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BitD Hack - Military Campaign Progress
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<blockquote data-quote="Starfox" data-source="post: 9268970" data-attributes="member: 2303"><p>Its interesting to look at Candela Obscura against this background. They removed the entire background part and are using BitD action mechanics for a much more conventional rpg experience. The GM's role, in particular, is much more conventional in CO than in BitD. And this kind of works, but it is not BitD at all. I struggle to come up with an analogy... Its a bit like how Mutants and Masterminds and 3E both are d20 games, but M&M has cut the character classes... Still not a very good analogy. </p><p></p><p>I find that in Princess Kingdoms, I still GM in a more conventional way, if not nearly as much as in OC. PK lacks the mechanisms for how the players pick the type of score and the PC's starting position in that score. This makes the "score" equivalents in PK much more conventional with more of the burden and agency on the GM.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9268970, member: 2303"] Its interesting to look at Candela Obscura against this background. They removed the entire background part and are using BitD action mechanics for a much more conventional rpg experience. The GM's role, in particular, is much more conventional in CO than in BitD. And this kind of works, but it is not BitD at all. I struggle to come up with an analogy... Its a bit like how Mutants and Masterminds and 3E both are d20 games, but M&M has cut the character classes... Still not a very good analogy. I find that in Princess Kingdoms, I still GM in a more conventional way, if not nearly as much as in OC. PK lacks the mechanisms for how the players pick the type of score and the PC's starting position in that score. This makes the "score" equivalents in PK much more conventional with more of the burden and agency on the GM. [/QUOTE]
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