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<blockquote data-quote="Iron Sky" data-source="post: 5455383" data-attributes="member: 60965"><p>The group moves through the city like ghosts... to the actual ghosts.</p><p></p><p>Even though they are most of the way across, aside from a random scattering of ravens that seem a bit stirred up, the dead aren't even aware the group is there.</p><p></p><p>As he leads them on his "long route" Yishim discovers a small hidden temple to the goddess, with a hidden stash of statues, a diamond that seems to have broken into several pieces, a decent sized pile of gold, a few crystal spheres like the ones the goddess gave your but smaller, and a black, faintly pulsing orb...</p><p></p><p>[OOC]You guys were 2 points from the "Miracle" result. If someone wants to spend an Action Point now and can get 2 points or more, I'll put it towards this last round because the Miracle result is... useful. If someone is going to do this, no one roll for round 3 yet since it will change your bonuses and stuff.[/OOC]</p><p></p><p>[sblock=Skill Challenge]<strong>Objective</strong>: Make your way across the city as quickly and quietly as you can. The dead are everywhere, but if you are careful, you might avoid notice until you reach the Hungerer's Warrens. If not, the whole city could be on top of you.</p><p></p><p><strong>Rounds</strong>: 3</p><p></p><p><strong>Round 2 Results</strong>:</p><p><strong>Fredrock</strong>: <em>Endurance 32(second round used)</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Eithal</strong>: <em>Athletics 23(second round used) - <strong>2</strong></em><strong> Points</strong>, +1 to next round's skill check</p><p><strong>Toeto</strong>: <em>Perception 23</em> - <strong>2 Points</strong>, +1 to next round's skill check</p><p><strong>Yishim</strong>: <em>Arcana 29</em> - <strong>3 Points</strong>, AP: <em>History 27</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Kaz</strong>: <em>Stealth 29</em> - <strong>3 Points</strong>, +2 to next round's skill check</p><p><strong>Scarn</strong>: <em>Bluff 33</em> - <strong>3 Points</strong>, +2 to next round's skill check </p><p></p><p>Note: Repeating the same skill check imposes a cumulative -2 penalty to the check</p><p></p><p>Round Total: <strong>17 Points</strong> - <strong>3 Victory Points</strong> and <strong>Miracle</strong>: +3 to all future checks in the skill challenge(already includes last round's bonus), each member of the group may reroll any one check in the next round, taking the second result. Treasure discovered.</p><p></p><p>[sblock=Treasure]200gp</p><p>6 statues (250)</p><p>3 gem (100)</p><p>2 Healing Potions</p><p>3 Lesser Radiant Orbs(see below)</p><p>[sblock=Radiant Orb power]<strong>Power(Consumable - Radiant)</strong>: Standard Action. Make an attack. Area burst 1 within 10, +10 vs Reflex; on a hit deal 1d8 radiant damage; on a miss deal half damage.[/sblock]</p><p>Orb of Insurmountable Force +2(Level 8)[/sblock]</p><p></p><p>Challenge Total: <strong>5 Points</strong></p><p></p><p><strong>Individual Skill DCs</strong>:</p><p><em>15-</em>: <strong>0 points</strong>, -2 to next round's skill check</p><p><em>16-20</em>: <strong>1 point</strong>, -1 to next round's skill check</p><p><em>21-25</em>: <strong>2 points</strong>, +1 to next round's skill check</p><p><em>26+</em>: <strong>3 points</strong>, +2 to the next round's skill check</p><p><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge to the mists</p><p><em>Natural 20</em>: <strong>+1 point</strong>, find treasure in the ruins</p><p></p><p><strong>Required Check</strong>: Before you make your primary check, this round you must make either a <strong>Stealth</strong>(avoid notice) or <strong>Religion</strong>(using the power of the goddess to mask you) check, applying the roll result against the Required Skill Chart in sblocks below as a modifier to your primary roll. If your primary check is also <strong>Stealth</strong> or <strong>Religion</strong>, it is not penalized by this required roll.</p><p></p><p>[sblock=Required Stealth/Religion roll result]</p><p><em>15-</em>: <strong>0 points</strong>, -4 to the following skill check</p><p><em>16-20</em>: <strong>1 point</strong>, -2 to the following skill check</p><p><em>21-25</em>: <strong>2 points</strong>, +1 to the following skill check</p><p><em>26+</em>: <strong>3 points</strong>, +2 to the following skill check</p><p><em>Natural 1</em>: lose a healing surge to the mists</p><p><em>Natural 20</em>: gain an additional +2 to this round's skill check[/sblock]</p><p></p><p><strong>Round Totals</strong>(6 PCs):</p><p>0-5 total points: <strong>0 victory points</strong> and <strong>Disaster</strong></p><p>6-11 total points: <strong>1 victory point</strong> and <strong>Complication</strong></p><p>12-17 total points: <strong>2 victory points</strong> and <strong>Advantage</strong></p><p>18+ total points: <strong>3 victory points</strong> and <strong>Miracle</strong></p><p></p><p><strong>Victory Points</strong>: Individual round totals will determine progress and impediments to crossing the city. Final totals will determine the final result of the skill challenge.</p><p></p><p><strong>Final Victory Point Totals</strong></p><p>0-1 total points: <strong>Disaster</strong></p><p> 2-4 total points: <strong>Complication</strong></p><p> 5-7 total points: <strong>Advantage</strong></p><p> 8+ total points: <strong>Miracle</strong></p><p> </p><p>[sblock=Roll Options]<strong>Action Points</strong>: An action point may be used to roll an additional skill check in a round, though it must be different than the original check.</p><p><strong>Aid Another</strong>: You may take -4 on a skill check to grant someone else a reroll.</p><p><strong>Heroic Effort</strong>: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5455383, member: 60965"] The group moves through the city like ghosts... to the actual ghosts. Even though they are most of the way across, aside from a random scattering of ravens that seem a bit stirred up, the dead aren't even aware the group is there. As he leads them on his "long route" Yishim discovers a small hidden temple to the goddess, with a hidden stash of statues, a diamond that seems to have broken into several pieces, a decent sized pile of gold, a few crystal spheres like the ones the goddess gave your but smaller, and a black, faintly pulsing orb... [OOC]You guys were 2 points from the "Miracle" result. If someone wants to spend an Action Point now and can get 2 points or more, I'll put it towards this last round because the Miracle result is... useful. If someone is going to do this, no one roll for round 3 yet since it will change your bonuses and stuff.[/OOC] [sblock=Skill Challenge][B]Objective[/B]: Make your way across the city as quickly and quietly as you can. The dead are everywhere, but if you are careful, you might avoid notice until you reach the Hungerer's Warrens. If not, the whole city could be on top of you. [B]Rounds[/B]: 3 [B]Round 2 Results[/B]: [B]Fredrock[/B]: [I]Endurance 32(second round used)[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Eithal[/B]: [I]Athletics 23(second round used) - [B]2[/B][/I][B] Points[/B], +1 to next round's skill check [B]Toeto[/B]: [I]Perception 23[/I] - [B]2 Points[/B], +1 to next round's skill check [B]Yishim[/B]: [I]Arcana 29[/I] - [B]3 Points[/B], AP: [I]History 27[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Kaz[/B]: [I]Stealth 29[/I] - [B]3 Points[/B], +2 to next round's skill check [B]Scarn[/B]: [I]Bluff 33[/I] - [B]3 Points[/B], +2 to next round's skill check Note: Repeating the same skill check imposes a cumulative -2 penalty to the check Round Total: [B]17 Points[/B] - [B]3 Victory Points[/B] and [B]Miracle[/B]: +3 to all future checks in the skill challenge(already includes last round's bonus), each member of the group may reroll any one check in the next round, taking the second result. Treasure discovered. [sblock=Treasure]200gp 6 statues (250) 3 gem (100) 2 Healing Potions 3 Lesser Radiant Orbs(see below) [sblock=Radiant Orb power][B]Power(Consumable - Radiant)[/B]: Standard Action. Make an attack. Area burst 1 within 10, +10 vs Reflex; on a hit deal 1d8 radiant damage; on a miss deal half damage.[/sblock] Orb of Insurmountable Force +2(Level 8)[/sblock] Challenge Total: [B]5 Points[/B] [B]Individual Skill DCs[/B]: [I]15-[/I]: [B]0 points[/B], -2 to next round's skill check [I]16-20[/I]: [B]1 point[/B], -1 to next round's skill check [I]21-25[/I]: [B]2 points[/B], +1 to next round's skill check [I]26+[/I]: [B]3 points[/B], +2 to the next round's skill check [I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge to the mists [I]Natural 20[/I]: [B]+1 point[/B], find treasure in the ruins [B]Required Check[/B]: Before you make your primary check, this round you must make either a [B]Stealth[/B](avoid notice) or [B]Religion[/B](using the power of the goddess to mask you) check, applying the roll result against the Required Skill Chart in sblocks below as a modifier to your primary roll. If your primary check is also [B]Stealth[/B] or [B]Religion[/B], it is not penalized by this required roll. [sblock=Required Stealth/Religion roll result] [I]15-[/I]: [B]0 points[/B], -4 to the following skill check [I]16-20[/I]: [B]1 point[/B], -2 to the following skill check [I]21-25[/I]: [B]2 points[/B], +1 to the following skill check [I]26+[/I]: [B]3 points[/B], +2 to the following skill check [I]Natural 1[/I]: lose a healing surge to the mists [I]Natural 20[/I]: gain an additional +2 to this round's skill check[/sblock] [B]Round Totals[/B](6 PCs): 0-5 total points: [B]0 victory points[/B] and [B]Disaster[/B] 6-11 total points: [B]1 victory point[/B] and [B]Complication[/B] 12-17 total points: [B]2 victory points[/B] and [B]Advantage[/B] 18+ total points: [B]3 victory points[/B] and [B]Miracle[/B] [B]Victory Points[/B]: Individual round totals will determine progress and impediments to crossing the city. Final totals will determine the final result of the skill challenge. [B]Final Victory Point Totals[/B] 0-1 total points: [B]Disaster[/B] 2-4 total points: [B]Complication[/B] 5-7 total points: [B]Advantage[/B] 8+ total points: [B]Miracle[/B] [sblock=Roll Options][B]Action Points[/B]: An action point may be used to roll an additional skill check in a round, though it must be different than the original check. [B]Aid Another[/B]: You may take -4 on a skill check to grant someone else a reroll. [B]Heroic Effort[/B]: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock] [/QUOTE]
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