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Blades In The Dark
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<blockquote data-quote="cthulhu42" data-source="post: 7518511" data-attributes="member: 6792361"><p>I've been a little surprised to not see more chatter about Blades In The Dark on these forums, so I figured I'd get the ball rolling. </p><p></p><p>I bought Blades after giving Dungeon World a try and following up on some other Powered By The Apocalypse material. After watching some actual play on youtube I was intrigued enough to buy the book and bully my play group into giving it a try. </p><p></p><p>We're about eleven sessions in and last night one of my most skeptical players said, "You know, I might almost like this game more than D&D."</p><p></p><p>High praise indeed!</p><p></p><p>I've been playing rpg's for over thirty years, with the vast majority of that time spent with D&D in all it's various editions. I like 5E. A lot. But over time I've come to see it morph more and more into a board game with role play elements. I still love it, and it does what it does very well, and of course I know that I, as DM, have a lot to do with how much role play is involved in the game. But I do find the abundance of rules minutia pushing it further and further away from really interesting role play. </p><p></p><p>So BitD has been a huge breath of fresh air, and I'll be taking the lessons I've learned from it back to my D&D game. I'm constantly impressed by the way even character creation pushes story and role play to the forefront. Plot hooks seem to present themselves at every turn, and I see my players truly immersed in the world in a way I haven't seen in a long, long time. </p><p></p><p>The mechanics/rules do come with a bit of a learning curve, and I've had a lot of questions for the guys on the Blades google+ boards, but now that I've got the hang of it, it's a joy to run! Combat is light years faster than D&D, and social rolls actually mean something, often times forking NPC interactions into entirely new and interesting plot hooks that just seem to develop on their own. </p><p></p><p>I don't want to beat the comparison between Blades and D&D into the ground. That's not my intention at all. Mainly what I'd like to do is encourage others to give BitD a try. I honestly think it's one of the best gaming experiences I've ever had and I hope to get the word out. It's made me a better GM, that's for sure. It'd be worth it if that's all I got out of it. But more than that, the setting is rich, fascinating, and well developed. It's loaded with interesting NPC's and factions, several of whom will come front loaded into characters upon creation giving instant enemies and allies. The idea of the crew as it's own "character" that advances is new to me and my players, and they've had great fun cooperatively deciding how their crew advances. It's really quite elegant. </p><p></p><p>Enough gushing. I hope some of you give this great game a whirl. I'd also be interested in reading the experiences of others running/playing Blades.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7518511, member: 6792361"] I've been a little surprised to not see more chatter about Blades In The Dark on these forums, so I figured I'd get the ball rolling. I bought Blades after giving Dungeon World a try and following up on some other Powered By The Apocalypse material. After watching some actual play on youtube I was intrigued enough to buy the book and bully my play group into giving it a try. We're about eleven sessions in and last night one of my most skeptical players said, "You know, I might almost like this game more than D&D." High praise indeed! I've been playing rpg's for over thirty years, with the vast majority of that time spent with D&D in all it's various editions. I like 5E. A lot. But over time I've come to see it morph more and more into a board game with role play elements. I still love it, and it does what it does very well, and of course I know that I, as DM, have a lot to do with how much role play is involved in the game. But I do find the abundance of rules minutia pushing it further and further away from really interesting role play. So BitD has been a huge breath of fresh air, and I'll be taking the lessons I've learned from it back to my D&D game. I'm constantly impressed by the way even character creation pushes story and role play to the forefront. Plot hooks seem to present themselves at every turn, and I see my players truly immersed in the world in a way I haven't seen in a long, long time. The mechanics/rules do come with a bit of a learning curve, and I've had a lot of questions for the guys on the Blades google+ boards, but now that I've got the hang of it, it's a joy to run! Combat is light years faster than D&D, and social rolls actually mean something, often times forking NPC interactions into entirely new and interesting plot hooks that just seem to develop on their own. I don't want to beat the comparison between Blades and D&D into the ground. That's not my intention at all. Mainly what I'd like to do is encourage others to give BitD a try. I honestly think it's one of the best gaming experiences I've ever had and I hope to get the word out. It's made me a better GM, that's for sure. It'd be worth it if that's all I got out of it. But more than that, the setting is rich, fascinating, and well developed. It's loaded with interesting NPC's and factions, several of whom will come front loaded into characters upon creation giving instant enemies and allies. The idea of the crew as it's own "character" that advances is new to me and my players, and they've had great fun cooperatively deciding how their crew advances. It's really quite elegant. Enough gushing. I hope some of you give this great game a whirl. I'd also be interested in reading the experiences of others running/playing Blades. [/QUOTE]
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