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BIG DAMN HEROES - a d20 Firefly Campaign [OOC]
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<blockquote data-quote="Ferrix" data-source="post: 2952588" data-attributes="member: 6115"><p>Kai Nielsen</p><p>Charismatic 2/Tough 2/Field Officer 2</p><p></p><p>Str 16 +3</p><p>Dex 18 +4</p><p>Con 16 +3</p><p>Int 16 +3</p><p>Wis 18 +4</p><p>Cha 18 +4 [+1 @ level 4)</p><p>[<a href="http://invisiblecastle.com/find.py?a=show&id=517473" target="_blank">Grid</a>]</p><p></p><p>Init +4 (+4 Dex)</p><p>HD 6 + 1d6 + 2d10 + 2d8 + 18 = </p><p>Def 19 (+4 Dex, +1 Charismatic, +2 Tough, +1 Field, +1 Armor); Flat-footed 19; Touch 18</p><p>Spd 30</p><p></p><p>BAB +4 (+1 Charismatic, +1 Tough, +2 Field Officer)</p><p>Melee +7</p><p>Ranged +8</p><p></p><p>Attacks</p><p>Heavy Service Revolver +9 ranged (2d8, 30 ft., 6 cyl.)</p><p>Imp. Brawl +9 melee (1d8+1d4+3 nonlethal)</p><p></p><p>Fort +7 (+3 Con, +2 Char, +2 Tough, +0 Field)</p><p>Refl +6 (+4 Dex, +2 Char, +0 Field)</p><p>Will +7 (+4 Wis, +0 Char, +3 Field)</p><p></p><p>Occupation – Military (Drive, Knowledge (tactics), Personal Firearms Proficiency)</p><p>Home World – Shadow (Survival, Ride, Brawl)</p><p>Allegiance </p><p>Reputation +3 (+2 Char, +1 Field Officer)</p><p>Action Points 9</p><p></p><p>Skills 63 (50 Charismatic + 12 Tough + 16 Field Officer)</p><p>Diplomacy +11 (7 ranks, +4 Cha)</p><p>Knowledge (tactics) +12 (9 ranks, +3 Int)</p><p>Survival +10 (6 ranks, +4 Wis)</p><p>Ride +8 (4 ranks, +4 Dex)</p><p>Drive +6 (2 ranks, +4 Dex)</p><p>Knowledge (art) +4 (1 rank, +3 Int)</p><p>Knowledge (civics) +4 (1 rank, +3 Int)</p><p>Knowledge (theology and philosophy) +5 (2 ranks, +3 Int)</p><p>Perform (song, dance) +5 (1 rank each, +4 Cha)</p><p>Profession (smuggler/scavenger) +13 (9 ranks, +4 Wis)</p><p>Spot +8 (4 ranks, +4 Wis)</p><p>Concentration +10 (4cc+3 ranks, +3 Con)</p><p>Knowledge (streetwise) +10 (7 ranks, +3 Int)</p><p>Intimidate +10 (6 ranks, +4 Cha)</p><p>Sense Motive +12 (3cc+5 ranks, +4 Wis)</p><p></p><p>Feats</p><p>Simple Weapons Proficiency</p><p>Personal Firearms Proficiency</p><p>Brawl</p><p>Improved Damage Threshold</p><p>Heroic Surge</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Streetfighting</p><p>Improved Brawl</p><p></p><p>Abilities</p><p>Coordinate</p><p>Charismatic Bonus Feat</p><p>Remain Conscious</p><p>Tough Bonus Feat</p><p>Leadership</p><p>Uncanny Survival</p><p></p><p>Wealth - 9</p><p></p><p>Equipment</p><p>Heavy Service Revolver (.44)</p><p>Long Leather Coat</p><p>.44 cal revolver rounds (100)</p><p>Casual Clothes</p><p>Zip-tie Handcuffs</p><p>Speed Loader</p><p>Hip Holster</p><p></p><p>Description</p><p>Kai is tall and broud-shouldered although has soft features making him appear less weathered of a man than his history shows. While he is brown haired and brown eyed, something about him carries a distinctiveness that few would forget or miss. He wears a long leather coat common to the browncoats during the war over a set of clothes that would just as likely put him on a ranch in a backwater sector over the deck of a ship. He carries a heavy service revolver on his left hip (as he is left handed), the only memory he carries of the War.</p><p></p><p>History</p><p>Kai grew up on Shadow for the first few years of his life, when a companion visited his town, he followed her around and she took a keen liking to the boy. Smart, observant, charismatic and graceful, already a good lucking boy at the age of eight, she paid his parents a handsome sum of money to take him with her. They didn't mind, sure he was a bit of a gift but the pile of credits she laid down for him would take care of any of their problems for years to come.</p><p></p><p>He lived on Sihnon till he was twelve when he was admitted into the Companions Guild for training. An apt student but with little interest in the arts the guild favored in its Companions he lasted on till the age of eighteen when the Unification War broke out. He split from Sihnon, taking with him only the training he had gained and went to the Border Planets.</p><p></p><p>He volunteered with the Independents. His natural charisma and exceptional tactical skills quickly took him higher and higher in rank, when the Battle of Serenity he was there. His troop transport was taken down by enemy fire and he managed to survive the crash along with a handful of others. Behind enemy lines and knowing that command had already given up on Serenity, he fought on for another week and a half before being captured. Of his original transport he was the only one that survived, his last mate eating his own rifle before being captured.</p><p></p><p>Growing up on Shadow before the war he had been part of a Christian family, then when he moved to Sihnon and the companions guild he learned a great deal of the Buddhist religion eventually taking it on as his own. When the war happened however, he had to make a decision, either follow the principle of non-violence he had come to believe on Sihnon and let his people suffer at the hands of the Alliance or take up the mantle of violence to do what good he could. He made his decision and what he saw in the war has left him with a great deal of self-doubt, scorn for the Alliance and a sense of pity for the Border and Rim worlds.</p><p></p><p>Come the end of the War and his eventual release along with a number of others captured at the Battle of Serenity, he took to the outer worlds. He quickly found work as a smuggler, his natural talent with people letting him work over officials to get past customs and so on. He has had the ambition to someday own and captain a ship of his own, but life on the rim and jobs are hard to come by, much less the coin to get himself a ship that runs.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2952588, member: 6115"] Kai Nielsen Charismatic 2/Tough 2/Field Officer 2 Str 16 +3 Dex 18 +4 Con 16 +3 Int 16 +3 Wis 18 +4 Cha 18 +4 [+1 @ level 4) [[url=http://invisiblecastle.com/find.py?a=show&id=517473]Grid[/url]] Init +4 (+4 Dex) HD 6 + 1d6 + 2d10 + 2d8 + 18 = Def 19 (+4 Dex, +1 Charismatic, +2 Tough, +1 Field, +1 Armor); Flat-footed 19; Touch 18 Spd 30 BAB +4 (+1 Charismatic, +1 Tough, +2 Field Officer) Melee +7 Ranged +8 Attacks Heavy Service Revolver +9 ranged (2d8, 30 ft., 6 cyl.) Imp. Brawl +9 melee (1d8+1d4+3 nonlethal) Fort +7 (+3 Con, +2 Char, +2 Tough, +0 Field) Refl +6 (+4 Dex, +2 Char, +0 Field) Will +7 (+4 Wis, +0 Char, +3 Field) Occupation – Military (Drive, Knowledge (tactics), Personal Firearms Proficiency) Home World – Shadow (Survival, Ride, Brawl) Allegiance Reputation +3 (+2 Char, +1 Field Officer) Action Points 9 Skills 63 (50 Charismatic + 12 Tough + 16 Field Officer) Diplomacy +11 (7 ranks, +4 Cha) Knowledge (tactics) +12 (9 ranks, +3 Int) Survival +10 (6 ranks, +4 Wis) Ride +8 (4 ranks, +4 Dex) Drive +6 (2 ranks, +4 Dex) Knowledge (art) +4 (1 rank, +3 Int) Knowledge (civics) +4 (1 rank, +3 Int) Knowledge (theology and philosophy) +5 (2 ranks, +3 Int) Perform (song, dance) +5 (1 rank each, +4 Cha) Profession (smuggler/scavenger) +13 (9 ranks, +4 Wis) Spot +8 (4 ranks, +4 Wis) Concentration +10 (4cc+3 ranks, +3 Con) Knowledge (streetwise) +10 (7 ranks, +3 Int) Intimidate +10 (6 ranks, +4 Cha) Sense Motive +12 (3cc+5 ranks, +4 Wis) Feats Simple Weapons Proficiency Personal Firearms Proficiency Brawl Improved Damage Threshold Heroic Surge Point Blank Shot Precise Shot Streetfighting Improved Brawl Abilities Coordinate Charismatic Bonus Feat Remain Conscious Tough Bonus Feat Leadership Uncanny Survival Wealth - 9 Equipment Heavy Service Revolver (.44) Long Leather Coat .44 cal revolver rounds (100) Casual Clothes Zip-tie Handcuffs Speed Loader Hip Holster Description Kai is tall and broud-shouldered although has soft features making him appear less weathered of a man than his history shows. While he is brown haired and brown eyed, something about him carries a distinctiveness that few would forget or miss. He wears a long leather coat common to the browncoats during the war over a set of clothes that would just as likely put him on a ranch in a backwater sector over the deck of a ship. He carries a heavy service revolver on his left hip (as he is left handed), the only memory he carries of the War. History Kai grew up on Shadow for the first few years of his life, when a companion visited his town, he followed her around and she took a keen liking to the boy. Smart, observant, charismatic and graceful, already a good lucking boy at the age of eight, she paid his parents a handsome sum of money to take him with her. They didn't mind, sure he was a bit of a gift but the pile of credits she laid down for him would take care of any of their problems for years to come. He lived on Sihnon till he was twelve when he was admitted into the Companions Guild for training. An apt student but with little interest in the arts the guild favored in its Companions he lasted on till the age of eighteen when the Unification War broke out. He split from Sihnon, taking with him only the training he had gained and went to the Border Planets. He volunteered with the Independents. His natural charisma and exceptional tactical skills quickly took him higher and higher in rank, when the Battle of Serenity he was there. His troop transport was taken down by enemy fire and he managed to survive the crash along with a handful of others. Behind enemy lines and knowing that command had already given up on Serenity, he fought on for another week and a half before being captured. Of his original transport he was the only one that survived, his last mate eating his own rifle before being captured. Growing up on Shadow before the war he had been part of a Christian family, then when he moved to Sihnon and the companions guild he learned a great deal of the Buddhist religion eventually taking it on as his own. When the war happened however, he had to make a decision, either follow the principle of non-violence he had come to believe on Sihnon and let his people suffer at the hands of the Alliance or take up the mantle of violence to do what good he could. He made his decision and what he saw in the war has left him with a great deal of self-doubt, scorn for the Alliance and a sense of pity for the Border and Rim worlds. Come the end of the War and his eventual release along with a number of others captured at the Battle of Serenity, he took to the outer worlds. He quickly found work as a smuggler, his natural talent with people letting him work over officials to get past customs and so on. He has had the ambition to someday own and captain a ship of his own, but life on the rim and jobs are hard to come by, much less the coin to get himself a ship that runs. [/QUOTE]
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