Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Festy_Dog" data-source="post: 2944723" data-attributes="member: 2561"><p>Here's my character:</p><p></p><p>[sblock]Seth Cross</p><p></p><p>2nd lvl Dedicated/ 4th lvl Charismatic - Investigative</p><p></p><p>Str 10 +1</p><p>Dex 14 +2</p><p>Con 12 +1</p><p>Int 14 +2</p><p>Wis 16 +3 [lvl 4 +1]</p><p>Cha 14 +2</p><p>[point buy]</p><p></p><p>Init +2 (+2)</p><p>HD 7 + 5d6 + 5 = <a href="http://invisiblecastle.com/find.py?id=516589" target="_blank">35</a></p><p>Def 18 (+2 dex, +1 dedicated, +2 charismatic, +3 armor); Flat-footed 13; Touch 15</p><p>Spd 30</p><p></p><p>BAB +3 (+1 dedicated, +2 charismatic)</p><p>Melee +3</p><p>Ranged +5</p><p></p><p>Attacks</p><p>medium autoloader +6 ranged (2d6, 20/x2, 45', 9 box)</p><p>-- +7 (2d6+1) w/i 30'</p><p></p><p>2 medium autoloaders +4/+4 ranged (2d6, 20/x2, 45', 9 box & 9 box)</p><p>-- +5/+5 (2d6+1) w/i 30'</p><p></p><p>Fort +5 (+1 con, +2 charismatic, +2 dedicated)</p><p>Refl +3 (+2 dex, +2 charismatic, -1 trait)</p><p>Will +7 (+3 wis, +1 charismatic, +2 dedicated, +1 trait)</p><p></p><p>Occupation - Investigative (research, search, personal firearms proficiency)</p><p>Home World - Osiris (diplomacy, profession, windfall)</p><p>Reputation +4</p><p>Action Points 9</p><p></p><p>Traits</p><p>absent minded (+1 knowledge, -1 spot & listen)</p><p>cortex spectre (-8 find information, -4 bluff, diplomacy & intimidate with bureaucracy)</p><p>detached (+1 will, -1 reflex)</p><p></p><p>Skills 71 (35 dedicated + 36 charismatic)</p><p>bluff +10/8 ranks, 2 cha</p><p>diplomacy +11/8 ranks, 2 cha, 1 home</p><p>intimidate +10/8 ranks, 2 cha</p><p>gamble +6/3 ranks, 3 wis</p><p>gather information +10/8 ranks, 2 cha</p><p>investigate +7/5 ranks, 2 int</p><p>knowledge (behavioural sciences) +8/5 ranks, 2 int, 1 trait</p><p>knowledge (current events) +5/2 ranks, 2 int, 1 trait</p><p>knowledge (streetwise) +5/2 ranks, 2 int, 1 trait</p><p>listen +4/2 ranks, 3 wis, -1 trait</p><p>profession (investigation) +9/5 ranks, 3 wis, 1 home</p><p>research +5/3 ranks, 2 int</p><p>search +5/3 ranks, 2 int</p><p>sense motive +8/5 ranks, 3 wis</p><p>spot +4/2 ranks, 3 wis, -1 trait</p><p></p><p>Feats</p><p>advanced firearm prof. </p><p>dodge </p><p>far shot </p><p>lgt. armour prof. </p><p>mobility</p><p>personal firearm prof. </p><p>point blank shot </p><p>precise shot </p><p>simple weapon prof. </p><p>windfall </p><p></p><p>Abilities</p><p>empathy +2 (bonus on interaction skills [bluff, diplomacy, handle animal, intimidate, perform, sense motive] after observing target for 1 min)</p><p>charm (women) +4 (bonus equal to level on all Cha based checks with chosen gender)</p><p>fast-talk +4 (bonus equal to level on bluff, diplomacy or gamble checks when lying, cheating or bending truth)</p><p></p><p>Wealth - 7 (originally 12, took 10 on wealth checks)</p><p></p><p>Exp 15000/21000</p><p>Age 32</p><p>Weight 164lb</p><p>Height 5'10"</p><p></p><p>Languages </p><p>English</p><p>Mandarin</p><p></p><p>Equipment</p><p>firearm license</p><p>2 mc medium autoloaders +1</p><p>undercover vest</p><p>3 business outfits</p><p></p><p>Description</p><p>Thel is of fairly average height and lean build. He dresses well and is blessed with better than average looks but not to the degree that he would stand out in a crowd. Short brown fair and grey-brown eyes complete a pleasant but easily forgettable picture. He keeps his pistols in a shoulder holsters underneath his overcoat. As a man in his line of employment earns many enemies his machine pistol is supplemented by an undercover vest which he makes a habit of wearing. In regards to his clothing he favours conservative business suits (formal if he can afford them) in earthy tones. On that note, considering he makes a habit of wearing a suit with a bulletproof vest underneath, it comes as no surprise that he seems ignorant of heat.</p><p></p><p>A common impression of Seth is that he is a slightly goofy but kind-natured gentleman. This is true, and he uses it in combination with his good looks to win over the ladies on a regular basis. He is highly analytical and deeply thoughtful, and strongly believes in keeping his personal feelings separate from his work. This translates into him being absent-minded and detached from what is happening around him. When Seth has to he is capable of making his absent-mindedness work in his favour, and is not beyond speaking his jumbled thoughts while trying to convince someone of something. It can be quite distracting.</p><p></p><p>History</p><p>Seth had a fairly uneventful childhood on the planet of Osiris. An exceptional level of performance during his education and a number of other special qualities led to invitations from government intelligence organisations. Seth hadn't given much thought to the intelligence industry before, it had been his intention to involve himself in politics as his parents had. He decided to go the way of counterintelligence however, as he thought it could provide an interesting basis for a political career and give him a keen insight into interplanetary relations.</p><p></p><p>Young Seth Cross had talent for intelligence work. This didn't surprise him as they had sought him out to employ him. Seth didn't expect to actually enjoy what he was doing. This was quite surprising for him. As he gathered exerience and showed real skill he was given more intense work. It was unpleasant business, but he had a knack for it that was not shared by many of his peers. His domain became not just counterintelligence, but internal affairs within the planetary intelligence industry and interrogation (read: torture). He got into the work like a duck to water, and he enjoyed every moment of it. It horrified him, and yet he felt compelled to do it, as though it was what he was born to do.</p><p></p><p>His conscience was fighting a losing battle against a new instinct he had unlocked, and it was being ebbed away with each day spent lying, betraying and torturing. He felt no regret in how the regret for his actions shrunk and shrunk until he barely felt it anymore. Then came the Baxter case. Jon Baxter was a multitalented individual of an engineering orientation, and operated a private firm which specialised in security systems. As he was ex-military, and had a positive service record, he was contracted by various intelligence organisations for many important projects involving the various agencies' own databases and security systems. He was well trusted and had earned a good name in Osiris' intelligence circles. Which made it all the more unexpected when he slipped through defense systems he had erected to lift volumes of critical intelligence which had taken years to accumulate. The information was sold and when Jon received a cut of the profits he became a target of Seth's agency.</p><p></p><p>Baxter fled offworld to the rim, covering his tracks impeccably. The agency did not underestimate the man, and with the information he held about the intelligence agencies' security systems he was considered a serious threat. It would take a lot of time and effort to track him down so the agency put Seth, one of their most ruthless, on Baxter's tracks. Months passed, as they expected, and they waited for Special Agent Cross to return. Alone or with Cross, it didn't quite matter, as long as Cross was no longer a threat to planetary security.</p><p></p><p>While Seth was away however their was an attack on the Osiris' core stock market registry system, utilising critical pieces of information was made available by Baxter's intrusion into protected databases. The planet's economy was brought to it's knees and networks worldwide were fried during fatal crashes of many supercomputers. During the incident, as a safety precaution, many records within certain intelligence agencies were erased. One unfortunate bungle led to the erasure of a few too many records, some of which were not backed up. This included a handful of personnel and suspect files. Due to the commotion following the economic crash, and the natural secrecy of the intelligence industry, the bungle wasn't noticed straight away. By the time it was corrected there were only a scattered handful of documents which spoke vaguely of either Seth or Jon left in the system. They were forgotten during the post-crash wave of optimistic attempts to breach system security in a time crisis recovery.</p><p></p><p>Meanwhile, on the fringes of humanity, Seth finally tracked down Baxter after a year-long game of cat and mouse. Baxter did not resist capture, which was relieving and disappointing at the same time for Seth. Jon was a cooperative prisoner so there was no need to keep him cuffed. There was a considerably long wait for the quickest ship back to Osiris (which was still quicker than taking a round-about route and leaving straight away) and so they sat around on one of the rim worlds talking about various things. The two became pretty good friends, which made Seth somewhat sad that Jon would probably end up dying from torture, even though it didn't take much work to confirm the man's innocense. When the ship from Osiris arrived it came bearing news of the crash, which alarmed Seth and Jon. Further inquiry revealed their erasure from the Cortex. There was a tense couple of days in which Seth debated with himself about whether to take Jon back to Osiris anyway. Seth eventually came to the conclusion that although leaving his job now wouldn't change who he was, or what he had become, it would save Jon. A symbolic act of defiance against the monster that was his true self. The people back at the agency may assume Seth was killed, but that wouldn't mean they'd stop trying. One day Baxter and/or Seth would have to deal with someone else from Osiris looking for one, if not both of them.[/sblock]</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 2944723, member: 2561"] Here's my character: [sblock]Seth Cross 2nd lvl Dedicated/ 4th lvl Charismatic - Investigative Str 10 +1 Dex 14 +2 Con 12 +1 Int 14 +2 Wis 16 +3 [lvl 4 +1] Cha 14 +2 [point buy] Init +2 (+2) HD 7 + 5d6 + 5 = [url=http://invisiblecastle.com/find.py?id=516589]35[/url] Def 18 (+2 dex, +1 dedicated, +2 charismatic, +3 armor); Flat-footed 13; Touch 15 Spd 30 BAB +3 (+1 dedicated, +2 charismatic) Melee +3 Ranged +5 Attacks medium autoloader +6 ranged (2d6, 20/x2, 45', 9 box) -- +7 (2d6+1) w/i 30' 2 medium autoloaders +4/+4 ranged (2d6, 20/x2, 45', 9 box & 9 box) -- +5/+5 (2d6+1) w/i 30' Fort +5 (+1 con, +2 charismatic, +2 dedicated) Refl +3 (+2 dex, +2 charismatic, -1 trait) Will +7 (+3 wis, +1 charismatic, +2 dedicated, +1 trait) Occupation - Investigative (research, search, personal firearms proficiency) Home World - Osiris (diplomacy, profession, windfall) Reputation +4 Action Points 9 Traits absent minded (+1 knowledge, -1 spot & listen) cortex spectre (-8 find information, -4 bluff, diplomacy & intimidate with bureaucracy) detached (+1 will, -1 reflex) Skills 71 (35 dedicated + 36 charismatic) bluff +10/8 ranks, 2 cha diplomacy +11/8 ranks, 2 cha, 1 home intimidate +10/8 ranks, 2 cha gamble +6/3 ranks, 3 wis gather information +10/8 ranks, 2 cha investigate +7/5 ranks, 2 int knowledge (behavioural sciences) +8/5 ranks, 2 int, 1 trait knowledge (current events) +5/2 ranks, 2 int, 1 trait knowledge (streetwise) +5/2 ranks, 2 int, 1 trait listen +4/2 ranks, 3 wis, -1 trait profession (investigation) +9/5 ranks, 3 wis, 1 home research +5/3 ranks, 2 int search +5/3 ranks, 2 int sense motive +8/5 ranks, 3 wis spot +4/2 ranks, 3 wis, -1 trait Feats advanced firearm prof. dodge far shot lgt. armour prof. mobility personal firearm prof. point blank shot precise shot simple weapon prof. windfall Abilities empathy +2 (bonus on interaction skills [bluff, diplomacy, handle animal, intimidate, perform, sense motive] after observing target for 1 min) charm (women) +4 (bonus equal to level on all Cha based checks with chosen gender) fast-talk +4 (bonus equal to level on bluff, diplomacy or gamble checks when lying, cheating or bending truth) Wealth - 7 (originally 12, took 10 on wealth checks) Exp 15000/21000 Age 32 Weight 164lb Height 5'10" Languages English Mandarin Equipment firearm license 2 mc medium autoloaders +1 undercover vest 3 business outfits Description Thel is of fairly average height and lean build. He dresses well and is blessed with better than average looks but not to the degree that he would stand out in a crowd. Short brown fair and grey-brown eyes complete a pleasant but easily forgettable picture. He keeps his pistols in a shoulder holsters underneath his overcoat. As a man in his line of employment earns many enemies his machine pistol is supplemented by an undercover vest which he makes a habit of wearing. In regards to his clothing he favours conservative business suits (formal if he can afford them) in earthy tones. On that note, considering he makes a habit of wearing a suit with a bulletproof vest underneath, it comes as no surprise that he seems ignorant of heat. A common impression of Seth is that he is a slightly goofy but kind-natured gentleman. This is true, and he uses it in combination with his good looks to win over the ladies on a regular basis. He is highly analytical and deeply thoughtful, and strongly believes in keeping his personal feelings separate from his work. This translates into him being absent-minded and detached from what is happening around him. When Seth has to he is capable of making his absent-mindedness work in his favour, and is not beyond speaking his jumbled thoughts while trying to convince someone of something. It can be quite distracting. History Seth had a fairly uneventful childhood on the planet of Osiris. An exceptional level of performance during his education and a number of other special qualities led to invitations from government intelligence organisations. Seth hadn't given much thought to the intelligence industry before, it had been his intention to involve himself in politics as his parents had. He decided to go the way of counterintelligence however, as he thought it could provide an interesting basis for a political career and give him a keen insight into interplanetary relations. Young Seth Cross had talent for intelligence work. This didn't surprise him as they had sought him out to employ him. Seth didn't expect to actually enjoy what he was doing. This was quite surprising for him. As he gathered exerience and showed real skill he was given more intense work. It was unpleasant business, but he had a knack for it that was not shared by many of his peers. His domain became not just counterintelligence, but internal affairs within the planetary intelligence industry and interrogation (read: torture). He got into the work like a duck to water, and he enjoyed every moment of it. It horrified him, and yet he felt compelled to do it, as though it was what he was born to do. His conscience was fighting a losing battle against a new instinct he had unlocked, and it was being ebbed away with each day spent lying, betraying and torturing. He felt no regret in how the regret for his actions shrunk and shrunk until he barely felt it anymore. Then came the Baxter case. Jon Baxter was a multitalented individual of an engineering orientation, and operated a private firm which specialised in security systems. As he was ex-military, and had a positive service record, he was contracted by various intelligence organisations for many important projects involving the various agencies' own databases and security systems. He was well trusted and had earned a good name in Osiris' intelligence circles. Which made it all the more unexpected when he slipped through defense systems he had erected to lift volumes of critical intelligence which had taken years to accumulate. The information was sold and when Jon received a cut of the profits he became a target of Seth's agency. Baxter fled offworld to the rim, covering his tracks impeccably. The agency did not underestimate the man, and with the information he held about the intelligence agencies' security systems he was considered a serious threat. It would take a lot of time and effort to track him down so the agency put Seth, one of their most ruthless, on Baxter's tracks. Months passed, as they expected, and they waited for Special Agent Cross to return. Alone or with Cross, it didn't quite matter, as long as Cross was no longer a threat to planetary security. While Seth was away however their was an attack on the Osiris' core stock market registry system, utilising critical pieces of information was made available by Baxter's intrusion into protected databases. The planet's economy was brought to it's knees and networks worldwide were fried during fatal crashes of many supercomputers. During the incident, as a safety precaution, many records within certain intelligence agencies were erased. One unfortunate bungle led to the erasure of a few too many records, some of which were not backed up. This included a handful of personnel and suspect files. Due to the commotion following the economic crash, and the natural secrecy of the intelligence industry, the bungle wasn't noticed straight away. By the time it was corrected there were only a scattered handful of documents which spoke vaguely of either Seth or Jon left in the system. They were forgotten during the post-crash wave of optimistic attempts to breach system security in a time crisis recovery. Meanwhile, on the fringes of humanity, Seth finally tracked down Baxter after a year-long game of cat and mouse. Baxter did not resist capture, which was relieving and disappointing at the same time for Seth. Jon was a cooperative prisoner so there was no need to keep him cuffed. There was a considerably long wait for the quickest ship back to Osiris (which was still quicker than taking a round-about route and leaving straight away) and so they sat around on one of the rim worlds talking about various things. The two became pretty good friends, which made Seth somewhat sad that Jon would probably end up dying from torture, even though it didn't take much work to confirm the man's innocense. When the ship from Osiris arrived it came bearing news of the crash, which alarmed Seth and Jon. Further inquiry revealed their erasure from the Cortex. There was a tense couple of days in which Seth debated with himself about whether to take Jon back to Osiris anyway. Seth eventually came to the conclusion that although leaving his job now wouldn't change who he was, or what he had become, it would save Jon. A symbolic act of defiance against the monster that was his true self. The people back at the agency may assume Seth was killed, but that wouldn't mean they'd stop trying. One day Baxter and/or Seth would have to deal with someone else from Osiris looking for one, if not both of them.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
Top