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<blockquote data-quote="Manbearcat" data-source="post: 7193536" data-attributes="member: 6696971"><p>Going to do a quick rundown of the <strong>Downtime </strong>phase of play and relate it to the first Score the Crew accomplished (the one discussed above):</p><p></p><p><span style="font-size: 15px"><strong><em>Payoff</em></strong></span>: The Crew gets their rewards from the successful Score.</p><p></p><p>They extracted the noblewoman's daughter from the indentured servitude of the sex den.</p><p></p><p>* That is 2 Rep +1 for the target being a tier above them for a total of 3 Rep (Need 12 to level the Crew less 1 for every Turf claimed).</p><p></p><p>* This was a big Score (with lots of potential exposure and dangerous enemies - big risk/big reward), so 8 Coin.</p><p></p><p><span style="font-size: 15px"><strong><em>Heat</em></strong></span>: Exposure in the form of attention and suspicion from the law and power brokers.</p><p></p><p>The job was done fairly stealthily, but not without some fallout along the way.</p><p></p><p>* 2 Heat: Contained; standard exposure</p><p></p><p>* +1 Heat due to the high profile nature of the job. It was both well known that this noblewoman's daughter was a captive of HFS and that she was looking to hire a crew to get her back.</p><p></p><p>* +1 Heat because the Score was on hostile turf.</p><p></p><p>* +2 Heat because there was a body count (couple thugs killed stealthily and corpses populating the underground canals...but they'll inevitably surface...).</p><p></p><p>* +2 Heat from a pair of accepted Devil's Bargains (including a situation with a corrupt Bluecoat (HFS bought-out) right as they emerge from the front door of the lair with the girl)</p><p></p><p>So that is 8 Heat total. At 9 Heat, you gain a Wanted Level. Wanted Levels increase the Quality and Scale of law enforcement response if they're coming after you and also contribute to the severity of post-Score Entanglements (see below).</p><p></p><p><span style="font-size: 15px"><strong><em>Entanglements</em></strong></span>: Potential trouble from every conceivable aspect of the city, its inhabitants, and meta-inhabitants.</p><p></p><p>Entanglements come in 3 columns; Heat 0-3, 4-5, 6+. This Crew is 6+ so we consult that one. Roll d6 = to Wanted Level. If Wanted Level is 0, roll 2d6 and keep lowest. That is what we did here. Just like other rolls in the game, you have results of 1-3, 4/5, 6.</p><p></p><p>Result: 4 and 2. So 2 which is "Flipped or Interrogation" for Heat 6+.</p><p></p><p>I went with Interrogation because of the exposure from the HFS bought-off Bluecoat. Here the PCs either pay them off (3 coin) or the PC gets roughed up good (2 Harm) and tells the Bluecoats what they want to know (+3 Heat). They can resist each consequence separately.</p><p></p><p>So one of the PCs had a run-in with a pair of Bluecoats while soliciting info about a fence (to sell something obtained during the Score) in Nightmarket. The PC decided to pay off the Bluecoats but ate a couple of Stress (due to roll outcome) to resist the consequence and drop the coinage required down to 2.</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 15px"><em><strong>Downtime </strong></em></span>is worthy of its own post so I'll cover that later. Anyone want to talk about any of that stuff;chaochou, etc?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7193536, member: 6696971"] Going to do a quick rundown of the [B]Downtime [/B]phase of play and relate it to the first Score the Crew accomplished (the one discussed above): [SIZE=4][B][I]Payoff[/I][/B][/SIZE]: The Crew gets their rewards from the successful Score. They extracted the noblewoman's daughter from the indentured servitude of the sex den. * That is 2 Rep +1 for the target being a tier above them for a total of 3 Rep (Need 12 to level the Crew less 1 for every Turf claimed). * This was a big Score (with lots of potential exposure and dangerous enemies - big risk/big reward), so 8 Coin. [SIZE=4][B][I]Heat[/I][/B][/SIZE]: Exposure in the form of attention and suspicion from the law and power brokers. The job was done fairly stealthily, but not without some fallout along the way. * 2 Heat: Contained; standard exposure * +1 Heat due to the high profile nature of the job. It was both well known that this noblewoman's daughter was a captive of HFS and that she was looking to hire a crew to get her back. * +1 Heat because the Score was on hostile turf. * +2 Heat because there was a body count (couple thugs killed stealthily and corpses populating the underground canals...but they'll inevitably surface...). * +2 Heat from a pair of accepted Devil's Bargains (including a situation with a corrupt Bluecoat (HFS bought-out) right as they emerge from the front door of the lair with the girl) So that is 8 Heat total. At 9 Heat, you gain a Wanted Level. Wanted Levels increase the Quality and Scale of law enforcement response if they're coming after you and also contribute to the severity of post-Score Entanglements (see below). [SIZE=4][B][I]Entanglements[/I][/B][/SIZE]: Potential trouble from every conceivable aspect of the city, its inhabitants, and meta-inhabitants. Entanglements come in 3 columns; Heat 0-3, 4-5, 6+. This Crew is 6+ so we consult that one. Roll d6 = to Wanted Level. If Wanted Level is 0, roll 2d6 and keep lowest. That is what we did here. Just like other rolls in the game, you have results of 1-3, 4/5, 6. Result: 4 and 2. So 2 which is "Flipped or Interrogation" for Heat 6+. I went with Interrogation because of the exposure from the HFS bought-off Bluecoat. Here the PCs either pay them off (3 coin) or the PC gets roughed up good (2 Harm) and tells the Bluecoats what they want to know (+3 Heat). They can resist each consequence separately. So one of the PCs had a run-in with a pair of Bluecoats while soliciting info about a fence (to sell something obtained during the Score) in Nightmarket. The PC decided to pay off the Bluecoats but ate a couple of Stress (due to roll outcome) to resist the consequence and drop the coinage required down to 2. [HR][/HR] [SIZE=4][I][B]Downtime [/B][/I][/SIZE]is worthy of its own post so I'll cover that later. Anyone want to talk about any of that stuff;chaochou, etc? [/QUOTE]
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