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BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
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<blockquote data-quote="Watus" data-source="post: 2940218" data-attributes="member: 14589"><p><strong>Bookeeping</strong></p><p></p><p>doghead: </p><p>As I read the Profession skill in d20 Modern, you are correct. The changes made for this setting don't really impact that, so... It does seem strange to me, and I'll leave myself the option of allowing some occassional synergy bonuses, but it does look as though Profession is solely related to Wealth. </p><p></p><p>As for the difference between Craft and Repair, that's tricky... As the skills are written, it appears that although you could craft a device, if it were to break you wouldn't be able to fix it. That's obviously silly. However, I don't want to weaken the Repair skill either. I would probably rule that if you had a Craft skill, but lacked Repair, that you could use the craft skill to repair items that you yourself had made, but with a -4 penalty on the check. When attempting to repair items you did not create, but which are of the type that you <em>could</em> create, you could use the Repair skill untrained with a -4 penalty on the check. The synergy bonus (if any) would apply.</p><p></p><p>I think that make sense both logically and mechanically. If anyone disagrees, please speak up.</p><p></p><p>stonegod: </p><p>Don't worry too much about the HP at this point. Once the final crew is selected, if the local brawler has a glass jaw because his dice betrayed him, I'll consider throwing some options out to the table and putting things to a vote.</p><p></p><p>Rhun: </p><p>I suspect I know already know the answer to this question, but it isn't explicity clear in the description: when Win volunteered, did he voluneteer for the Independents or the Alliance?</p><p></p><p>Einan: </p><p>Your account is set up to disallow emails from other members. Please shoot me an email with the address in my account when you get a chance. Thanks.</p></blockquote><p></p>
[QUOTE="Watus, post: 2940218, member: 14589"] [b]Bookeeping[/b] doghead: As I read the Profession skill in d20 Modern, you are correct. The changes made for this setting don't really impact that, so... It does seem strange to me, and I'll leave myself the option of allowing some occassional synergy bonuses, but it does look as though Profession is solely related to Wealth. As for the difference between Craft and Repair, that's tricky... As the skills are written, it appears that although you could craft a device, if it were to break you wouldn't be able to fix it. That's obviously silly. However, I don't want to weaken the Repair skill either. I would probably rule that if you had a Craft skill, but lacked Repair, that you could use the craft skill to repair items that you yourself had made, but with a -4 penalty on the check. When attempting to repair items you did not create, but which are of the type that you [i]could[/i] create, you could use the Repair skill untrained with a -4 penalty on the check. The synergy bonus (if any) would apply. I think that make sense both logically and mechanically. If anyone disagrees, please speak up. stonegod: Don't worry too much about the HP at this point. Once the final crew is selected, if the local brawler has a glass jaw because his dice betrayed him, I'll consider throwing some options out to the table and putting things to a vote. Rhun: I suspect I know already know the answer to this question, but it isn't explicity clear in the description: when Win volunteered, did he voluneteer for the Independents or the Alliance? Einan: Your account is set up to disallow emails from other members. Please shoot me an email with the address in my account when you get a chance. Thanks. [/QUOTE]
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