Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5454416" data-attributes="member: 60965"><p>Scarm sneaks ahead in the mist with Kaz, alerting the group when they are about to encounter the dead and leading them away.</p><p></p><p>Yishim uses whispered guidance from the statue to avoid the sunken pits that passed as temples for the Hungerers while Fredrock keeps a flagging Eithal moving.</p><p></p><p>Toeto meanwhile finds that this place is unnatural and her understandings of the wilds helps but little in this desolate place.</p><p></p><p>The group has made it almost a third of the way across the plateau, somehow avoiding notice from the nearly-omnipresent ravens and the mobs of the dead roaming the ruins. The group is in the midst of the ruins now and the slightest sounds could bring a whole dead city down upon you.</p><p></p><p>[sblock=Skill Challenge]<strong>Objective</strong>: Make your way across the city as quickly and quietly as you can. The dead are everywhere, but if you are careful, you might avoid notice until you reach the Hungerer's Warrens. If not, the whole city could be on top of you.</p><p></p><p><strong>Rounds</strong>: 3</p><p></p><p><strong>Round 1 Results</strong>:</p><p><strong>Fredrock</strong>: <em>Endurance 26</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Yishim</strong>: <em>Religion 29</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Kaz</strong>: <em>Perception 32</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Eithal</strong>: <em>Athletics 17 - </em><strong>1 Point</strong>, -1 to next round's skill check</p><p><strong>Toeto</strong>: <em>Nature 19</em> - <strong>1 Point</strong>, -1 to next round's skill check</p><p><strong>Scarn</strong>: <em>Stealth 22</em> - <strong>2 Points</strong>, +1 to next round's skill check </p><p></p><p>Note: Repeating the same skill check imposes a cumulative -2 penalty to the check</p><p></p><p>Round Total: <strong>13 Points</strong> - <strong>2 Victory Points</strong> and <strong>Advantage</strong>: +1 to all future checks in the skill challenge, one member of the group may reroll any one check in the next round, taking the second result.</p><p></p><p><strong>Individual Skill DCs</strong>:</p><p><em>15-</em>: <strong>0 points</strong>, -2 to next round's skill check</p><p><em>16-20</em>: <strong>1 point</strong>, -1 to next round's skill check</p><p><em>21-25</em>: <strong>2 points</strong>, +1 to next round's skill check</p><p><em>26+</em>: <strong>3 points</strong>, +2 to the next round's skill check</p><p><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge to the mists</p><p><em>Natural 20</em>: <strong>+1 point</strong>, find treasure in the ruins</p><p></p><p><strong>Required Check</strong>: Before you make your primary check, this round you must make either a <strong>Stealth</strong>(avoid notice) or <strong>Religion</strong>(using the power of the goddess to mask you) check, applying the roll result against the Required Skill Chart in sblocks below as a modifier to your primary roll. If your primary check is also <strong>Stealth</strong> or <strong>Religion</strong>, it is not penalized by this required roll.</p><p></p><p>[sblock=Required Stealth/Religion roll result]</p><p><em>15-</em>: <strong>0 points</strong>, -4 to the following skill check</p><p><em>16-20</em>: <strong>1 point</strong>, -2 to the following skill check</p><p><em>21-25</em>: <strong>2 points</strong>, +1 to the following skill check</p><p><em>26+</em>: <strong>3 points</strong>, +2 to the following skill check</p><p><em>Natural 1</em>: lose a healing surge to the mists</p><p><em>Natural 20</em>: gain an additional +2 to this round's skill check[/sblock]</p><p></p><p><strong>Round Totals</strong>(6 PCs):</p><p>0-5 total points: <strong>0 victory points</strong> and <strong>Disaster</strong></p><p>6-11 total points: <strong>1 victory point</strong> and <strong>Complication</strong></p><p>12-17 total points: <strong>2 victory points</strong> and <strong>Advantage</strong></p><p>18+ total points: <strong>3 victory points</strong> and <strong>Miracle</strong></p><p></p><p><strong>Victory Points</strong>: Individual round totals will determine progress and impediments to crossing the city. Final totals will determine the final result of the skill challenge.</p><p></p><p><strong>Final Victory Point Totals</strong></p><p>0-1 total points: <strong>Disaster</strong></p><p> 2-4 total points: <strong>Complication</strong></p><p> 5-7 total points: <strong>Advantage</strong></p><p> 8+ total points: <strong>Miracle</strong></p><p> </p><p>[sblock=Roll Options]<strong>Action Points</strong>: An action point may be used to roll an additional skill check in a round, though it must be different than the original check.</p><p><strong>Aid Another</strong>: You may take -4 on a skill check to grant someone else a reroll.</p><p><strong>Heroic Effort</strong>: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5454416, member: 60965"] Scarm sneaks ahead in the mist with Kaz, alerting the group when they are about to encounter the dead and leading them away. Yishim uses whispered guidance from the statue to avoid the sunken pits that passed as temples for the Hungerers while Fredrock keeps a flagging Eithal moving. Toeto meanwhile finds that this place is unnatural and her understandings of the wilds helps but little in this desolate place. The group has made it almost a third of the way across the plateau, somehow avoiding notice from the nearly-omnipresent ravens and the mobs of the dead roaming the ruins. The group is in the midst of the ruins now and the slightest sounds could bring a whole dead city down upon you. [sblock=Skill Challenge][B]Objective[/B]: Make your way across the city as quickly and quietly as you can. The dead are everywhere, but if you are careful, you might avoid notice until you reach the Hungerer's Warrens. If not, the whole city could be on top of you. [B]Rounds[/B]: 3 [B]Round 1 Results[/B]: [B]Fredrock[/B]: [I]Endurance 26[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Yishim[/B]: [I]Religion 29[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Kaz[/B]: [I]Perception 32[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Eithal[/B]: [I]Athletics 17 - [/I][B]1 Point[/B], -1 to next round's skill check [B]Toeto[/B]: [I]Nature 19[/I] - [B]1 Point[/B], -1 to next round's skill check [B]Scarn[/B]: [I]Stealth 22[/I] - [B]2 Points[/B], +1 to next round's skill check Note: Repeating the same skill check imposes a cumulative -2 penalty to the check Round Total: [B]13 Points[/B] - [B]2 Victory Points[/B] and [B]Advantage[/B]: +1 to all future checks in the skill challenge, one member of the group may reroll any one check in the next round, taking the second result. [B]Individual Skill DCs[/B]: [I]15-[/I]: [B]0 points[/B], -2 to next round's skill check [I]16-20[/I]: [B]1 point[/B], -1 to next round's skill check [I]21-25[/I]: [B]2 points[/B], +1 to next round's skill check [I]26+[/I]: [B]3 points[/B], +2 to the next round's skill check [I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge to the mists [I]Natural 20[/I]: [B]+1 point[/B], find treasure in the ruins [B]Required Check[/B]: Before you make your primary check, this round you must make either a [B]Stealth[/B](avoid notice) or [B]Religion[/B](using the power of the goddess to mask you) check, applying the roll result against the Required Skill Chart in sblocks below as a modifier to your primary roll. If your primary check is also [B]Stealth[/B] or [B]Religion[/B], it is not penalized by this required roll. [sblock=Required Stealth/Religion roll result] [I]15-[/I]: [B]0 points[/B], -4 to the following skill check [I]16-20[/I]: [B]1 point[/B], -2 to the following skill check [I]21-25[/I]: [B]2 points[/B], +1 to the following skill check [I]26+[/I]: [B]3 points[/B], +2 to the following skill check [I]Natural 1[/I]: lose a healing surge to the mists [I]Natural 20[/I]: gain an additional +2 to this round's skill check[/sblock] [B]Round Totals[/B](6 PCs): 0-5 total points: [B]0 victory points[/B] and [B]Disaster[/B] 6-11 total points: [B]1 victory point[/B] and [B]Complication[/B] 12-17 total points: [B]2 victory points[/B] and [B]Advantage[/B] 18+ total points: [B]3 victory points[/B] and [B]Miracle[/B] [B]Victory Points[/B]: Individual round totals will determine progress and impediments to crossing the city. Final totals will determine the final result of the skill challenge. [B]Final Victory Point Totals[/B] 0-1 total points: [B]Disaster[/B] 2-4 total points: [B]Complication[/B] 5-7 total points: [B]Advantage[/B] 8+ total points: [B]Miracle[/B] [sblock=Roll Options][B]Action Points[/B]: An action point may be used to roll an additional skill check in a round, though it must be different than the original check. [B]Aid Another[/B]: You may take -4 on a skill check to grant someone else a reroll. [B]Heroic Effort[/B]: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
Top