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Big, Strong, and Dumb
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<blockquote data-quote="Stormonu" data-source="post: 6009821" data-attributes="member: 52734"><p>Besides the Strength issue (and I really think thats more of a carrying capacity issue than a hit/damage bonus/grapple problem), all three descriptions seem pretty bland. </p><p></p><p>The ogre is "big, dumb lummox". With the slight information we are given, ogres come across as baby (or teenage) hill giants. The write-up doesn't really give us information in how ogres are different from giants. No real mention that, for example, ogres tend to make their homes in caves - whereas hill giants are capable of building their own stockades and buildings. Can ogres have shamans/clerics or are they only destined to have warriors?</p><p></p><p>Trolls come across as mindless killing machines - like a shark that just quite won't die. I'd like to see a little more delving into how they fit into the "world" as more than a terrifying combat encounter. I'm betting, like sharks, that in the D&D world they create the same sort of fear and hesitation when you mention "don't go into the woods" as when you think of Jaws and say "don't go into the water".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6009821, member: 52734"] Besides the Strength issue (and I really think thats more of a carrying capacity issue than a hit/damage bonus/grapple problem), all three descriptions seem pretty bland. The ogre is "big, dumb lummox". With the slight information we are given, ogres come across as baby (or teenage) hill giants. The write-up doesn't really give us information in how ogres are different from giants. No real mention that, for example, ogres tend to make their homes in caves - whereas hill giants are capable of building their own stockades and buildings. Can ogres have shamans/clerics or are they only destined to have warriors? Trolls come across as mindless killing machines - like a shark that just quite won't die. I'd like to see a little more delving into how they fit into the "world" as more than a terrifying combat encounter. I'm betting, like sharks, that in the D&D world they create the same sort of fear and hesitation when you mention "don't go into the woods" as when you think of Jaws and say "don't go into the water". [/QUOTE]
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