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BG3 and 5E Theories. Top 10.
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9259879" data-attributes="member: 7029588"><p>Just finished on Tactician. Enjoyed it a lot, but I'd say almost all deviations from standard 5e seemed not so good to me.</p><p></p><p>Maybe levels 1-3 or 4 there was some challenge but after that I think combat was way way too easy.</p><p></p><p>Chief offenders are things that are deviations from my usual table top experience:</p><p></p><p>1) the tweaks to things like haste, thief bonus action, tavern brawler, etc. Action economy is the biggest -- hasted sorcerer with a quickened bonus action spell. Or a hasted monk with extra bonus action from thief just flurrying away. craziness.</p><p></p><p>2) initiative based on 1d4 vs. d20? leads to the party acting first and/or all together way too often</p><p></p><p>3) magic items are ridiculously plentiful including consumables. and everyone can use any scroll! I didn't really even use these that much as I just forgot and didn't need to. I ended the game with a crazy amount of potions, elixirs, and scrolls that I was saving.</p><p></p><p>4) many OP magic items-- like hat of fire acuity with stacking + to hit and DC of your next spell. 5 scorching rays into hold monster. game over</p><p></p><p>5) ithilid powers if you go that way. repeated black holes into AOEs. easy</p><p></p><p>6) liked the 2 short rest per long rest rule. BUT you could basically long rest at will. food was unlimited after a while. there were only a few places where it seemed like there was true consequences or you couldn't just back out of the red zone and camp.</p><p></p><p>7) The few challenging combats were binary. If you walk in blind you might lose, but if you have to load a save and know what is coming it becomes trivially easy. Not a great experience.</p><p></p><p>8) if you explore the full maps in each Act you hit level 12 early in Act 3 with nothing to look forward to advancement wise and the Act 3 encounters are easy at Level 12 with full gear</p><p></p><p>None of these things required crazy min maxing. Just regular picking good options and using the best equipment you have. </p><p></p><p>In my experience 5e is hard enough to design good encounters in table top without all the extra power BG3 throws in with action economy, magic items, auto long rest, and potentially Ithilid powers.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9259879, member: 7029588"] Just finished on Tactician. Enjoyed it a lot, but I'd say almost all deviations from standard 5e seemed not so good to me. Maybe levels 1-3 or 4 there was some challenge but after that I think combat was way way too easy. Chief offenders are things that are deviations from my usual table top experience: 1) the tweaks to things like haste, thief bonus action, tavern brawler, etc. Action economy is the biggest -- hasted sorcerer with a quickened bonus action spell. Or a hasted monk with extra bonus action from thief just flurrying away. craziness. 2) initiative based on 1d4 vs. d20? leads to the party acting first and/or all together way too often 3) magic items are ridiculously plentiful including consumables. and everyone can use any scroll! I didn't really even use these that much as I just forgot and didn't need to. I ended the game with a crazy amount of potions, elixirs, and scrolls that I was saving. 4) many OP magic items-- like hat of fire acuity with stacking + to hit and DC of your next spell. 5 scorching rays into hold monster. game over 5) ithilid powers if you go that way. repeated black holes into AOEs. easy 6) liked the 2 short rest per long rest rule. BUT you could basically long rest at will. food was unlimited after a while. there were only a few places where it seemed like there was true consequences or you couldn't just back out of the red zone and camp. 7) The few challenging combats were binary. If you walk in blind you might lose, but if you have to load a save and know what is coming it becomes trivially easy. Not a great experience. 8) if you explore the full maps in each Act you hit level 12 early in Act 3 with nothing to look forward to advancement wise and the Act 3 encounters are easy at Level 12 with full gear None of these things required crazy min maxing. Just regular picking good options and using the best equipment you have. In my experience 5e is hard enough to design good encounters in table top without all the extra power BG3 throws in with action economy, magic items, auto long rest, and potentially Ithilid powers. [/QUOTE]
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