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BG3 Massive Spoiler Thread
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<blockquote data-quote="Ruin Explorer" data-source="post: 9292821" data-attributes="member: 18"><p>Orin is absolutely the Kai Leng of BG3, because fundamentally, ME3 and BG3 share a number of narrative flaws, it's just that in ME3 they're horrific and nearly fatal, and in BG3 they're largely superficial and easy to overlook.</p><p></p><p>But she has an identical inability to be stopped even though her plans are (almost literally) childish and absolutely defeatable with basic D&D planning and magic, and likewise gets to monologue the player obnoxiously despite being a moron.</p><p></p><p>The biggest narrative problem in BG3 for me remains scouting Moonrise though. You can find hard documentation conclusively detailing the core bad guy plan, revealing tons of stuff, including that Gortash is 100% part of it, Isobel is related to Ketheric, etc., you can even take that evidence because it's books and letters, but can you tell anyone?</p><p></p><p>Nope.</p><p></p><p>Jaheira directly asks you for that kind of info and you just have to flatly lie and say "some areas of Moonrise are off limits to me still", even after you've broken in everywhere!</p><p></p><p>You also can't confront Isobel with the info. Nor people who think Gortash isn't a crook.</p><p></p><p>Yet Larian know you have it because you can use it on Ketheric in his boss fight!</p><p></p><p>It's one of the worst cases of this I've ever seen in CRPGs and particularly bizarre because the game has so much reactivity otherwise, like even for 1% corner case scenarios. Sure they put it behind a DC30 door, but Knock is a spell, people, and DC30 isn't that hard to hit with Expertise and Guidance. Also how they put the cool undead dog friend behind the same door so they clearly wanted me in there!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9292821, member: 18"] Orin is absolutely the Kai Leng of BG3, because fundamentally, ME3 and BG3 share a number of narrative flaws, it's just that in ME3 they're horrific and nearly fatal, and in BG3 they're largely superficial and easy to overlook. But she has an identical inability to be stopped even though her plans are (almost literally) childish and absolutely defeatable with basic D&D planning and magic, and likewise gets to monologue the player obnoxiously despite being a moron. The biggest narrative problem in BG3 for me remains scouting Moonrise though. You can find hard documentation conclusively detailing the core bad guy plan, revealing tons of stuff, including that Gortash is 100% part of it, Isobel is related to Ketheric, etc., you can even take that evidence because it's books and letters, but can you tell anyone? Nope. Jaheira directly asks you for that kind of info and you just have to flatly lie and say "some areas of Moonrise are off limits to me still", even after you've broken in everywhere! You also can't confront Isobel with the info. Nor people who think Gortash isn't a crook. Yet Larian know you have it because you can use it on Ketheric in his boss fight! It's one of the worst cases of this I've ever seen in CRPGs and particularly bizarre because the game has so much reactivity otherwise, like even for 1% corner case scenarios. Sure they put it behind a DC30 door, but Knock is a spell, people, and DC30 isn't that hard to hit with Expertise and Guidance. Also how they put the cool undead dog friend behind the same door so they clearly wanted me in there! [/QUOTE]
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