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<blockquote data-quote="Iron Sky" data-source="post: 5394815" data-attributes="member: 60965"><p><strong>Return to the Tower, Round 0</strong></p><p></p><p>The group advances past the torn-apart palisade, Scarm "sneaking" ahead of the group slightly. As they near the tower, the decapitated horses still rotting in their broken corral, there's a heart-stopping explosion of wings as ravens launch into the air from every battlement and more launch from the trees all around the group, forming a massive swirling storytelling* that dives in to attack the party.</p><p></p><p>The group barely has time to ready their weapons before the ravens are upon them.</p><p></p><p><span style="font-size: 9px">*A storytelling (or unkindness) is apparently the proper term for a "flock" of ravens.</span></p><p></p><p>[sblock=Initiative]<strong>Enemy</strong>: 21</p><p><strong>Fredrock</strong>: 1d20+0=9</p><p><strong>Eithal</strong>: 1d20+2=21</p><p><strong>Kaz</strong>: 1d20+4=12</p><p><strong>Yishim</strong>: 1d20+5=7</p><p><strong>Scarm</strong>: 1d20+6=24</p><p><strong>Salgyn</strong>: 1d20+3=10</p><p><strong>Toeto</strong>: 1d20+3=18</p><p></p><p>Scarm and Eithal are up.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Rerisen Storytelling of Ravens</strong>: <span style="color: #c0c0c0">L18(3 squares up)</span></p><p>Rerisen Storytelling of Ravens: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will. MBA - ??. Aura - ??</p><p></p><p><strong>Fredrock</strong>: <span style="color: #c0c0c0">J21</span></p><p><span style="color: #c0c0c0"><span style="color: White"><strong>Eithal</strong><span style="color: #c0c0c0">:</span></span></span><span style="color: #c0c0c0">I18</span></p><p><strong>Kaz</strong>: <span style="color: #c0c0c0">H16</span></p><p><strong>Yishim</strong>: <span style="color: #c0c0c0">G20</span></p><p><strong>Scarm</strong>: <span style="color: #c0c0c0">J12</span></p><p><strong>Toeto</strong>: <span style="color: #c0c0c0">D21</span></p><p> <strong>Salgyn</strong>: <span style="color: #c0c0c0">E18</span></p><p><strong>*Uyanmas</strong>: <span style="color: #c0c0c0">C16</span></p><p></p><p>[sblock=Militia]<strong>Militia 1</strong>: <span style="color: #c0c0c0">F13</span></p><p><strong>Militia 2</strong>: <span style="color: #c0c0c0">D14</span></p><p><strong>Militia 3</strong>: <span style="color: #c0c0c0">G15</span></p><p> <strong>Militia 4</strong>: <span style="color: #c0c0c0">B17</span></p><p> <strong>Militia 5</strong>: <span style="color: #c0c0c0">G18</span></p><p> <strong>Militia 6</strong>: <span style="color: #c0c0c0">D19</span></p><p><strong>Militia 7</strong>: <span style="color: #c0c0c0">B21</span></p><p><strong>Militia 8</strong>: <span style="color: #c0c0c0">E22</span></p><p><strong>Militia 9</strong>: <span style="color: #c0c0c0">H22</span></p><p><strong>Militia 10</strong>: <span style="color: #c0c0c0">C24</span></p><p> <strong>Militia 11</strong>: <span style="color: #c0c0c0">G25</span></p><p> <strong>Militia 12</strong>: <span style="color: #c0c0c0">D26</span></p><p> <strong>Militia 13</strong>: <span style="color: #c0c0c0">H27</span></p><p> <strong>Militia 14</strong>: <span style="color: #c0c0c0">B28</span></p><p> <strong>Militia 15</strong>: <span style="color: #c0c0c0">F29</span></p><p> Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - <strong>Spear</strong>: +7 vs AC, 4 damage.[/sblock]</p><p></p><p><strong>Status Key</strong>:</p><p><span style="color: #ffffff"><strong>Name</strong></span><span style="color: #ffffff">: </span><span style="color: #c0c0c0">Location</span><span style="color: #ffffff">, </span><span style="color: #ff0000">damage</span><span style="color: #ffffff">, <span style="color: Orange">THP</span>, <span style="color: Yellow">Save ends effect</span>, </span><span style="color: #808080">EONT/SONT effect</span><span style="color: #ffffff">, </span><span style="color: #2f4f4f">Encounter effect</span>[/sblock]</p><p></p><p>[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.</p><p></p><p>As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]</p><p></p><p>[sblock=Terrain and Lighting: READ, IMPORTANT]<strong>Difficult Terrain</strong>: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (<span style="color: DimGray">B11</span><span style="color: DimGray"><span style="color: White">, </span></span><span style="color: DimGray">I8<span style="color: White">, and</span> I20</span> areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).</p><p></p><p><strong>Light</strong>: We'll assume the militia have lanterns so light isn't an issue.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5394815, member: 60965"] [B]Return to the Tower, Round 0[/B] The group advances past the torn-apart palisade, Scarm "sneaking" ahead of the group slightly. As they near the tower, the decapitated horses still rotting in their broken corral, there's a heart-stopping explosion of wings as ravens launch into the air from every battlement and more launch from the trees all around the group, forming a massive swirling storytelling* that dives in to attack the party. The group barely has time to ready their weapons before the ravens are upon them. [SIZE=1]*A storytelling (or unkindness) is apparently the proper term for a "flock" of ravens.[/SIZE] [sblock=Initiative][B]Enemy[/B]: 21 [B]Fredrock[/B]: 1d20+0=9 [B]Eithal[/B]: 1d20+2=21 [B]Kaz[/B]: 1d20+4=12 [B]Yishim[/B]: 1d20+5=7 [B]Scarm[/B]: 1d20+6=24 [B]Salgyn[/B]: 1d20+3=10 [B]Toeto[/B]: 1d20+3=18 Scarm and Eithal are up.[/sblock] [sblock=Combatants][B]Rerisen Storytelling of Ravens[/B]: [COLOR=#c0c0c0]L18(3 squares up)[/COLOR] Rerisen Storytelling of Ravens: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will. MBA - ??. Aura - ?? [B]Fredrock[/B]: [COLOR=#c0c0c0]J21 [COLOR=White][B]Eithal[/B][COLOR=#c0c0c0]:[/COLOR][/COLOR][/COLOR][COLOR=#c0c0c0]I18[/COLOR] [B]Kaz[/B]: [COLOR=#c0c0c0]H16[/COLOR] [B]Yishim[/B]: [COLOR=#c0c0c0]G20[/COLOR] [B]Scarm[/B]: [COLOR=#c0c0c0]J12[/COLOR] [B]Toeto[/B]: [COLOR=#c0c0c0]D21[/COLOR] [B]Salgyn[/B]: [COLOR=#c0c0c0]E18[/COLOR] [B]*Uyanmas[/B]: [COLOR=#c0c0c0]C16[/COLOR] [sblock=Militia][B]Militia 1[/B]: [COLOR=#c0c0c0]F13[/COLOR] [B]Militia 2[/B]: [COLOR=#c0c0c0]D14[/COLOR] [B]Militia 3[/B]: [COLOR=#c0c0c0]G15[/COLOR] [B]Militia 4[/B]: [COLOR=#c0c0c0]B17[/COLOR] [B]Militia 5[/B]: [COLOR=#c0c0c0]G18[/COLOR] [B]Militia 6[/B]: [COLOR=#c0c0c0]D19[/COLOR] [B]Militia 7[/B]: [COLOR=#c0c0c0]B21[/COLOR] [B]Militia 8[/B]: [COLOR=#c0c0c0]E22[/COLOR] [B]Militia 9[/B]: [COLOR=#c0c0c0]H22[/COLOR] [B]Militia 10[/B]: [COLOR=#c0c0c0]C24[/COLOR] [B]Militia 11[/B]: [COLOR=#c0c0c0]G25[/COLOR] [B]Militia 12[/B]: [COLOR=#c0c0c0]D26[/COLOR] [B]Militia 13[/B]: [COLOR=#c0c0c0]H27[/COLOR] [B]Militia 14[/B]: [COLOR=#c0c0c0]B28[/COLOR] [B]Militia 15[/B]: [COLOR=#c0c0c0]F29[/COLOR] Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - [B]Spear[/B]: +7 vs AC, 4 damage.[/sblock] [B]Status Key[/B]: [COLOR=#ffffff][B]Name[/B][/COLOR][COLOR=#ffffff]: [/COLOR][COLOR=#c0c0c0]Location[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#ff0000]damage[/COLOR][COLOR=#ffffff], [COLOR=Orange]THP[/COLOR], [COLOR=Yellow]Save ends effect[/COLOR], [/COLOR][COLOR=#808080]EONT/SONT effect[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#2f4f4f]Encounter effect[/COLOR][/sblock] [sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight. As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock] [sblock=Terrain and Lighting: READ, IMPORTANT][B]Difficult Terrain[/B]: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris ([COLOR=DimGray]B11[/COLOR][COLOR=DimGray][COLOR=White], [/COLOR][/COLOR][COLOR=DimGray]I8[COLOR=White], and[/COLOR] I20[/COLOR] areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb). [B]Light[/B]: We'll assume the militia have lanterns so light isn't an issue.[/sblock] [/QUOTE]
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