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<blockquote data-quote="iwarrior-poet" data-source="post: 7710127" data-attributes="member: 13860"><p>I never went deep into 4e, and most of the reason was from the deeply flawed digital tools implementation. They teased us terribly with the VTT, which was never produced. They promised us a fully integrated tool from the get-go---never happened. The initial reviews noted a lot of bugs---and then they tried to go nuts on the cash-flow and have it only be online/subscription based. Worst of all---they killed the hard copy magazines (Dragon and Dungeon), in order to force people onto their failed online offerings (Gleemax et al). </p><p></p><p>Nope. There has not been a single implementation of a digital tool package that has gone well. Not a single one. </p><p></p><p>I will not buy into any 5e digital tools unless the following are clear from the get-go:</p><p>1. It's a fully integrated package (character builder, monster builder, encounter tracker, dungeon builder, treasure counter, campaign manager)</p><p>2. It is Windows/Mac compatible and has smooth implementation with Android/iOS components (character builder and encounter tracker in particular)</p><p>3. Information can be stored locally or in a cloud, and various components shared in a variety of ways. (sharing a campaign with a player remotely, replaying an encounter for fun/fans etc)</p><p>5. Purchasing plans make sense and don't overkill subscription fees.</p><p>6. Allow for homebrew variants</p><p>7. Is NOT buggy at launch.</p><p>8. Is well reviewed.</p><p></p><p>Yeah, I know that's a tall order, but WoTC needs to get it right this time. They could have been raking in serious amounts of cash and potential cross-over with online RPG's if they had got it right back with 3/3.5. Anything less than an excellent product will not interest me at this point. I don't have time to waste on anything buggy or requires a significant learning curve.</p></blockquote><p></p>
[QUOTE="iwarrior-poet, post: 7710127, member: 13860"] I never went deep into 4e, and most of the reason was from the deeply flawed digital tools implementation. They teased us terribly with the VTT, which was never produced. They promised us a fully integrated tool from the get-go---never happened. The initial reviews noted a lot of bugs---and then they tried to go nuts on the cash-flow and have it only be online/subscription based. Worst of all---they killed the hard copy magazines (Dragon and Dungeon), in order to force people onto their failed online offerings (Gleemax et al). Nope. There has not been a single implementation of a digital tool package that has gone well. Not a single one. I will not buy into any 5e digital tools unless the following are clear from the get-go: 1. It's a fully integrated package (character builder, monster builder, encounter tracker, dungeon builder, treasure counter, campaign manager) 2. It is Windows/Mac compatible and has smooth implementation with Android/iOS components (character builder and encounter tracker in particular) 3. Information can be stored locally or in a cloud, and various components shared in a variety of ways. (sharing a campaign with a player remotely, replaying an encounter for fun/fans etc) 5. Purchasing plans make sense and don't overkill subscription fees. 6. Allow for homebrew variants 7. Is NOT buggy at launch. 8. Is well reviewed. Yeah, I know that's a tall order, but WoTC needs to get it right this time. They could have been raking in serious amounts of cash and potential cross-over with online RPG's if they had got it right back with 3/3.5. Anything less than an excellent product will not interest me at this point. I don't have time to waste on anything buggy or requires a significant learning curve. [/QUOTE]
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