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Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
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<blockquote data-quote="LightWarden" data-source="post: 6744709" data-attributes="member: 6803540"><p><strong>Originally posted by Lord_Ventnor:</strong></p><p></p><p>The Hour Draws Near: Ability Scores</p><p>While all Hexblades have to keep a good Charisma, their other scores really depend on the pact they choose. Note that I'm not including racial adjustments in the scores.</p><p></p><p><strong><span style="color: #800080">Strength</span> - </strong>Not that important for you. The only use it really has is for Infernal Hexblades who want to get Scale Armor. Both Fey and Star Hexblades can safely dump it, relying on Constitution to bolster their Fortitude defense.</p><p><strong>Recommended Starting Score:</strong> 10-12 for Infernal Hexblades, 8-10 for Fey and Star Hexblades.</p><p></p><p><strong><span style="color: #00ccff">Constitution</span> -</strong> The secondary score for Infernal and Elemental Hexblades, and Tertiary score for Fey, Gloom, and Star Hexblades. You're going to spend some time in Melee, so you want to be sure that you can take a hit.</p><p>Recommended Starting Score: 14-16 for Infernal Hexblades, 10-12 for Fey and Star Hexblades.</p><p></p><p><span style="color: #00ccff">Dexterity</span> - The secondary score for Fey and Gloom Hexblades, and a good tertiary stat for Infernal, Elemental, and Star Hexblades, since Dexterity's addition to Initiative can only be a good thing.</p><p><strong>Recommended Starting Score: </strong>14-16 for Fey Hexblades, 10-12 for Infernal and Star Hexblades.</p><p></p><p><strong><span style="color: #0000ff">Intelligence</span> - </strong>The secondary score for Star Hexblades. Infernal, Elemental, Gloom and Fey Hexblades don't really have to invest that much in this, unless they'd prefer not to completely suck at Intelligence skills.</p><p><strong>Recommended Starting Score:</strong> 14-16 for Star Hexblades, 10-12 for Infernal and Fey Hexblades.</p><p></p><p><strong><span style="color: #800080">Wisdom</span> -</strong> One of the dump stats for a Hexblade. Only reason not to dump it is if you don't want to fail at any Wisdom skills you may have, in which case, dump Strength instead.</p><p><strong>Recommended Starting Score:</strong> 8-10 for all pacts.</p><p></p><p><strong><span style="color: #ffcc00">Charisma</span> -</strong> This is your main ability, no questions asked. You need Charisma to make your attacks actually hit, and several nice skills are also based off of it.</p><p><strong>Recommended Starting Score:</strong> 16-18 for all Pacts</p><p></p><p>Souls of the Lost: Races</p><p>Because of the flexibility of the Hexblade's secondary score, most any race with a boost to Charisma will find they can make a good Hexblade of some sort. That said, there are some front runners for each pact:</p><p><strong>Infernal/Elemental -</strong> Dragonborn, Half-Elves, Tieflings, Satyrs, Kobolds</p><p><strong>Fey/Gloom -</strong> Drow, Halflings, Changelings, Revenants, Vryloka, Pixies, Satyrs, Kapak Draconians, Goblins,</p><p><strong>Star -</strong> Eladrin, Tieflings, Changelings, Shardminds, Gnomes, Pixies</p><p></p><p><strong>Player's Handbook</strong></p><p>[sblock]<strong><span style="color: #00ccff">Dragonborn</span> -</strong> Although Dragonborn can excel using the Infernal Pact, what they truly shine at is the Elemental Pact. Their toughness makes two already hard-to-kill pacts even harder to kill, and their Dragon Breath can be customized some to help create an adequate nova round. Dragonfear is an acceptable Racial Power too if Dragon Breath isn't your thing. The addition of the Kapak Draconian subrace means they're also a race with a Dexterity boost for Fey and Gloom pacts, and there's a few fun things you can do with a fly speed.</p><p></p><p><strong>Dwarf -</strong> Dwarves can make acceptable Infernal Hexblades with their Strength and Constitution boosts, affinity for heavy armor, and minor action second wind. Unfortunately, Dwarven Hexblades can't use any of the Axe and Hammer support they could normally have.</p><p></p><p><strong><span style="color: #00ccff">Eladrin</span> -</strong> Their Charisma and Intelligence boosts make them excellent Star Hexblades, plus their scholastic flavor matches pretty well with the pact. Fey Step is a pretty awesome power here, and has a bunch of feats that make it even more awesome. Unfortunately, Eladrin aren't quite as awesome Fey Hexblades, but you can't have everything.</p><p></p><p><strong>Elf -</strong> Boosts to Dex and Int means Elves can make acceptable Fey or Star Pact Hexblades. Elven Accuracy is a pretty awesome power to boot, and their extra mobility can be helpful.</p><p></p><p><strong><span style="color: #00ccff">Half-Elf</span> -</strong> Another excellent choice for an Infernal or Elemental Hexblade, Half-elves have a choice between the Knack for Success racial power and the Dilettante racial feature. Unfortunately, Dilettante isn't that nice for Hexblades, since their extra damage doesn't apply to non-Warlock powers.</p><p></p><p><strong><span style="color: #00ccff">Halfling</span> -</strong> Perfect stats for a Fey Hexblade, and the mobility to really pull it off. Halflings are also hard to hit with their second chance racial power, which should keep you alive a while longer.</p><p></p><p><strong><span style="color: #00ccff">Human</span> -</strong> While they lack a secondary ability boost, Humans have a bunch of great racial features, including the ability to have a classic Warlock power at their beck and call. Do note that only Infernal or Elemental Hexblades will have the Constitution necessary to choose some of them, so pick wisely.</p><p></p><p><strong><span style="color: #00ccff">Tiefling</span> -</strong> As should be expected on the creators of the Infernal Pact, Tieflings make great Infernal Hexblades. They also have a bunch of striker support, which makes them arguably the best Infernal Hexblades. Tieflings can also make great Star or Elemental Hexblades, if the Infernal Pact doesn't appeal to you.[/sblock]</p><p></p><p><strong>Player's Handbook 2</strong></p><p>[sblock]<strong><span style="color: #0000ff">Deva</span> -</strong> With the ability to gain a Charisma boost now, Deva can make decent Hexblades. The boost to Wisdom is disappointing, but you can have okay Insight, and the other racial goodies are enough to make this a pretty strong choice.</p><p></p><p><strong><span style="color: #00ccff">Gnome</span> -</strong> Excellent Star Pact Hexblade candidates. The lower speed kind of sucks, but the stealth boosts and ability to get out of trouble in a pinch makes gnomes a good pick.</p><p></p><p><strong>Goliath -</strong> Boosts to Constitution and Strength aligns Goliaths to be Infernal Hexblades. Their racial power will certainly help their toughness, but there isn't really enough here to make a goliath excellent.</p><p></p><p><strong><span style="color: #0000ff">Half-Orc</span> -</strong> Boosts to Constitution and Dexterity makes Half-Orcs good potential Infernal, Elemental, Gloom, or Fey Hexblades, and the charging goodies can be actually useful with the Hexblade. Furious assault is also a solid pickup for Hexblades, whose weapons tend to be d10s or d12s, and automatic temporary HP when bloodied makes you good at this, even without the Charisma boost.</p><p></p><p><strong>Longtooth Shifter -</strong> A boost to both dump scores. Ouch! Only a fantastic racial power saves you from being totally bad at this.</p><p></p><p><strong><span style="color: #800080">Razorclaw Shifter</span> -</strong> You get bumps to the Fey secondary ability, and a dump stat. The racial power is nice, but it doesn't really save you.[/sblock]</p><p></p><p><strong>Player's Handbook 3</strong></p><p>[sblock]<strong><span style="color: #800080">Githzerai</span> -</strong> You get a boost to a dump stat, and your choice of either Intelligence or Dexterity, which makes you okay Star, Gloom, or Fey Hexblades. Your defensive racial features are kind of helpful here, but this probably isn't your line of work.</p><p></p><p><strong>Minotaur -</strong> Boosts to Strength and Constitution make you can okay Infernal or Elemental Hexblade, and the charging bonus and free swing when you're downed are nice bonuses for you.</p><p></p><p><strong><span style="color: #00ccff">Shardmind</span> -</strong> Perfect bumps for a Star Hexblade, and some nice racial features to go with it, including a nice teleportation racial power. Yeah, you'll do fine here.</p><p></p><p><strong>Wilden -</strong> Boosts to a dump stat, and either Constitution or Dexterity. You also have an adaptable racial power; Wrath of the Destroyer is probably what you'll be going with most of the time. Acceptable overall.[/sblock]</p><p></p><p><strong>Campaign Settings</strong></p><p>[sblock]<strong><span style="color: #00ccff">Drow</span> -</strong> Perfect ability boosts for a Fey or Gloom Hexblade, and a solid racial power no matter what you choose.</p><p></p><p><strong>Genasi -</strong> You have the secondary score for either a Star Hexblade or an Infernal Hexblade (skip the Strength boost). Adaptable manifestations are okay, with your best bets probably being Watersoul, Windsoul, Cindersoul, or Voidsoul.</p><p></p><p><strong><span style="color: #00ccff">Changeling</span> -</strong> Perfect ability bumps for a Fey or Star Hexblade, and some solid racial features and powers to go with them. Unfortunately, racial feat support is kind of skimpy, so you'll mostly be looking at race-neutral feats to get by.</p><p></p><p><strong><span style="color: #0000ff">Kalashtar</span> -</strong> Boosts to Charisma and Intelligence make Kalashtar pretty good Star Pact Hexblades, although their racial features and lack of feats keeps them from being top picks.</p><p></p><p><strong>Warforged -</strong> Another Strength and Constitution race, which makes the Infernal Pact the best fit.. In the case of the Warforged, the extra toughness is not a bad thing at all.</p><p></p><p><strong>Mul -</strong> Similar to the Dwarf, but without the minor-action second wind and more straight-up toughness.</p><p></p><p><strong><span style="color: #800080">Thri-kreen</span> -</strong> You get a boost to Dexterity, and your choice of dump stat. You Thri-Kreen arms trait isn't that useful here, since you probably won't swap weapons/implements that often, and there's not much feat support.</p><p></p><p><strong><span style="color: #800080">Bladeling</span> -</strong> Wisdom and Dexterity means you should go for a Fey Hexblade. You have but one racial feat though, so... tough luck.[/sblock]</p><p></p><p><strong>Heroes of Shadow/Heroes of the Feywild/Dragon Articles/Dungeon Surival Guide</strong></p><p>[sblock]<strong><span style="color: #0000ff">Gnoll</span> -</strong> You have boosts to Constitution and Dexterity, so both Infernal and Fey Pacts are on the table for you. You also have a bunch of striker racial features, and you can take advantage of the charging racial power you have. A solid pick in the end.</p><p><span style="color: #0000ff"><strong>Hamadryad -</strong></span> You get a boost to Charisma and Wisdom, which is kind of eh. The racial features are pretty nice, and Hamadryad aspects is offensive when you need offense and defensive when you need defense. The feat support is pretty skimpy though, to say the least.</p><p><span style="color: #00ccff"><strong>Pixie -</strong></span> Fortunately, the pixie's size limitation means nothing to you, and it comes with great mobility and the perfect stat boots for Feyblades, Gloomblades, and Starblades. It doesn't have many feats, but they all work well for Hexblades, which is nice.</p><p></p><p><strong>Hengeyokai -</strong> Charisma and Dexterity are good boosts for Fey or Gloom Hexblades, but you lack any racial feats and your racial power isn't exactly what one would use in combat often. Still, you don't have the Shade's healing surge penalty, which is something I guess.</p><p></p><p><span style="color: #0000ff"><strong>Kenku </strong></span>- Charisma and Dexterity make you a good Fey or Gloom Hexblade, and while you don't have many feats or features, the stuff you do have make you a perfectly servicable Feyblade flanker.</p><p></p><p><span style="color: #00ccff"><strong>Revenant -</strong></span> With the ability to boost Dexterity and Charisma, Revenants can make excellent Hexblades now, their ability to stay standing after dropping to 0 HP helping them make the frailer Hexblade pacts at which they excel more survivable. Their ability to partake in the racial support of other races is also excellent as well.</p><p></p><p><span style="color: #00ccff"><strong>Satyr -</strong></span> Perfect stats for Hellblades, Feyblades, and Gloomblades, paired with some decent racial features that include extra saves against fear effects and extra healing during a short rest. Tack on a power that gives you some slides (especially helpful for pacts that don't have a lot of forced movement), and you have a solid pick.</p><p></p><p><strong>Shadar-Kai -</strong> You can opt to be either a Fey or Star Hexblade, although you won't be the best at either. Of the two, I'd recommend Star: there are some Shadar-Kai feats that function off of Intelligence.</p><p></p><p><span style="color: #800080"><strong>Shade -</strong></span> This race has the perfect ability boosts for Fey and Star Hexblades, but its racial features are so underpowered that it's hard to recommend this race at all.</p><p></p><p><strong><span style="color: #00ccff">Vryloka</span><span style="color: #0000ff"> -</span></strong> You have the perfect ability scores to make a Fey or Gloom Hexblade, you've got some awesome racial features (Blood Dependency aside), and your racial power is top-class. A pretty good choice, overall.</p><p></p><p><strong><span style="color: #0000ff">Goblin</span></strong> - You've got the stats for Fey and Gloom Hexblades, and can be quite tricky to pin down. Not much in the way of feat support, and goblin shifting can eat up your immediate actions every round, but it's still something.</p><p></p><p><strong><span style="color: #0000ff">Kobold</span></strong> - Good stats for Infernal and Elemental pacts, and a decent teamwork racial power, but that's about it. Sadly, shifting as a minor action was too powerful to be put into the hands of a player race.[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744709, member: 6803540"] [B]Originally posted by Lord_Ventnor:[/B] The Hour Draws Near: Ability Scores While all Hexblades have to keep a good Charisma, their other scores really depend on the pact they choose. Note that I'm not including racial adjustments in the scores. [B][COLOR=#800080]Strength[/COLOR] - [/B]Not that important for you. The only use it really has is for Infernal Hexblades who want to get Scale Armor. Both Fey and Star Hexblades can safely dump it, relying on Constitution to bolster their Fortitude defense. [B]Recommended Starting Score:[/B] 10-12 for Infernal Hexblades, 8-10 for Fey and Star Hexblades. [B][COLOR=#00ccff]Constitution[/COLOR] -[/B] The secondary score for Infernal and Elemental Hexblades, and Tertiary score for Fey, Gloom, and Star Hexblades. You're going to spend some time in Melee, so you want to be sure that you can take a hit. Recommended Starting Score: 14-16 for Infernal Hexblades, 10-12 for Fey and Star Hexblades. [COLOR=#00ccff]Dexterity[/COLOR] - The secondary score for Fey and Gloom Hexblades, and a good tertiary stat for Infernal, Elemental, and Star Hexblades, since Dexterity's addition to Initiative can only be a good thing. [B]Recommended Starting Score: [/B]14-16 for Fey Hexblades, 10-12 for Infernal and Star Hexblades. [B][COLOR=#0000ff]Intelligence[/COLOR] - [/B]The secondary score for Star Hexblades. Infernal, Elemental, Gloom and Fey Hexblades don't really have to invest that much in this, unless they'd prefer not to completely suck at Intelligence skills. [B]Recommended Starting Score:[/B] 14-16 for Star Hexblades, 10-12 for Infernal and Fey Hexblades. [B][COLOR=#800080]Wisdom[/COLOR] -[/B] One of the dump stats for a Hexblade. Only reason not to dump it is if you don't want to fail at any Wisdom skills you may have, in which case, dump Strength instead. [B]Recommended Starting Score:[/B] 8-10 for all pacts. [B][COLOR=#ffcc00]Charisma[/COLOR] -[/B] This is your main ability, no questions asked. You need Charisma to make your attacks actually hit, and several nice skills are also based off of it. [B]Recommended Starting Score:[/B] 16-18 for all Pacts Souls of the Lost: Races Because of the flexibility of the Hexblade's secondary score, most any race with a boost to Charisma will find they can make a good Hexblade of some sort. That said, there are some front runners for each pact: [B]Infernal/Elemental -[/B] Dragonborn, Half-Elves, Tieflings, Satyrs, Kobolds [B]Fey/Gloom -[/B] Drow, Halflings, Changelings, Revenants, Vryloka, Pixies, Satyrs, Kapak Draconians, Goblins, [B]Star -[/B] Eladrin, Tieflings, Changelings, Shardminds, Gnomes, Pixies [B]Player's Handbook[/B] [sblock][B][COLOR=#00ccff]Dragonborn[/COLOR] -[/B] Although Dragonborn can excel using the Infernal Pact, what they truly shine at is the Elemental Pact. Their toughness makes two already hard-to-kill pacts even harder to kill, and their Dragon Breath can be customized some to help create an adequate nova round. Dragonfear is an acceptable Racial Power too if Dragon Breath isn't your thing. The addition of the Kapak Draconian subrace means they're also a race with a Dexterity boost for Fey and Gloom pacts, and there's a few fun things you can do with a fly speed. [B]Dwarf -[/B] Dwarves can make acceptable Infernal Hexblades with their Strength and Constitution boosts, affinity for heavy armor, and minor action second wind. Unfortunately, Dwarven Hexblades can't use any of the Axe and Hammer support they could normally have. [B][COLOR=#00ccff]Eladrin[/COLOR] -[/B] Their Charisma and Intelligence boosts make them excellent Star Hexblades, plus their scholastic flavor matches pretty well with the pact. Fey Step is a pretty awesome power here, and has a bunch of feats that make it even more awesome. Unfortunately, Eladrin aren't quite as awesome Fey Hexblades, but you can't have everything. [B]Elf -[/B] Boosts to Dex and Int means Elves can make acceptable Fey or Star Pact Hexblades. Elven Accuracy is a pretty awesome power to boot, and their extra mobility can be helpful. [B][COLOR=#00ccff]Half-Elf[/COLOR] -[/B] Another excellent choice for an Infernal or Elemental Hexblade, Half-elves have a choice between the Knack for Success racial power and the Dilettante racial feature. Unfortunately, Dilettante isn't that nice for Hexblades, since their extra damage doesn't apply to non-Warlock powers. [B][COLOR=#00ccff]Halfling[/COLOR] -[/B] Perfect stats for a Fey Hexblade, and the mobility to really pull it off. Halflings are also hard to hit with their second chance racial power, which should keep you alive a while longer. [B][COLOR=#00ccff]Human[/COLOR] -[/B] While they lack a secondary ability boost, Humans have a bunch of great racial features, including the ability to have a classic Warlock power at their beck and call. Do note that only Infernal or Elemental Hexblades will have the Constitution necessary to choose some of them, so pick wisely. [B][COLOR=#00ccff]Tiefling[/COLOR] -[/B] As should be expected on the creators of the Infernal Pact, Tieflings make great Infernal Hexblades. They also have a bunch of striker support, which makes them arguably the best Infernal Hexblades. Tieflings can also make great Star or Elemental Hexblades, if the Infernal Pact doesn't appeal to you.[/sblock] [B]Player's Handbook 2[/B] [sblock][B][COLOR=#0000ff]Deva[/COLOR] -[/B] With the ability to gain a Charisma boost now, Deva can make decent Hexblades. The boost to Wisdom is disappointing, but you can have okay Insight, and the other racial goodies are enough to make this a pretty strong choice. [B][COLOR=#00ccff]Gnome[/COLOR] -[/B] Excellent Star Pact Hexblade candidates. The lower speed kind of sucks, but the stealth boosts and ability to get out of trouble in a pinch makes gnomes a good pick. [B]Goliath -[/B] Boosts to Constitution and Strength aligns Goliaths to be Infernal Hexblades. Their racial power will certainly help their toughness, but there isn't really enough here to make a goliath excellent. [B][COLOR=#0000ff]Half-Orc[/COLOR] -[/B] Boosts to Constitution and Dexterity makes Half-Orcs good potential Infernal, Elemental, Gloom, or Fey Hexblades, and the charging goodies can be actually useful with the Hexblade. Furious assault is also a solid pickup for Hexblades, whose weapons tend to be d10s or d12s, and automatic temporary HP when bloodied makes you good at this, even without the Charisma boost. [B]Longtooth Shifter -[/B] A boost to both dump scores. Ouch! Only a fantastic racial power saves you from being totally bad at this. [B][COLOR=#800080]Razorclaw Shifter[/COLOR] -[/B] You get bumps to the Fey secondary ability, and a dump stat. The racial power is nice, but it doesn't really save you.[/sblock] [B]Player's Handbook 3[/B] [sblock][B][COLOR=#800080]Githzerai[/COLOR] -[/B] You get a boost to a dump stat, and your choice of either Intelligence or Dexterity, which makes you okay Star, Gloom, or Fey Hexblades. Your defensive racial features are kind of helpful here, but this probably isn't your line of work. [B]Minotaur -[/B] Boosts to Strength and Constitution make you can okay Infernal or Elemental Hexblade, and the charging bonus and free swing when you're downed are nice bonuses for you. [B][COLOR=#00ccff]Shardmind[/COLOR] -[/B] Perfect bumps for a Star Hexblade, and some nice racial features to go with it, including a nice teleportation racial power. Yeah, you'll do fine here. [B]Wilden -[/B] Boosts to a dump stat, and either Constitution or Dexterity. You also have an adaptable racial power; Wrath of the Destroyer is probably what you'll be going with most of the time. Acceptable overall.[/sblock] [B]Campaign Settings[/B] [sblock][B][COLOR=#00ccff]Drow[/COLOR] -[/B] Perfect ability boosts for a Fey or Gloom Hexblade, and a solid racial power no matter what you choose. [B]Genasi -[/B] You have the secondary score for either a Star Hexblade or an Infernal Hexblade (skip the Strength boost). Adaptable manifestations are okay, with your best bets probably being Watersoul, Windsoul, Cindersoul, or Voidsoul. [B][COLOR=#00ccff]Changeling[/COLOR] -[/B] Perfect ability bumps for a Fey or Star Hexblade, and some solid racial features and powers to go with them. Unfortunately, racial feat support is kind of skimpy, so you'll mostly be looking at race-neutral feats to get by. [B][COLOR=#0000ff]Kalashtar[/COLOR] -[/B] Boosts to Charisma and Intelligence make Kalashtar pretty good Star Pact Hexblades, although their racial features and lack of feats keeps them from being top picks. [B]Warforged -[/B] Another Strength and Constitution race, which makes the Infernal Pact the best fit.. In the case of the Warforged, the extra toughness is not a bad thing at all. [B]Mul -[/B] Similar to the Dwarf, but without the minor-action second wind and more straight-up toughness. [B][COLOR=#800080]Thri-kreen[/COLOR] -[/B] You get a boost to Dexterity, and your choice of dump stat. You Thri-Kreen arms trait isn't that useful here, since you probably won't swap weapons/implements that often, and there's not much feat support. [B][COLOR=#800080]Bladeling[/COLOR] -[/B] Wisdom and Dexterity means you should go for a Fey Hexblade. You have but one racial feat though, so... tough luck.[/sblock] [B]Heroes of Shadow/Heroes of the Feywild/Dragon Articles/Dungeon Surival Guide[/B] [sblock][B][COLOR=#0000ff]Gnoll[/COLOR] -[/B] You have boosts to Constitution and Dexterity, so both Infernal and Fey Pacts are on the table for you. You also have a bunch of striker racial features, and you can take advantage of the charging racial power you have. A solid pick in the end. [COLOR=#0000ff][B]Hamadryad -[/B][/COLOR] You get a boost to Charisma and Wisdom, which is kind of eh. The racial features are pretty nice, and Hamadryad aspects is offensive when you need offense and defensive when you need defense. The feat support is pretty skimpy though, to say the least. [COLOR=#00ccff][B]Pixie -[/B][/COLOR] Fortunately, the pixie's size limitation means nothing to you, and it comes with great mobility and the perfect stat boots for Feyblades, Gloomblades, and Starblades. It doesn't have many feats, but they all work well for Hexblades, which is nice. [B]Hengeyokai -[/B] Charisma and Dexterity are good boosts for Fey or Gloom Hexblades, but you lack any racial feats and your racial power isn't exactly what one would use in combat often. Still, you don't have the Shade's healing surge penalty, which is something I guess. [COLOR=#0000ff][B]Kenku [/B][/COLOR]- Charisma and Dexterity make you a good Fey or Gloom Hexblade, and while you don't have many feats or features, the stuff you do have make you a perfectly servicable Feyblade flanker. [COLOR=#00ccff][B]Revenant -[/B][/COLOR] With the ability to boost Dexterity and Charisma, Revenants can make excellent Hexblades now, their ability to stay standing after dropping to 0 HP helping them make the frailer Hexblade pacts at which they excel more survivable. Their ability to partake in the racial support of other races is also excellent as well. [COLOR=#00ccff][B]Satyr -[/B][/COLOR] Perfect stats for Hellblades, Feyblades, and Gloomblades, paired with some decent racial features that include extra saves against fear effects and extra healing during a short rest. Tack on a power that gives you some slides (especially helpful for pacts that don't have a lot of forced movement), and you have a solid pick. [B]Shadar-Kai -[/B] You can opt to be either a Fey or Star Hexblade, although you won't be the best at either. Of the two, I'd recommend Star: there are some Shadar-Kai feats that function off of Intelligence. [COLOR=#800080][B]Shade -[/B][/COLOR] This race has the perfect ability boosts for Fey and Star Hexblades, but its racial features are so underpowered that it's hard to recommend this race at all. [B][COLOR=#00ccff]Vryloka[/COLOR][COLOR=#0000ff] -[/COLOR][/B] You have the perfect ability scores to make a Fey or Gloom Hexblade, you've got some awesome racial features (Blood Dependency aside), and your racial power is top-class. A pretty good choice, overall. [B][COLOR=#0000ff]Goblin[/COLOR][/B] - You've got the stats for Fey and Gloom Hexblades, and can be quite tricky to pin down. Not much in the way of feat support, and goblin shifting can eat up your immediate actions every round, but it's still something. [B][COLOR=#0000ff]Kobold[/COLOR][/B] - Good stats for Infernal and Elemental pacts, and a decent teamwork racial power, but that's about it. Sadly, shifting as a minor action was too powerful to be put into the hands of a player race.[/sblock] [/QUOTE]
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Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
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