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Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5392250" data-attributes="member: 60965"><p>With general agreement leaning towards the path in the woods, the group branches off the switchbacks and soon finds itself walking through a gloomy forest, thick with tangling undergrowth and a chill, unnatural fog that seems to pull the warmth right from the bones.</p><p></p><p>The militia mutter and cast worried looks around, bunching up close to each other and the group.</p><p></p><p>After traveling for an unknown amount of time - too long it seems - it becomes clear to the group that this way will be considerably slower than the switchbacks. With the denseness of the foliage and the surprisingly thick mists, it quickly becomes clear that even the way back to the switchbacks has been lost...</p><p></p><p>[GM]Time for a skill challenge. </p><p></p><p>First thing is for the group to decide whether they are trying to find their way to the tower or back to the switchback. Finding the switchback again will be easier, but will have the disadvantage of placing you right back where you started.</p><p></p><p>I'm trying out a custom skill challenge system, so don't worry about DCs, just use which ever skill seems most appropriate, one roll per player per round. High rolls are still more beneficial than low ones. The longer (more rounds of rolls) it takes you to complete the challenge means it takes longer in-game to complete and there may be other complications as well(especially if anyone rolls a natural 1).</p><p></p><p>You can use any skill that seems appropriate to the action you wish to undertake. You can aid another as much as you wish(remember Aid DC is 10+1/2 level and failure imposes a -1 penalty instead of +2 bonus), but the skill challenge will take more time, and you aren't sure you want to spend too long in this mist...[/GM]</p><p></p><p>[sblock=Journal Entry 6]This entry is dated the day following the last dated entry. One corner of the page appears to be slightly singed.</p><p></p><p><em>Gods, they came through the palisade and took Cooper while he was out tending the horses. He screamed the whole time they were dragging him back into the forest and I could only look out my arrow slit in terror and watch. I don't even know what they were, just shapes in the dark...</em></p><p><em></em></p><p><em>Captain Cale is the only one who appears unconcerned, but I can sense the tension beneath the calm face he's presenting. I think he's almost as scared as the rest of us, he just won't show it. He said tomorrow morning we send Tardik back to Daunton for reinforcements. I almost wish it was me he was sending, but two days on the road, alone, with </em>that<em> out there, whatever it is? I doubt I have the courage.</em></p><p><em></em></p><p><em>Meanwhile, he says he's going to lead a patrol into the woods to "show whoever it is that we won't just sit back - we'll take the fight to them!" If any Gods are listening or reading this, please don't let him pick me for the mission. Even during the day today, I swore I could see </em>things<em> moving in the shadows, just out of daylight's touch. Worse, I knew they were watching me - the feeling of being watched persists even now, surrounded by half-a-dozen of my sleepless fellows around the crackling blaze of a fire that does little to dispel the gloom inside the tower.</em></p><p><em></em></p><p><em>Can't even sleep. Every time I doze off, I'm in the same nightmare, clawing through the woods to the tower, the words inside my head like claws etching on the sides of my brain.</em></p><p><em></em></p><p><em>Why did I ever volunteer for this? Gods, why?</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5392250, member: 60965"] With general agreement leaning towards the path in the woods, the group branches off the switchbacks and soon finds itself walking through a gloomy forest, thick with tangling undergrowth and a chill, unnatural fog that seems to pull the warmth right from the bones. The militia mutter and cast worried looks around, bunching up close to each other and the group. After traveling for an unknown amount of time - too long it seems - it becomes clear to the group that this way will be considerably slower than the switchbacks. With the denseness of the foliage and the surprisingly thick mists, it quickly becomes clear that even the way back to the switchbacks has been lost... [GM]Time for a skill challenge. First thing is for the group to decide whether they are trying to find their way to the tower or back to the switchback. Finding the switchback again will be easier, but will have the disadvantage of placing you right back where you started. I'm trying out a custom skill challenge system, so don't worry about DCs, just use which ever skill seems most appropriate, one roll per player per round. High rolls are still more beneficial than low ones. The longer (more rounds of rolls) it takes you to complete the challenge means it takes longer in-game to complete and there may be other complications as well(especially if anyone rolls a natural 1). You can use any skill that seems appropriate to the action you wish to undertake. You can aid another as much as you wish(remember Aid DC is 10+1/2 level and failure imposes a -1 penalty instead of +2 bonus), but the skill challenge will take more time, and you aren't sure you want to spend too long in this mist...[/GM] [sblock=Journal Entry 6]This entry is dated the day following the last dated entry. One corner of the page appears to be slightly singed. [I]Gods, they came through the palisade and took Cooper while he was out tending the horses. He screamed the whole time they were dragging him back into the forest and I could only look out my arrow slit in terror and watch. I don't even know what they were, just shapes in the dark... Captain Cale is the only one who appears unconcerned, but I can sense the tension beneath the calm face he's presenting. I think he's almost as scared as the rest of us, he just won't show it. He said tomorrow morning we send Tardik back to Daunton for reinforcements. I almost wish it was me he was sending, but two days on the road, alone, with [/I]that[I] out there, whatever it is? I doubt I have the courage. Meanwhile, he says he's going to lead a patrol into the woods to "show whoever it is that we won't just sit back - we'll take the fight to them!" If any Gods are listening or reading this, please don't let him pick me for the mission. Even during the day today, I swore I could see [/I]things[I] moving in the shadows, just out of daylight's touch. Worse, I knew they were watching me - the feeling of being watched persists even now, surrounded by half-a-dozen of my sleepless fellows around the crackling blaze of a fire that does little to dispel the gloom inside the tower. Can't even sleep. Every time I doze off, I'm in the same nightmare, clawing through the woods to the tower, the words inside my head like claws etching on the sides of my brain. Why did I ever volunteer for this? Gods, why?[/I][/sblock] [/QUOTE]
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