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BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
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<blockquote data-quote="Watus" data-source="post: 2933089" data-attributes="member: 14589"><p>After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.</p><p> --Shepherd Book</p><p></p><p>===================================</p><p></p><p>The show died too soon - I know I'm not the only one to think so. The gist here is to get together a new crew with a different ship and see about doing some jobs. Nothing epic. Nothing operatic. Just some folks trying to get by without giving up every last ounce of their freedom - and not bein' too particular about the methods they have to use to do it.</p><p></p><p><strong>THE VERSE:</strong></p><p></p><p>If you'd like to play in this game, you should be familiar with the setting, however, you don't need to have the episodes memorized. In fact, it would probably be better if you didn't. If you need setting information, there is plenty of it available on the web.</p><p></p><p>The crew of the Serenity will not be appearing in game. You can assume that they are out there, somewhere in the Black, up to no good. However, it ain't got nothin' to do with you. </p><p></p><p>Also, there are a lot of gaps in the Whedonverse, as you probably know. I'll be filling them in as I need to. Should canon happen to shift out from under any of those decisions, well... we'll figure it out if and when it happens. In the meantime, we will be assuming there are multiple systems, very near one another, each of which has a multitude of terraformed worlds. Interstellar FTL travel is relatively commonplace, but time consuming. We won't much trouble ourselves with the physics.</p><p></p><p>The game will begin in late May of 2517 in the Eavesdown Docks on Persephone - on the sixth anniversary of Unification Day.</p><p></p><p><strong>THE LANGUAGE:</strong></p><p></p><p>If your character's a backbirth, they should gorram well sound like it. Cursing in Mandarin is encouraged, but please do provide an Eric's-Grandmother-friendly translation in a footnote. </p><p></p><p><strong>THE GAME:</strong></p><p></p><p>All due respect to Margaret Weis Productions, this game will not make use of the Sovereign Stone System. D20 Modern/Future is immediately familar to most people here, and, in my opinion, more than up to the task with a few simple tweaks (i.e., NO RUTTIN' MECHA!). </p><p></p><p>I prefer for players to roll their own dice whenever feasible - we'll use <a href="http://invisiblecastle.com/" target="_blank">Invisible Castle</a> for this game. You will need to roll using your character's name, and while I tend to be a trusting sort, you should be aware that it is possible to search the dice servers by character name. If I see four seperate grids for the same character... well. You and me? We're gonna need to have words.</p><p></p><p><strong>THE CREW:</strong> (Detailed house rules will appear in the subsequent post.)</p><p></p><p>6th level, full HP first level, roll for the others;</p><p></p><p>32pt buy or the Grid system on <a href="http://invisiblecastle.com/" target="_blank">Invisible Castle</a>, using 4d6 take highest 3;</p><p></p><p>Starting wealth will be 5 + Occupation Wealth Bonus + any Windfall bonuses + (1 for having 1 to 4 ranks in the Profession skill, <em>or</em> 2 for having 5 to 8 ranks in the Profession skill, <em>or</em> 3 for having 9 ranks in the Profession skill);</p><p></p><p>Characters will begin play with 9 Action Points;</p><p></p><p>In addition to an occupation, each character will need a homeworld (details in subsequent post);</p><p></p><p>Optional - you may choose up to 3 traits (details in the subsequent post).</p><p></p><p></p><p>Don't worry too much about equipment at this point. If you want to detail a few background-appropriate items / weapons, that should be sufficient. We'll sort the rest before we start play.</p><p></p><p>Characters need not be paragons of virtue, but should be subject to occassional heroic urges given the appropriate motivation.</p><p></p><p><strong>EXPECTATIONS:</strong></p><p></p><p>All players will be expected to post at least three times a week. Please notify the rest of us if you plan to be gone for any period of time. It's just common courtesy. I will try to keep to a once-a-day schedule for DM posts.</p><p></p><p>If you utilize a skill, feat, ability in the course of your post, please add the crunch and a link to any rolls you made in an OOC comment. It makes things go a mite smoother.</p><p></p><p><strong>RECRUITMENT:</strong></p><p></p><p>I'll be accepting character concepts (stats optional for now) until <s>5pm CST Wednesday, July 19th</s> [revised Saturday July 15th] <em>5pm CST Sunday, July 16th</em> and announcing a decision as to the final crew <s>at 9am CST on Friday, July 21st</s> <em>by 5pm CST on Monday, July 17th</em>. In the meantime, feel free to submit as many concepts as you like.</p><p></p><p><strong>SUBMITTED CONCEPTS:</strong> (in the order posted)</p><p>Ferrix - ??? - Leader-type</p><p>Shayuri - Melara Richter - Ace Pilot</p><p><s>RobotRobotI - Caspar - Surgeon</s> [withdrawn]</p><p>Rhun - Patrick “Win” Winslow - Soldier / Browncoat</p><p>doghead - Helsinki - Gunslinger</p><p>Lot - Jon Baxter - Techie / Electrical Engineer</p><p>Feisty Dog - Seth Cross - Investigator</p><p>Lord_Raven88 - Bastian - Artist / Natural Reader</p><p>ByteRynn - Cascius "Cash" Posey - Small-world "doctor"</p><p>stonegod - Ghost - Brutal Bruiser</p><p>Einan - Larson Carruthers - Useful Man</p><p>-- Fulton “Wall” Gain - Bodyguard</p><p></p><p></p><p></p><p>[SBLOCK=Character Template]</p><p>Eli Barker</p><p>Second Officer of the <em>Fuxing</em></p><p>Fast 3 / Gunslinger 3 - Criminal</p><p></p><p>Str 12 +1</p><p>Dex 18 +4 [lvl4 +1]</p><p>Con 15 +2</p><p>Int 14 +2</p><p>Wis 13 +1</p><p>Cha 15 +2</p><p>[<a href="http://invisiblecastle.com/find.py?a=show&id=508529" target="_blank">Grid</a>]</p><p></p><p>Init +10 (+4 Dex, +2 Trait, +4 Feat)</p><p>HD 8 + 2d8 + 3d10 + 12 = <a href="http://invisiblecastle.com/find.py?id=508549" target="_blank">58</a></p><p>Def 20 (+4 Dex, +4 Fast, +2 Gunslinger, -1 Trait, +1 Armor); Flat-footed 20; Touch 20</p><p>Spd 30</p><p></p><p>BAB +4 (+2 Fast, +2 Gunslinger)</p><p>Melee +5</p><p>Ranged +8</p><p></p><p>Attacks</p><p>Heavy Autoloader +9 ranged (2d8, 60 ft., 9 box)</p><p> -- +10 (2d8+1) w/i 30 ft. (Point Blank Shot)</p><p> -- +7 (3d8) (Double Tap)</p><p></p><p>Fort +4 (+2 Con, +1 Fast, +1 Gunslinger)</p><p>Refl +8 (+4 Dex, +2 Fast, +2 Gunslinger)</p><p>Will +4 (+1 Wis, +1 Fast, +2 Gunslinger)</p><p></p><p>Occupation - Criminal (gamble, sleight of hand, personal firearms proficiency)</p><p>Home World - Dyton Colony (driving, suvival, surface vehicle operation [light wheeled])</p><p>Allegiance Yuhui Tong, the crew of the <em>Fuxing</em>, Eli Barker</p><p>Reputation +2</p><p>Action Points 9</p><p></p><p>Traits</p><p>Aggressive (+2 Init, -1 Def)</p><p>Dishonest (+1 Bluff, -2 Diplomacy)</p><p>Intimidatin' Manner (+1 Intimidate, -1 Diplomacy & Gather Information)</p><p></p><p>Skills 63 (42 Fast + 21 Gunslinger)</p><p>Bluff 9 (6 ranks, +2 Cha, +1 Trait)</p><p>Diplomacy -1 (0 ranks, +2 Cha, -3 Trait)</p><p>Driving 7 (3 ranks, +4 Dex)</p><p>Escape Artist 7 (3 ranks, +4 Dex)</p><p>Gamble 7 (6 ranks, +1 Wis)</p><p>Gather Information 1 (0 ranks, +2 Cha, -1 Trait)</p><p>Intimidate 13 (9 ranks, +2 Cha, +1 Trait)</p><p>Knowledge (streetwise) 8 (6 ranks, +2 Int)</p><p>Pilot 7 (3 ranks, +4 Dex)</p><p>Profession 4 (3 ranks, +1 Wis)</p><p>Ride 7 (3 ranks, +4 Dex)</p><p>Sleight of Hand 11 (6 ranks, +4 Dex, +1 Occupation)</p><p>Spot 7 (6 ranks, +1 Wis)</p><p>Survival 4 (3 ranks, +1 Wis)</p><p>Tumble 10 (6 ranks, +4 Dex)</p><p></p><p>Feats</p><p>Double Tap</p><p>Far Shot</p><p>Frightful Presence</p><p>Improved Initiative</p><p>Personal Firearms Proficiency</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Quick Draw</p><p>Simple Weapons Proficiency</p><p>Surface Vehicle Operation (light wheeled)</p><p></p><p>Abilities</p><p>Evasion</p><p>Uncanny Dodge I</p><p>Close Combat</p><p>Weapon Focus (heavy autoloader)</p><p></p><p>Wealth - 6</p><p></p><p>Equipment</p><p>Heavy Autoloader (.50 cal, 4 lbs) w/ Hip Holster</p><p>Leather Coat</p><p>Casual Clothing</p><p>Multi-function watch</p><p></p><p>Description</p><p>Eli is slightly better than six feet, well-built and dark-haired. Though only thirty five, he has the weathered look of someone used to hard livin'.</p><p></p><p>History</p><p>Eli works for the Yuhui Tong, keepin' the crew in line aboard the <em>Fuxing</em>, an old Sun Dragon class patrol vessel, recently refitted by the Tong and currently raiding the commerce lanes in the Georgia system. Aside from the flight crew, the old bird holds billets a boarding party of nearly 90 pirates so frightful and depraved they're barely two steps above Reavers. Every now and then, Eli has to kill one of 'em for no good reason just so they don't forget who he is.</p><p></p><p>Aside from that, there ain't much to say. He don't talk about his past much.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Watus, post: 2933089, member: 14589"] After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. --Shepherd Book =================================== The show died too soon - I know I'm not the only one to think so. The gist here is to get together a new crew with a different ship and see about doing some jobs. Nothing epic. Nothing operatic. Just some folks trying to get by without giving up every last ounce of their freedom - and not bein' too particular about the methods they have to use to do it. [b]THE VERSE:[/b] If you'd like to play in this game, you should be familiar with the setting, however, you don't need to have the episodes memorized. In fact, it would probably be better if you didn't. If you need setting information, there is plenty of it available on the web. The crew of the Serenity will not be appearing in game. You can assume that they are out there, somewhere in the Black, up to no good. However, it ain't got nothin' to do with you. Also, there are a lot of gaps in the Whedonverse, as you probably know. I'll be filling them in as I need to. Should canon happen to shift out from under any of those decisions, well... we'll figure it out if and when it happens. In the meantime, we will be assuming there are multiple systems, very near one another, each of which has a multitude of terraformed worlds. Interstellar FTL travel is relatively commonplace, but time consuming. We won't much trouble ourselves with the physics. The game will begin in late May of 2517 in the Eavesdown Docks on Persephone - on the sixth anniversary of Unification Day. [b]THE LANGUAGE:[/b] If your character's a backbirth, they should gorram well sound like it. Cursing in Mandarin is encouraged, but please do provide an Eric's-Grandmother-friendly translation in a footnote. [b]THE GAME:[/b] All due respect to Margaret Weis Productions, this game will not make use of the Sovereign Stone System. D20 Modern/Future is immediately familar to most people here, and, in my opinion, more than up to the task with a few simple tweaks (i.e., NO RUTTIN' MECHA!). I prefer for players to roll their own dice whenever feasible - we'll use [url=http://invisiblecastle.com/]Invisible Castle[/url] for this game. You will need to roll using your character's name, and while I tend to be a trusting sort, you should be aware that it is possible to search the dice servers by character name. If I see four seperate grids for the same character... well. You and me? We're gonna need to have words. [b]THE CREW:[/b] (Detailed house rules will appear in the subsequent post.) 6th level, full HP first level, roll for the others; 32pt buy or the Grid system on [url=http://invisiblecastle.com/]Invisible Castle[/url], using 4d6 take highest 3; Starting wealth will be 5 + Occupation Wealth Bonus + any Windfall bonuses + (1 for having 1 to 4 ranks in the Profession skill, [i]or[/i] 2 for having 5 to 8 ranks in the Profession skill, [i]or[/i] 3 for having 9 ranks in the Profession skill); Characters will begin play with 9 Action Points; In addition to an occupation, each character will need a homeworld (details in subsequent post); Optional - you may choose up to 3 traits (details in the subsequent post). Don't worry too much about equipment at this point. If you want to detail a few background-appropriate items / weapons, that should be sufficient. We'll sort the rest before we start play. Characters need not be paragons of virtue, but should be subject to occassional heroic urges given the appropriate motivation. [b]EXPECTATIONS:[/b] All players will be expected to post at least three times a week. Please notify the rest of us if you plan to be gone for any period of time. It's just common courtesy. I will try to keep to a once-a-day schedule for DM posts. If you utilize a skill, feat, ability in the course of your post, please add the crunch and a link to any rolls you made in an OOC comment. It makes things go a mite smoother. [b]RECRUITMENT:[/b] I'll be accepting character concepts (stats optional for now) until [S]5pm CST Wednesday, July 19th[/S] [revised Saturday July 15th] [i]5pm CST Sunday, July 16th[/i] and announcing a decision as to the final crew [S]at 9am CST on Friday, July 21st[/S] [i]by 5pm CST on Monday, July 17th[/i]. In the meantime, feel free to submit as many concepts as you like. [b]SUBMITTED CONCEPTS:[/b] (in the order posted) Ferrix - ??? - Leader-type Shayuri - Melara Richter - Ace Pilot [S]RobotRobotI - Caspar - Surgeon[/S] [withdrawn] Rhun - Patrick “Win” Winslow - Soldier / Browncoat doghead - Helsinki - Gunslinger Lot - Jon Baxter - Techie / Electrical Engineer Feisty Dog - Seth Cross - Investigator Lord_Raven88 - Bastian - Artist / Natural Reader ByteRynn - Cascius "Cash" Posey - Small-world "doctor" stonegod - Ghost - Brutal Bruiser Einan - Larson Carruthers - Useful Man -- Fulton “Wall” Gain - Bodyguard [SBLOCK=Character Template] Eli Barker Second Officer of the [i]Fuxing[/i] Fast 3 / Gunslinger 3 - Criminal Str 12 +1 Dex 18 +4 [lvl4 +1] Con 15 +2 Int 14 +2 Wis 13 +1 Cha 15 +2 [[url=http://invisiblecastle.com/find.py?a=show&id=508529]Grid[/url]] Init +10 (+4 Dex, +2 Trait, +4 Feat) HD 8 + 2d8 + 3d10 + 12 = [url=http://invisiblecastle.com/find.py?id=508549]58[/url] Def 20 (+4 Dex, +4 Fast, +2 Gunslinger, -1 Trait, +1 Armor); Flat-footed 20; Touch 20 Spd 30 BAB +4 (+2 Fast, +2 Gunslinger) Melee +5 Ranged +8 Attacks Heavy Autoloader +9 ranged (2d8, 60 ft., 9 box) -- +10 (2d8+1) w/i 30 ft. (Point Blank Shot) -- +7 (3d8) (Double Tap) Fort +4 (+2 Con, +1 Fast, +1 Gunslinger) Refl +8 (+4 Dex, +2 Fast, +2 Gunslinger) Will +4 (+1 Wis, +1 Fast, +2 Gunslinger) Occupation - Criminal (gamble, sleight of hand, personal firearms proficiency) Home World - Dyton Colony (driving, suvival, surface vehicle operation [light wheeled]) Allegiance Yuhui Tong, the crew of the [i]Fuxing[/i], Eli Barker Reputation +2 Action Points 9 Traits Aggressive (+2 Init, -1 Def) Dishonest (+1 Bluff, -2 Diplomacy) Intimidatin' Manner (+1 Intimidate, -1 Diplomacy & Gather Information) Skills 63 (42 Fast + 21 Gunslinger) Bluff 9 (6 ranks, +2 Cha, +1 Trait) Diplomacy -1 (0 ranks, +2 Cha, -3 Trait) Driving 7 (3 ranks, +4 Dex) Escape Artist 7 (3 ranks, +4 Dex) Gamble 7 (6 ranks, +1 Wis) Gather Information 1 (0 ranks, +2 Cha, -1 Trait) Intimidate 13 (9 ranks, +2 Cha, +1 Trait) Knowledge (streetwise) 8 (6 ranks, +2 Int) Pilot 7 (3 ranks, +4 Dex) Profession 4 (3 ranks, +1 Wis) Ride 7 (3 ranks, +4 Dex) Sleight of Hand 11 (6 ranks, +4 Dex, +1 Occupation) Spot 7 (6 ranks, +1 Wis) Survival 4 (3 ranks, +1 Wis) Tumble 10 (6 ranks, +4 Dex) Feats Double Tap Far Shot Frightful Presence Improved Initiative Personal Firearms Proficiency Point Blank Shot Precise Shot Quick Draw Simple Weapons Proficiency Surface Vehicle Operation (light wheeled) Abilities Evasion Uncanny Dodge I Close Combat Weapon Focus (heavy autoloader) Wealth - 6 Equipment Heavy Autoloader (.50 cal, 4 lbs) w/ Hip Holster Leather Coat Casual Clothing Multi-function watch Description Eli is slightly better than six feet, well-built and dark-haired. Though only thirty five, he has the weathered look of someone used to hard livin'. History Eli works for the Yuhui Tong, keepin' the crew in line aboard the [i]Fuxing[/i], an old Sun Dragon class patrol vessel, recently refitted by the Tong and currently raiding the commerce lanes in the Georgia system. Aside from the flight crew, the old bird holds billets a boarding party of nearly 90 pirates so frightful and depraved they're barely two steps above Reavers. Every now and then, Eli has to kill one of 'em for no good reason just so they don't forget who he is. Aside from that, there ain't much to say. He don't talk about his past much. [/SBLOCK] [/QUOTE]
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