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Blade Runner: The Next Million Dollar Kickstarter?
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<blockquote data-quote="ruemere" data-source="post: 8637310" data-attributes="member: 5515"><p>This. Also, in the novel the humans as the species are dealing with major existential crisis. They essentially are facing their own psychological extinction event - that's why Rick is having artificially induced quarrel with his wife, that's why there is the artificial participation in the suffering of their new Saviour.</p><p></p><p>Humanity is going back to its roots in search of a meaning to its existence.</p><p></p><p>At the same time Replicants are imbued with all psychological qualities humans lost. They struggle because they were built to do so. Their lack of free will makes them not-human.</p><p></p><p>Rachel's act of vengeance vs. Deckard lack of ability to question himself is at the core of the novel.</p><p></p><p>The first film presents similar issue in a subtler way: Replicants are guided by their memories, their need to accumulate the new ones, and their expiration once the new memories take them beyond their original mental design. Roy the soldier becomes a son and a judge. Leon - an infiltrator and a grieving spouse. Zora and Priss seek to form a family, form bonds - Leon is genuinely upset despite lack of empathy toward others being a fundamental trait of Nexus 6 generation.</p><p></p><p>Rachel in this case is an attempt to go further beyond the design - she rises in her humanity, while Deckard falls by losing bits of his.</p><p></p><p>The novel and the first film approach similar subject, with the novel being much more pessimistic despite Deckard being "saved" by Mercer and Rachel.</p><p></p><p>I wonder if the game will allow us to explore the novel concepts.</p></blockquote><p></p>
[QUOTE="ruemere, post: 8637310, member: 5515"] This. Also, in the novel the humans as the species are dealing with major existential crisis. They essentially are facing their own psychological extinction event - that's why Rick is having artificially induced quarrel with his wife, that's why there is the artificial participation in the suffering of their new Saviour. Humanity is going back to its roots in search of a meaning to its existence. At the same time Replicants are imbued with all psychological qualities humans lost. They struggle because they were built to do so. Their lack of free will makes them not-human. Rachel's act of vengeance vs. Deckard lack of ability to question himself is at the core of the novel. The first film presents similar issue in a subtler way: Replicants are guided by their memories, their need to accumulate the new ones, and their expiration once the new memories take them beyond their original mental design. Roy the soldier becomes a son and a judge. Leon - an infiltrator and a grieving spouse. Zora and Priss seek to form a family, form bonds - Leon is genuinely upset despite lack of empathy toward others being a fundamental trait of Nexus 6 generation. Rachel in this case is an attempt to go further beyond the design - she rises in her humanity, while Deckard falls by losing bits of his. The novel and the first film approach similar subject, with the novel being much more pessimistic despite Deckard being "saved" by Mercer and Rachel. I wonder if the game will allow us to explore the novel concepts. [/QUOTE]
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Blade Runner: The Next Million Dollar Kickstarter?
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