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BitD Hack - Military Campaign Progress
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<blockquote data-quote="Starfox" data-source="post: 9263962" data-attributes="member: 2303"><p>I agree on how this could work in a modern setting. I think Band of Brothers and the like could work, or perhaps each player in control of a Band of Brothers-like unit. I want PCs responsible some of the supply issues. Basically, both supply and connections to base and advancing would be downtime actions, as well as training your unit, training yourself, and other downtime tasks from BitD. Thus you have to decide what to prioritize - is it worth to advance faster at the cost of resupply?</p><p></p><p>What I am thinking of myself would be a fantasy army in a renaissance setting, a cooperative effort between dwarves and humans, maybe with some elves or even renegade orks, fighting to liberate a city and its environs. The PCs would be leaders on the brigade level, important but not the top brass. </p><p></p><p>Hm, something I only just thought of, maybe I should start the PCs at a lower level of command and allow them to advance in rank, effectively increasing their tier, at the same time the army's overall tier falls due to lack of supply. When the two meet, the PCs are among the top brass.</p><p></p><p>The battles themselves are also an issue. I think it would be best to handle them with downtime mechanics, and have scores be skirmishes, scouting, and commando raids. But I am not settled on this, I haven't even written a sketch for any of this yet.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9263962, member: 2303"] I agree on how this could work in a modern setting. I think Band of Brothers and the like could work, or perhaps each player in control of a Band of Brothers-like unit. I want PCs responsible some of the supply issues. Basically, both supply and connections to base and advancing would be downtime actions, as well as training your unit, training yourself, and other downtime tasks from BitD. Thus you have to decide what to prioritize - is it worth to advance faster at the cost of resupply? What I am thinking of myself would be a fantasy army in a renaissance setting, a cooperative effort between dwarves and humans, maybe with some elves or even renegade orks, fighting to liberate a city and its environs. The PCs would be leaders on the brigade level, important but not the top brass. Hm, something I only just thought of, maybe I should start the PCs at a lower level of command and allow them to advance in rank, effectively increasing their tier, at the same time the army's overall tier falls due to lack of supply. When the two meet, the PCs are among the top brass. The battles themselves are also an issue. I think it would be best to handle them with downtime mechanics, and have scores be skirmishes, scouting, and commando raids. But I am not settled on this, I haven't even written a sketch for any of this yet. [/QUOTE]
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