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Bill T's WotBS campaign, reincarnated
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<blockquote data-quote="Bill T." data-source="post: 6999633" data-attributes="member: 6795693"><p><strong>Adventure IV: From The Watchtower to the Glaskeel Cliffs</strong></p><p></p><p><span style="font-size: 10px">Dramatis Personae</span></p><p><span style="font-size: 10px"></span></p><ul> <li data-xf-list-type="ul"> <strong>Amelia</strong>, a human spellthieving acetomancer</li> <li data-xf-list-type="ul"> <strong>Erielle</strong>, an half-orc (formerly elven) archer ranger</li> <li data-xf-list-type="ul"> <strong>Kjolmar</strong>, a dour dwarven dungeoncrashing deepwarden</li> <li data-xf-list-type="ul"> <strong>Commander Hertiage</strong></li> </ul> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em> ...and no player notes this time. Wasn't much of a session, actually, so probably not a great loss.</em></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 10px">Returning From The Watchtower</span></p><p></p><p>After a surprisingly quick discussion, everyone agrees that the prisoners should simply be killed, with Eriel abstaining from the discussion but nonetheless eager to maliciously wave the axe in their faces before they're executed.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em> So much for the Geneva Conventions!</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Actually, I had planned on Hertiage encouraging the heroes (if that's the right word!) to execute the prisoners, as the risk of someone casting Sending or Scrying on Stonum was too great (a player had suggested Scrying Gallo's team at the watchtower before they left for the watchtower). This way, the Ragesians can't easy learn what happened to their infiltration team. It was rather out of character for Kjolmar to give Stonum a second chance after he faked a surrender, and something similar happened when they vanquished the soldiers in the watchtower proper. Amelia was a bit mystified as to why they had kept them alive in the first place. On the other hand, Eriel is supposedly good but seems to be regressing to Neutral Vindictive.</em></p> <p style="margin-left: 20px"></p><p></p><p>Hertiage dismisses the idea of worrying about refortifying the watchtower. It's clearly indefensible and has fulfilled its purpose. So, Kjolmar and Eriel pile up all the supplies and set them on fire so the Ragesians can't take them.</p><p></p><p>The return trip is largely uneventful. Gallo, seeing that the heroes have The Evidence, ask the heroes to talk to Dashgoban and Timor, which they are happy to do. Kjolmar is thrilled by the idea of using the pitch to set the river on fire.</p><p></p><p><span style="font-size: 10px"> Pitchlings </span></p><p></p><p>Pitchlings attack with magic and more magic. They keep casting <em>Deep Slumber</em>, but Kjolmar keeps waking the horses. Eventually the pitchlings start shooting arrows. Eriel shoots back. The pitchlings die.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em> I never did understand why Kjolmar kept waking the horses up, but it made the pitchlings' Deep Slumbering nearly useless, because the horses kept absorbing enough HD to keep the spell from affecting anyone else. Amelia had to make a few will saves, but it was no big deal.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I probably should have played the pitchlings a bit smarter -- they could stand, fire a flaming arrow, and then kneel behind a fallen tree trunk in a single round. That would have forced the heroes to do something more than pepper the pitchlings with arrows.</em></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 10px">Dashgoban</span></p><p></p><p>The heroes are thrilled that Dashgoban's cavalry gives them an honor guard as they ride up to Dashgoban's castle. Amelia makes a very long-winded and roundabout speech to Lord Dashgoban before finally coming to the point of asking for assistance, at which point the obligatory dwarven wine is proffered.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <em>The long-winded spiel isn't that unusual -- she seems to get a little overblown when role-playing a conversation with a noble.</em></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 10px">Pitching Burning Pitch in Pitchwood</span></p><p></p><p>Amelia, with a few key observations from Kjolmar and Eriel, gets the town elders to agree to burn the river without parting with a single copper piece. Based on Gallo's estimate that Steppengard's army will arrive within a week of when the heroes left Gallo's Fend, Kjolmar figures that they should starting melting the river NOW -- although they do come to realize that it will be a bit easier to get to Lady Timor if the townsfolk wait until after they've crossed the river. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p><span style="font-size: 10px">The Glaskeel Cliffs</span></p><p></p><p>Kjolmar, using his extensive geographic knowledge, thinks it might be better if they went north past the cliffs to the river feeding the Nasham from Hettkomn Mountains, but is dissuaded when he realizes just how icy that narrow valley would be.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <em>Whew! Can't have the party going out of bounds!</em></p> <p style="margin-left: 20px"></p><p></p><p>So, after discovering that Amelia, sorceress from the city, can't climb a sheer cliff in a wind storm, they come up with a convoluted plan -- they've got two ropes, and Amelia has a wand of <em>Spider Climb</em>, so she'll cast it on Kjolmar and Kjolmar will carry a rope up, spike it in, grab the lower rope, etc., etc. So, our city-slicker is left dangling from a rope when the sphinx arrives, and draws its attention by shooting a few <em>magic missiles</em> at it. Of course, this draws its ire, so it knocks her off the rope and sends her plummeting to the ground. Is this the end for our brave if rather unwise sorceress? <strong><em>No!</em></strong> Amelia still has a scroll of <em>Dimension Door</em> in her haversack! She whips it out and, fifty feet above the ground, teleports to safely stand at the foot of the cliff, only slightly singed.</p><p></p><p>Meanwhile, Eriel uses the wand of <em>Spider Climb</em> on herself and pulls out her scroll of <em>Lightning Bolt</em>. At this point, it's basically done but for the hacking and slashing. Amelia even contributes a <em>Sleet Storm</em> to the cause, although the sphinx apparently was fully qualified for IFR operations.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <em>Yeah, I pulled a punch there. At the very least she should have had to make a concentrate check to hold onto that scroll, but it was going to be a pretty ugly death otherwise, and I didn't really want to sleep on the couch that night. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The frustrating thing was, she kept thinking she should try using the scroll from two hundred feet up (to give herself a second chance with the scroll, I think). Because of changes I've made to the Burning Sky, that would have resulted in as much damage as if she'd simply let herself plummet. Maybe I should have asked for that concentrate check after all! Unfortunately, none of them have made a serious attempt to learn about the Burning Sky from anyone who might be knowledgeable about the effect -- and they all have had reason to do so.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The sphinx rolled two consecutive twenties when caught flying through the cloud, so it was basically unimpeded.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I was a bit puzzled by the convoluted climb-with-ropes. I thought Amelia was just trying to hoard...er, conserve her wand's charges, but it turns out they didn't quite understand the speed and scale involved in climbing the cliff. Their plan to have Kjolmar haul the ropes probably would have taken more charges than simply having the three of them climb up -- which is what they eventually ended up doing anyhow.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The weather's been pretty bad here the past few weeks -- almost as bad as Alydi Gap -- so I still don't know when we're going to play next.</em></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Bill T., post: 6999633, member: 6795693"] [b]Adventure IV: From The Watchtower to the Glaskeel Cliffs[/b] [SIZE=2]Dramatis Personae [/SIZE] [LIST] [*] [B]Amelia[/B], a human spellthieving acetomancer [*] [B]Erielle[/B], an half-orc (formerly elven) archer ranger [*] [B]Kjolmar[/B], a dour dwarven dungeoncrashing deepwarden [*] [B]Commander Hertiage[/B] [/LIST] [INDENT][I] ...and no player notes this time. Wasn't much of a session, actually, so probably not a great loss.[/I] [/INDENT] [SIZE=2]Returning From The Watchtower[/SIZE] After a surprisingly quick discussion, everyone agrees that the prisoners should simply be killed, with Eriel abstaining from the discussion but nonetheless eager to maliciously wave the axe in their faces before they're executed.[INDENT][I] So much for the Geneva Conventions! Actually, I had planned on Hertiage encouraging the heroes (if that's the right word!) to execute the prisoners, as the risk of someone casting Sending or Scrying on Stonum was too great (a player had suggested Scrying Gallo's team at the watchtower before they left for the watchtower). This way, the Ragesians can't easy learn what happened to their infiltration team. It was rather out of character for Kjolmar to give Stonum a second chance after he faked a surrender, and something similar happened when they vanquished the soldiers in the watchtower proper. Amelia was a bit mystified as to why they had kept them alive in the first place. On the other hand, Eriel is supposedly good but seems to be regressing to Neutral Vindictive.[/I] [/INDENT] Hertiage dismisses the idea of worrying about refortifying the watchtower. It's clearly indefensible and has fulfilled its purpose. So, Kjolmar and Eriel pile up all the supplies and set them on fire so the Ragesians can't take them. The return trip is largely uneventful. Gallo, seeing that the heroes have The Evidence, ask the heroes to talk to Dashgoban and Timor, which they are happy to do. Kjolmar is thrilled by the idea of using the pitch to set the river on fire. [SIZE=2] Pitchlings [/SIZE] Pitchlings attack with magic and more magic. They keep casting [I]Deep Slumber[/I], but Kjolmar keeps waking the horses. Eventually the pitchlings start shooting arrows. Eriel shoots back. The pitchlings die.[INDENT][I] I never did understand why Kjolmar kept waking the horses up, but it made the pitchlings' Deep Slumbering nearly useless, because the horses kept absorbing enough HD to keep the spell from affecting anyone else. Amelia had to make a few will saves, but it was no big deal. I probably should have played the pitchlings a bit smarter -- they could stand, fire a flaming arrow, and then kneel behind a fallen tree trunk in a single round. That would have forced the heroes to do something more than pepper the pitchlings with arrows.[/I] [/INDENT] [SIZE=2]Dashgoban[/SIZE] The heroes are thrilled that Dashgoban's cavalry gives them an honor guard as they ride up to Dashgoban's castle. Amelia makes a very long-winded and roundabout speech to Lord Dashgoban before finally coming to the point of asking for assistance, at which point the obligatory dwarven wine is proffered.[INDENT] [I]The long-winded spiel isn't that unusual -- she seems to get a little overblown when role-playing a conversation with a noble.[/I] [/INDENT] [SIZE=2]Pitching Burning Pitch in Pitchwood[/SIZE] Amelia, with a few key observations from Kjolmar and Eriel, gets the town elders to agree to burn the river without parting with a single copper piece. Based on Gallo's estimate that Steppengard's army will arrive within a week of when the heroes left Gallo's Fend, Kjolmar figures that they should starting melting the river NOW -- although they do come to realize that it will be a bit easier to get to Lady Timor if the townsfolk wait until after they've crossed the river. :lol: [SIZE=2]The Glaskeel Cliffs[/SIZE] Kjolmar, using his extensive geographic knowledge, thinks it might be better if they went north past the cliffs to the river feeding the Nasham from Hettkomn Mountains, but is dissuaded when he realizes just how icy that narrow valley would be.[INDENT] [I]Whew! Can't have the party going out of bounds![/I] [/INDENT] So, after discovering that Amelia, sorceress from the city, can't climb a sheer cliff in a wind storm, they come up with a convoluted plan -- they've got two ropes, and Amelia has a wand of [I]Spider Climb[/I], so she'll cast it on Kjolmar and Kjolmar will carry a rope up, spike it in, grab the lower rope, etc., etc. So, our city-slicker is left dangling from a rope when the sphinx arrives, and draws its attention by shooting a few [I]magic missiles[/I] at it. Of course, this draws its ire, so it knocks her off the rope and sends her plummeting to the ground. Is this the end for our brave if rather unwise sorceress? [B][I]No![/I][/B] Amelia still has a scroll of [I]Dimension Door[/I] in her haversack! She whips it out and, fifty feet above the ground, teleports to safely stand at the foot of the cliff, only slightly singed. Meanwhile, Eriel uses the wand of [I]Spider Climb[/I] on herself and pulls out her scroll of [I]Lightning Bolt[/I]. At this point, it's basically done but for the hacking and slashing. Amelia even contributes a [I]Sleet Storm[/I] to the cause, although the sphinx apparently was fully qualified for IFR operations.[INDENT] [I]Yeah, I pulled a punch there. At the very least she should have had to make a concentrate check to hold onto that scroll, but it was going to be a pretty ugly death otherwise, and I didn't really want to sleep on the couch that night. :-S The frustrating thing was, she kept thinking she should try using the scroll from two hundred feet up (to give herself a second chance with the scroll, I think). Because of changes I've made to the Burning Sky, that would have resulted in as much damage as if she'd simply let herself plummet. Maybe I should have asked for that concentrate check after all! Unfortunately, none of them have made a serious attempt to learn about the Burning Sky from anyone who might be knowledgeable about the effect -- and they all have had reason to do so. The sphinx rolled two consecutive twenties when caught flying through the cloud, so it was basically unimpeded. I was a bit puzzled by the convoluted climb-with-ropes. I thought Amelia was just trying to hoard...er, conserve her wand's charges, but it turns out they didn't quite understand the speed and scale involved in climbing the cliff. Their plan to have Kjolmar haul the ropes probably would have taken more charges than simply having the three of them climb up -- which is what they eventually ended up doing anyhow. The weather's been pretty bad here the past few weeks -- almost as bad as Alydi Gap -- so I still don't know when we're going to play next.[/I] [/INDENT] [/QUOTE]
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