [url]http://home.comcast.net/~goddessfallenangel/Telflammer_Shadowlord_PRC.pdf[/url] [/sblock] [/QUOTE]
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