Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightWarden" data-source="post: 6744727" data-attributes="member: 6803540"><p><strong>Originally posted by Lord_Ventnor:</strong></p><p></p><p>Unclouded Evening: Feats</p><p>There are a lot of feats in the game. A LOT. So I'm just going to be rating the feats most relevant to Hexblades. If you feel that there's an important one missing, then naturally post it in the thread.</p><p></p><p><strong>Hexblade/Warlock/Arcane Feats</strong></p><p>[sblock]Heroic </p><p></p><p><span style="color: #0000ff"><strong>Arcane Familiar (AP):</strong></span> All builds may not be able to fit it in, but having a little buddy could pay off in the long run.</p><p></p><p><strong>Arcane Implement Proficiency (AP):</strong> While Rods and Wands will do it for most Hexblades, there are some who may want a more unconventional implement, like a dagger or a staff. For those of you who play with DMs that allow dual implement spellcaster to work with your Hexblade, having this feat is pretty much <span style="color: #ffcc00">mandatory</span>.</p><p></p><p><span style="color: #008000"><strong>Dual Implement Spellcaster (AP):</strong></span> Right now, this feat is rather controversial, since there's no official answer as to how this interacts with the Hexblade's Pact Weapon. To be on the safe side, ask your DM about it. If you get the go-ahead, this is a <span style="color: #ffcc00">no brainer</span>. If the DM says no, well... <span style="color: #ff0000">nothing more need be said</span>.</p><p></p><p><span style="color: #0000ff"><strong>Starfire Womb (D366):</strong></span> This feat gives you extra saves when you deal radiant damage with your powers. Since radiant is basically all that White Well and Star Hexblades do, this is something to look at for them.</p><p></p><p><strong>White Lotus Defense (D374):</strong></p><p>You smack an enemy with one of your At-Wills, you get a defense bonus. Solid enough.</p><p></p><p><strong>White Lotus Enervation (D374):</strong> Hitting a foe with an At-Will spell debuffs that enemy's defense slightly. Good if you want to hit with an attack that hits a similar defense, and also allows you to act somewhat like a leader. A little.</p><p></p><p><span style="color: #0000ff"><strong>White Lotus Evasion (D374):</strong></span> Hitting with an At-Will allows you to shift as a minor action. Now that's mobility I can get behind!</p><p></p><p><strong>White Lotus Hindrance (D374):</strong></p><p>Hitting with an At-Will makes all squares near you difficult terrain. Interesting.</p><p></p><p><span style="color: #0000ff"><strong>White Lotus Riposte (D374):</strong></span> Hitting with an At-Will makes attacking you a bad idea. Good on it's own, but this opens up something really nice later on.</p><p></p><p><span style="font-size: 15px"><strong>Paragon</strong></span></p><p></p><p><strong>Arcane Admixture (AP):</strong> Not a bad feat for Infernal Hexblades to consider, if they want Soul Eater to be resisted by fewer enemies. Fey Hexblades may also want to make Eldritch Bolt deal cold damage. At any rate, this can solve problems if you have them.<span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong>Prisoner's Resolve (D381):</strong></span> Infernal Hexblades only. If you fail a saving throw, you can take 10 damage to reroll it. This is a very good feat to have on your side; 10 damage is a small price to pay to remove a blinding or dazing effect that might have neutered you for another round.</p><p></p><p><span style="color: #0000ff"><strong>White Lotus Master Evasion (D374):</strong></span> Hitting a foe with an At-Will power gives you a shift as a free action and a speed bonus. If you liked White Lotus Evasion, you're gonna love this one.</p><p></p><p><strong>White Lotus Master Hindrance (D374):</strong> Takes White Lotus Hindrance, and applies it to your allies. A good pick if you want to up your Controller sub-role.</p><p></p><p><span style="color: #00ccff"><strong>White Lotus Master Riposte (D374):</strong></span> Wow. Basically, you get an out of turn smack every time an enemy gets uppity and you hit them with an At-Will attack. Take it an love it.</p><p></p><p><span style="font-size: 15px"><strong>Epic</strong></span></p><p></p><p><span style="color: #00ccff"><strong>Quickened Spellcasting (AP):</strong> </span>An At-Will attack as a minor action once per encounter? Sign me up!<span style="color: #00ccff"><strong></strong></span></p><p><span style="color: #00ccff"><strong></strong></span></p><p><span style="color: #00ccff"><strong>Student of the Athanaeum (D366):</strong></span> Once per day, you can reuse a daily power you used in a battle in another battle. This is an excellent pickup for Star Hexblades, and Fey or Infernal Hexblades might consider starting with 13 Intelligence in order to get this feat at Epic Tier.</p><p></p><p><span style="color: #0000ff"><strong>Trusted Spellcasing (AP):</strong></span> If you're going to take this feat, apply it to your Hexblade fixed encounter power. Since you can use that power twice be encounter, you'll be getting more bang for your buck that way.</p><p></p><p><span style="color: #00ccff"><strong>Warlock Implement Expertise (AP):</strong></span> An increased crit range is very good to have as a striker. This feat is pitifully easy for an Infernal Hexblade to get, and while a Fey or Star Hexblade might have to sacrifice a little damage to get it, it still could be worth it.[/sblock]</p><p></p><p><strong>General Offensive Feats</strong></p><p>[sblock]Heroic</p><p></p><p><span style="color: #0000ff"><strong>Flail Expertise (MME):</strong></span> This feat gives Gloomblades a great control option. You can knock foes prone when you feel like it, and even do it from reach too! Well worth a feat.</p><p></p><p><strong>Headsman's Chop (PHB3):</strong> This feat has to potential to make you Heavy Blade-wielding Hexblades deal quite a lot more damage over your career. Problem is, you can't knock many enemies prone regularly. If you have an ally that does so, though, then take this. Teamwork is the spice of life, or something like that.</p><p></p><p><span style="color: #00ccff"><strong>Implement Focus (HotFL):</strong></span> This is a damage focused feat, and you're a damage focused character.</p><p></p><p><span style="color: #0000ff"><strong>Improved Initiative (PHB):</strong></span> This helps you go first. Everyone likes going before Team Monster, so pick it up if you can.</p><p></p><p><strong><span style="color: #0000ff">Light Blade Expertise (HotFL):</span></strong> For Fey Hexblades who want some extra damage after taking Implement focus, piling on the pain for attacking with combat advantage is nice. Note that you're not taking this for the Attack Bonus; one of your Implement Expertise feats is already handling that.</p><p></p><p><span style="color: #0000ff"><strong>Nimble Blade (PHB):</strong></span> Another Fey Hexblade feat that rewards getting combat advantage. Flank the s**t out of every enemy you see.</p><p></p><p><span style="color: #ffcc00"><strong>Rod Expertise (HotFK):</strong></span> Of the two default Hexblade Implements, this is the more defensive feat. +1 AC and Reflex is pretty snazzy, and while most Rods don't work with Hexblades, there are a few winners out there.</p><p></p><p><span style="color: #00ccff"><strong>Silvery Glow (D386):</strong></span> If you worship Sehanine, this allows your Radiant and Cold powers to deal more damage than Implement Focus could. Which for Star Hexblades, Fey Hexblades of both varieties, and some Dragonborn, matches their attacks. Sehanine also makes sense as a God to worship from a fluff perspective, what with the trickery and darkness being something Hexblades can appreciate.</p><p></p><p><strong><span style="color: #ffcc00">Wand Expertise (HotFL):</span></strong> A more offensive-inclined expertise feat. Ignoring cover and superior cover can certainly be handy, and you can use wands to get uses out of Warlock at-will and encounter powers, which should help out.</p><p></p><p><strong>Wintertouched (PHB):</strong> By itself, this feat isn't so useful, since so few enemies are vulnerable to cold. Where it really shines is paragon tier.</p><p></p><p><span style="font-size: 15px"><strong>Paragon</strong></span></p><p></p><p><span style="font-size: 15px"><strong><span style="color: #00ccff"><strong>Lasting Frost (PHB):</strong></span></strong></span></p><p><span style="font-size: 15px"><strong>Combining this with Wintertouched activates a combo known as "Frostcheese," which should make your attacks really painful. Fey Hexblades and Dragonborn with the Rod of the Dragonborn definitely like this.</strong></span></p><p></p><p><strong>Light Blade Precision (PHB1):</strong> A damage bonus against large enemies for Fey Hexblades. Solid enough, considering the plethora of large baddies this tier.</p><p></p><p><span style="font-size: 15px"><strong>Epic</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Superior Initiative (PHB3):</strong></span> This doubles the bonus to initiative that Improved Initiative gives you. It doesn't stack with that feat, so if you have it, retrain it when you get this (or retrain it to this).[/sblock]</p><p></p><p><strong>General Defensive Feats</strong></p><p>[sblock]Heroic</p><p></p><p><strong>Armor Proficiency (Plate) (PHB):</strong> The extra AC Plate offers is undeniable, but this requires a heavy investment to get in heroic tier, one that most Infernal Hexblades generally don't want to make. Picking it up in Paragon or Epic Tiers might be a plan, though.</p><p><span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong>Armor Proficiency (Scale) (PHB):</strong> </span>A pretty good upgrade over chain, and easily affordable by Infernal Hexblades with just a minor investment in strength. </p><p></p><p><strong>Durable (PHB):</strong> Adds 2 surges to your pool. Infernal Hexblades can go without it, but any other Hexblade with a feat to spare might want to pick it up.</p><p></p><p><span style="color: #ffcc00"><strong>Improved Defenses (HotFL):</strong></span> It's not a matter of if you'll take this feat, it's when. The extra survivability is just too important to pass up.</p><p></p><p><strong>Superior Fortitude (HotFL):</strong> Generally only Infernal Hexblades will have the ability to take this feat. Resisting ongoing damage will certainly improve your lifespan.</p><p></p><p><span style="color: #0000ff"><strong>Superior Reflexes (HotFL):</strong></span> This feat will likely only be taken by Fey or Star Hexblades. Combat Advantage for going first is something that Fey Hexblades, with their high Dexterity, may find useful. Not so much for most Star Hexblades, though.</p><p></p><p><span style="color: #00ccff"><strong>Superior Will (HotFL):</strong></span> The boost to Will is only 1 over Improved Defenses, but the ability to save against a dazing or stunning effect you have is useful. Every Hexblade has the Charisma to take the feat, so consider it.</p><p></p><p><strong>Swift Recovery (HotFL):</strong> Allows you to make the most of your healing surges.</p><p></p><p><strong>Toughness (PHB):</strong> No one has ever complained about having too many hit points.</p><p></p><p><span style="font-size: 15px"><strong>Paragon</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Armor Specialization (Chain):</strong></span> Dexterity 15 can be tough for Infernal Hexblades, but can be done. Certainly, +1 AC is nothing to complain about.</p><p></p><p><span style="color: #0000ff"><strong>Armor Specialization (Hide):</strong></span> Getting Constitution 15 can be a stretch for the Fey and Star Hexblades that want this feat, but it can be done by epic if you invest 3 points in Constitution at character creation. Extra AC and no check penalties are certainly nice.</p><p></p><p><span style="color: #0000ff"><strong>Armor Specialization (Plate):</strong></span> Although getting plate armor initially is tough for Infernal Hexblades, specializing in it is trivial, and should be done ASAP.</p><p></p><p><strong>Armor Specialization (Scale):</strong> Unfortunately, this feat is hard to get for Infernal Hexblades without sacrificing stats somewhere, since getting scale armor requires investing in Strength and this feat requires investing in Dexterity. Still, if you can get it, go for it.</p><p></p><p><span style="font-size: 15px"><strong>Epic</strong></span></p><p></p><p><span style="color: #0000ff"><strong>Epic Fortitude (PHB 3): </strong></span>Useful for Fey Hexblades and Star Hexblades to patch up their weak defense, although more Fortitude for Infernal Hexblades isn't necessarily a bad thing.</p><p></p><p><span style="color: #0000ff"><strong>Epic Reflexes (PHB 3):</strong></span> Infernal Hexblades can appreciate the boost to their weakest defense.</p><p></p><p><strong>Epic Will (PHB3):</strong> Although your Will is likely plenty high already, making it nigh-unhittable is not a bad choice.[/sblock] </p><p></p><p><strong>Racial Feats</strong></p><p>[sblock]<strong>Dragonborn</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Draconic Spellcaster (AP):</strong></span> Unlike most Spellcasters, you actually have a legitimate reason to grab this feat! If you have a Rod of the Dragonborn, taking this feat saves you on taking Implement Expertise, Weapon Focus, and Implement Focus. Sure, you're locked into a single damage type, but you were planning on Frostcheese anyway, weren't you? Additionally, this opens up Ninefold Master, which I recommend for Dragonborn Hexblades anyway.[/sblock]</p><p></p><p><strong>Tiefling</strong></p><p>[sblock]<span style="color: #00ccff"><strong>Imperious Majesty (D381):</strong></span> Tieflings tend to favor pacts that don't boost Dexterity, making this feat a very good pick for them. Obviously if you use a Dexterity-based pact, <span style="color: #800080">it won't be as useful</span>.[/sblock]</p><p></p><p><span style="color: #0000ff"><strong>Secrets of Belial (PHRT):</strong></span> This power is a Utility Power Swap with no multiclassing prerequisites. That makes this an excellent pick. Here are a few to pick from:</p><p><strong>Utility Powers</strong></p><p>[sblock]<span style="color: #00ccff"><strong>Eagle's Splendor (Druid 6):</strong></span> It's an all-day boost to your Charisma attacks, checks, and will defense. Definitely something to consider.</p><p></p><p><span style="color: #00ccff"><strong>Shield (Wizard 2):</strong></span> Effectively nullify one attack made against you per encounter. It's hands down the best Wizard utility of its level, and it's solid for you too.[/sblock][/sblock]</p><p></p><p><strong>Other Feats</strong></p><p>[sblock]Coming soon![/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744727, member: 6803540"] [b]Originally posted by Lord_Ventnor:[/b] Unclouded Evening: Feats There are a lot of feats in the game. A LOT. So I'm just going to be rating the feats most relevant to Hexblades. If you feel that there's an important one missing, then naturally post it in the thread. [b]Hexblade/Warlock/Arcane Feats[/b] [sblock]Heroic [COLOR=#0000ff][b]Arcane Familiar (AP):[/b][/COLOR] All builds may not be able to fit it in, but having a little buddy could pay off in the long run. [b]Arcane Implement Proficiency (AP):[/b] While Rods and Wands will do it for most Hexblades, there are some who may want a more unconventional implement, like a dagger or a staff. For those of you who play with DMs that allow dual implement spellcaster to work with your Hexblade, having this feat is pretty much [COLOR=#ffcc00]mandatory[/COLOR]. [COLOR=#008000][b]Dual Implement Spellcaster (AP):[/b][/COLOR] Right now, this feat is rather controversial, since there's no official answer as to how this interacts with the Hexblade's Pact Weapon. To be on the safe side, ask your DM about it. If you get the go-ahead, this is a [COLOR=#ffcc00]no brainer[/COLOR]. If the DM says no, well... [COLOR=#ff0000]nothing more need be said[/COLOR]. [COLOR=#0000ff][b]Starfire Womb (D366):[/b][/COLOR] This feat gives you extra saves when you deal radiant damage with your powers. Since radiant is basically all that White Well and Star Hexblades do, this is something to look at for them. [b]White Lotus Defense (D374):[/b] You smack an enemy with one of your At-Wills, you get a defense bonus. Solid enough. [b]White Lotus Enervation (D374):[/b] Hitting a foe with an At-Will spell debuffs that enemy's defense slightly. Good if you want to hit with an attack that hits a similar defense, and also allows you to act somewhat like a leader. A little. [COLOR=#0000ff][b]White Lotus Evasion (D374):[/b][/COLOR] Hitting with an At-Will allows you to shift as a minor action. Now that's mobility I can get behind! [b]White Lotus Hindrance (D374):[/b] Hitting with an At-Will makes all squares near you difficult terrain. Interesting. [COLOR=#0000ff][b]White Lotus Riposte (D374):[/b][/COLOR] Hitting with an At-Will makes attacking you a bad idea. Good on it's own, but this opens up something really nice later on. [Size=4][b]Paragon[/b][/size] [b]Arcane Admixture (AP):[/b] Not a bad feat for Infernal Hexblades to consider, if they want Soul Eater to be resisted by fewer enemies. Fey Hexblades may also want to make Eldritch Bolt deal cold damage. At any rate, this can solve problems if you have them.[COLOR=#0000ff][b] Prisoner's Resolve (D381):[/b][/COLOR] Infernal Hexblades only. If you fail a saving throw, you can take 10 damage to reroll it. This is a very good feat to have on your side; 10 damage is a small price to pay to remove a blinding or dazing effect that might have neutered you for another round. [COLOR=#0000ff][b]White Lotus Master Evasion (D374):[/b][/COLOR] Hitting a foe with an At-Will power gives you a shift as a free action and a speed bonus. If you liked White Lotus Evasion, you're gonna love this one. [b]White Lotus Master Hindrance (D374):[/b] Takes White Lotus Hindrance, and applies it to your allies. A good pick if you want to up your Controller sub-role. [COLOR=#00ccff][b]White Lotus Master Riposte (D374):[/b][/COLOR] Wow. Basically, you get an out of turn smack every time an enemy gets uppity and you hit them with an At-Will attack. Take it an love it. [Size=4][b]Epic[/b][/size] [COLOR=#00ccff][b]Quickened Spellcasting (AP):[/b] [/COLOR]An At-Will attack as a minor action once per encounter? Sign me up![COLOR=#00ccff][b] Student of the Athanaeum (D366):[/b][/COLOR] Once per day, you can reuse a daily power you used in a battle in another battle. This is an excellent pickup for Star Hexblades, and Fey or Infernal Hexblades might consider starting with 13 Intelligence in order to get this feat at Epic Tier. [COLOR=#0000ff][b]Trusted Spellcasing (AP):[/b][/COLOR] If you're going to take this feat, apply it to your Hexblade fixed encounter power. Since you can use that power twice be encounter, you'll be getting more bang for your buck that way. [COLOR=#00ccff][b]Warlock Implement Expertise (AP):[/b][/COLOR] An increased crit range is very good to have as a striker. This feat is pitifully easy for an Infernal Hexblade to get, and while a Fey or Star Hexblade might have to sacrifice a little damage to get it, it still could be worth it.[/sblock] [b]General Offensive Feats[/b] [sblock]Heroic [COLOR=#0000ff][b]Flail Expertise (MME):[/b][/COLOR] This feat gives Gloomblades a great control option. You can knock foes prone when you feel like it, and even do it from reach too! Well worth a feat. [b]Headsman's Chop (PHB3):[/b] This feat has to potential to make you Heavy Blade-wielding Hexblades deal quite a lot more damage over your career. Problem is, you can't knock many enemies prone regularly. If you have an ally that does so, though, then take this. Teamwork is the spice of life, or something like that. [COLOR=#00ccff][b]Implement Focus (HotFL):[/b][/COLOR] This is a damage focused feat, and you're a damage focused character. [COLOR=#0000ff][b]Improved Initiative (PHB):[/b][/COLOR] This helps you go first. Everyone likes going before Team Monster, so pick it up if you can. [b][COLOR=#0000ff]Light Blade Expertise (HotFL):[/COLOR][/b] For Fey Hexblades who want some extra damage after taking Implement focus, piling on the pain for attacking with combat advantage is nice. Note that you're not taking this for the Attack Bonus; one of your Implement Expertise feats is already handling that. [COLOR=#0000ff][b]Nimble Blade (PHB):[/b][/COLOR] Another Fey Hexblade feat that rewards getting combat advantage. Flank the s**t out of every enemy you see. [COLOR=#ffcc00][b]Rod Expertise (HotFK):[/b][/COLOR] Of the two default Hexblade Implements, this is the more defensive feat. +1 AC and Reflex is pretty snazzy, and while most Rods don't work with Hexblades, there are a few winners out there. [COLOR=#00ccff][b]Silvery Glow (D386):[/b][/COLOR] If you worship Sehanine, this allows your Radiant and Cold powers to deal more damage than Implement Focus could. Which for Star Hexblades, Fey Hexblades of both varieties, and some Dragonborn, matches their attacks. Sehanine also makes sense as a God to worship from a fluff perspective, what with the trickery and darkness being something Hexblades can appreciate. [b][COLOR=#ffcc00]Wand Expertise (HotFL):[/COLOR][/b] A more offensive-inclined expertise feat. Ignoring cover and superior cover can certainly be handy, and you can use wands to get uses out of Warlock at-will and encounter powers, which should help out. [b]Wintertouched (PHB):[/b] By itself, this feat isn't so useful, since so few enemies are vulnerable to cold. Where it really shines is paragon tier. [Size=4][b]Paragon[/b][/size] [Size=4][b][COLOR=#00ccff][b]Lasting Frost (PHB):[/b][/COLOR] Combining this with Wintertouched activates a combo known as "Frostcheese," which should make your attacks really painful. Fey Hexblades and Dragonborn with the Rod of the Dragonborn definitely like this.[/b][/size] [b]Light Blade Precision (PHB1):[/b] A damage bonus against large enemies for Fey Hexblades. Solid enough, considering the plethora of large baddies this tier. [Size=4][b]Epic[/b][/size] [COLOR=#0000ff][b]Superior Initiative (PHB3):[/b][/COLOR] This doubles the bonus to initiative that Improved Initiative gives you. It doesn't stack with that feat, so if you have it, retrain it when you get this (or retrain it to this).[/sblock] [b]General Defensive Feats[/b] [sblock]Heroic [b]Armor Proficiency (Plate) (PHB):[/b] The extra AC Plate offers is undeniable, but this requires a heavy investment to get in heroic tier, one that most Infernal Hexblades generally don't want to make. Picking it up in Paragon or Epic Tiers might be a plan, though. [COLOR=#0000ff][b] Armor Proficiency (Scale) (PHB):[/b] [/COLOR]A pretty good upgrade over chain, and easily affordable by Infernal Hexblades with just a minor investment in strength. [b]Durable (PHB):[/b] Adds 2 surges to your pool. Infernal Hexblades can go without it, but any other Hexblade with a feat to spare might want to pick it up. [COLOR=#ffcc00][b]Improved Defenses (HotFL):[/b][/COLOR] It's not a matter of if you'll take this feat, it's when. The extra survivability is just too important to pass up. [b]Superior Fortitude (HotFL):[/b] Generally only Infernal Hexblades will have the ability to take this feat. Resisting ongoing damage will certainly improve your lifespan. [COLOR=#0000ff][b]Superior Reflexes (HotFL):[/b][/COLOR] This feat will likely only be taken by Fey or Star Hexblades. Combat Advantage for going first is something that Fey Hexblades, with their high Dexterity, may find useful. Not so much for most Star Hexblades, though. [COLOR=#00ccff][b]Superior Will (HotFL):[/b][/COLOR] The boost to Will is only 1 over Improved Defenses, but the ability to save against a dazing or stunning effect you have is useful. Every Hexblade has the Charisma to take the feat, so consider it. [b]Swift Recovery (HotFL):[/b] Allows you to make the most of your healing surges. [b]Toughness (PHB):[/b] No one has ever complained about having too many hit points. [Size=4][b]Paragon[/b][/size] [COLOR=#0000ff][b]Armor Specialization (Chain):[/b][/COLOR] Dexterity 15 can be tough for Infernal Hexblades, but can be done. Certainly, +1 AC is nothing to complain about. [COLOR=#0000ff][b]Armor Specialization (Hide):[/b][/COLOR] Getting Constitution 15 can be a stretch for the Fey and Star Hexblades that want this feat, but it can be done by epic if you invest 3 points in Constitution at character creation. Extra AC and no check penalties are certainly nice. [COLOR=#0000ff][b]Armor Specialization (Plate):[/b][/COLOR] Although getting plate armor initially is tough for Infernal Hexblades, specializing in it is trivial, and should be done ASAP. [b]Armor Specialization (Scale):[/b] Unfortunately, this feat is hard to get for Infernal Hexblades without sacrificing stats somewhere, since getting scale armor requires investing in Strength and this feat requires investing in Dexterity. Still, if you can get it, go for it. [Size=4][b]Epic[/b][/size] [COLOR=#0000ff][b]Epic Fortitude (PHB 3): [/b][/COLOR]Useful for Fey Hexblades and Star Hexblades to patch up their weak defense, although more Fortitude for Infernal Hexblades isn't necessarily a bad thing. [COLOR=#0000ff][b]Epic Reflexes (PHB 3):[/b][/COLOR] Infernal Hexblades can appreciate the boost to their weakest defense. [b]Epic Will (PHB3):[/b] Although your Will is likely plenty high already, making it nigh-unhittable is not a bad choice.[/sblock] [b]Racial Feats[/b] [sblock][b]Dragonborn[/b] [sblock][COLOR=#0000ff][b]Draconic Spellcaster (AP):[/b][/COLOR] Unlike most Spellcasters, you actually have a legitimate reason to grab this feat! If you have a Rod of the Dragonborn, taking this feat saves you on taking Implement Expertise, Weapon Focus, and Implement Focus. Sure, you're locked into a single damage type, but you were planning on Frostcheese anyway, weren't you? Additionally, this opens up Ninefold Master, which I recommend for Dragonborn Hexblades anyway.[/sblock] [b]Tiefling[/b] [sblock][COLOR=#00ccff][b]Imperious Majesty (D381):[/b][/COLOR] Tieflings tend to favor pacts that don't boost Dexterity, making this feat a very good pick for them. Obviously if you use a Dexterity-based pact, [COLOR=#800080]it won't be as useful[/COLOR].[/sblock] [COLOR=#0000ff][b]Secrets of Belial (PHRT):[/b][/COLOR] This power is a Utility Power Swap with no multiclassing prerequisites. That makes this an excellent pick. Here are a few to pick from: [b]Utility Powers[/b] [sblock][COLOR=#00ccff][b]Eagle's Splendor (Druid 6):[/b][/COLOR] It's an all-day boost to your Charisma attacks, checks, and will defense. Definitely something to consider. [COLOR=#00ccff][b]Shield (Wizard 2):[/b][/COLOR] Effectively nullify one attack made against you per encounter. It's hands down the best Wizard utility of its level, and it's solid for you too.[/sblock][/sblock] [b]Other Feats[/b] [sblock]Coming soon![/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
Top