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<blockquote data-quote="chaochou" data-source="post: 7173474" data-attributes="member: 99817"><p>It all looks grand to me. And actually, in the way it evolves and having focused on a couple of examples I'm seeing some fairly obvious parallels with the Apocalypse Engine.</p><p></p><p>I had also looked at the idea of shattering the lantern - I'd had it rolling across the corridor leaking electroplasmic fuel and whatnot. But when I jumped around the book looking at some of the stuff written on electroplasm I decided - for the sake of this example - that I didn't want to go there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>If it's okay I'm going to duck the <em>direct </em>question, and instead discuss why I'm not answering...</p><p></p><p>The Attune action is the <em>Blades </em>equivalent of Open Your Mind in Apoc World. And in my experience, Opening Your Mind is the most gonzo, unpredictable - and frankly - difficult of the basic moves to interpret on a fail or a 7-9. It's heavily dependent on how the group has approached the psychic maelstrom, how it's interpreted, what powers or effects are viewed by the group as plausible. So it takes some feel and negotiation with the group to establish what can happen.</p><p></p><p>For example, one of my group announced they were going to Open their Mind to the maelstrom to see a particular location they knew really well (they were in a bind away from the hardhold) and then announced they were going to step through the maelstrom to return there... some tables would be 'no way, that's not happening..' My table was 'That's so cool, I hope for your sake you make the roll, man...'</p><p></p><p>I really can't tell you how I'd MC the attune roll - this would be a spot where I would start putting feelers out to the group (not just the slide's player) and seeing how enthusiastic the reaction was. For example, I might be looking at some sort of wierd possession by the lackey - maybe taking on his awkward, hunched walk or something crazy.... and see how that went down... but I could also see the dying lackey's ghost learning an uncomfortable or compromising truth about our Slide and remaining to haunt the tunnels looking for living agents to take revenge by meddling in later scores...</p></blockquote><p></p>
[QUOTE="chaochou, post: 7173474, member: 99817"] It all looks grand to me. And actually, in the way it evolves and having focused on a couple of examples I'm seeing some fairly obvious parallels with the Apocalypse Engine. I had also looked at the idea of shattering the lantern - I'd had it rolling across the corridor leaking electroplasmic fuel and whatnot. But when I jumped around the book looking at some of the stuff written on electroplasm I decided - for the sake of this example - that I didn't want to go there :) If it's okay I'm going to duck the [I]direct [/I]question, and instead discuss why I'm not answering... The Attune action is the [I]Blades [/I]equivalent of Open Your Mind in Apoc World. And in my experience, Opening Your Mind is the most gonzo, unpredictable - and frankly - difficult of the basic moves to interpret on a fail or a 7-9. It's heavily dependent on how the group has approached the psychic maelstrom, how it's interpreted, what powers or effects are viewed by the group as plausible. So it takes some feel and negotiation with the group to establish what can happen. For example, one of my group announced they were going to Open their Mind to the maelstrom to see a particular location they knew really well (they were in a bind away from the hardhold) and then announced they were going to step through the maelstrom to return there... some tables would be 'no way, that's not happening..' My table was 'That's so cool, I hope for your sake you make the roll, man...' I really can't tell you how I'd MC the attune roll - this would be a spot where I would start putting feelers out to the group (not just the slide's player) and seeing how enthusiastic the reaction was. For example, I might be looking at some sort of wierd possession by the lackey - maybe taking on his awkward, hunched walk or something crazy.... and see how that went down... but I could also see the dying lackey's ghost learning an uncomfortable or compromising truth about our Slide and remaining to haunt the tunnels looking for living agents to take revenge by meddling in later scores... [/QUOTE]
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