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<blockquote data-quote="Ruin Explorer" data-source="post: 9292132" data-attributes="member: 18"><p>Yeah this is kind of what I want too. I'm happy to be forced to live with my decisions, with the fights I start, and so on. I like the rules being stricter so it's not trivial to just stack a lot of small technically separate damage sources so you get insane damage due to riders. But I am not keen on inevitably being wiped out in some extremely dumb accident or by some fight I wasn't prepared for because I haven't played the game 10 times already and aren't using camp buffers and so on.</p><p></p><p>I know me and, I know I'm a dumbass with ADHD, and I'm going to impulsively click into a room full of exploding mushrooms before I remember, or accidentally detonate a barrel whilst trying to click on something else and propel us all off a cliff, or just forget there's always a massive bossfight after you do X, so do it when I'm on not-full-health and most of my spells are used.</p><p></p><p>Could I work around this? Yeah - you could leave someone in town and play the game with three people and never get wiped in a dumb explosion, but that's pretty rubbish. Or you could ruthlessly read guides to make sure you're always prepared for "surprise" fights that auto-pull-in the whole party, or use the extreme buffing capabilities of a couple of hirelings to ensure my party permanently had megabuffs* for the more predictable ones. But it feels like that sort of thing is both against the spirit of the thing and unfun.</p><p></p><p>And it being just one save, not say, always maintaining one from like, a previous area, means it can save after you are inevitably dead so even in the mode you get after losing in Honor mode you could be trapped in a "death cycle" (indeed the BG3 wiki warns about this).</p><p></p><p>* = Anything non-concentration with an "Until Long Rest" duration will work - so Aid, Freedom of Movement, Death Ward, Hero's Feast, Longstrider, even, astonishingly, Warding Bond (though this may result in you having to res the guy back at camp occasionally!)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9292132, member: 18"] Yeah this is kind of what I want too. I'm happy to be forced to live with my decisions, with the fights I start, and so on. I like the rules being stricter so it's not trivial to just stack a lot of small technically separate damage sources so you get insane damage due to riders. But I am not keen on inevitably being wiped out in some extremely dumb accident or by some fight I wasn't prepared for because I haven't played the game 10 times already and aren't using camp buffers and so on. I know me and, I know I'm a dumbass with ADHD, and I'm going to impulsively click into a room full of exploding mushrooms before I remember, or accidentally detonate a barrel whilst trying to click on something else and propel us all off a cliff, or just forget there's always a massive bossfight after you do X, so do it when I'm on not-full-health and most of my spells are used. Could I work around this? Yeah - you could leave someone in town and play the game with three people and never get wiped in a dumb explosion, but that's pretty rubbish. Or you could ruthlessly read guides to make sure you're always prepared for "surprise" fights that auto-pull-in the whole party, or use the extreme buffing capabilities of a couple of hirelings to ensure my party permanently had megabuffs* for the more predictable ones. But it feels like that sort of thing is both against the spirit of the thing and unfun. And it being just one save, not say, always maintaining one from like, a previous area, means it can save after you are inevitably dead so even in the mode you get after losing in Honor mode you could be trapped in a "death cycle" (indeed the BG3 wiki warns about this). * = Anything non-concentration with an "Until Long Rest" duration will work - so Aid, Freedom of Movement, Death Ward, Hero's Feast, Longstrider, even, astonishingly, Warding Bond (though this may result in you having to res the guy back at camp occasionally!) [/QUOTE]
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