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Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
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<blockquote data-quote="LightWarden" data-source="post: 6744733" data-attributes="member: 6803540"><p><strong>Originally posted by Lord_Ventnor:</strong></p><p></p><p>Shades of Grey: Multiclassing</p><p>As an essentials-style class, the Hexblade finds its multiclassing priorities a little different than its parent class. Hexblades never multiclass to grab the powers of other classes, since it cannot trade out encounter powers and its bonus damage is tied to Warlock powers. Instead, getting class-exclusive feats that help the Hexblade are the main reason for nabbing a multiclass feat. Sometimes, the multiclass feat itself is enough, since they usually have some pretty sweet benefits.</p><p></p><p><u><strong>Any Martial Class</strong></u></p><p></p><p>Since quite a few martial feats are all about improving weapon skills, getting them can be helpful. These feats can be nabbed by multiclassing into any martial class.</p><p></p><p><strong>Martial Feats</strong></p><p>[sblock]<span style="color: #00ccff"><strong>Deft Blade (MP2):</strong></span> This Paragon Tier feat is a great pick for any Winter Fey Hexblades who can grab it. Having Icy Skewer hit Reflex is great for your overall DPR.</p><p><strong></strong></p><p><strong>Epic Recovery (MP):</strong> This epic tier feat can really only be obtained by Infernal Hexblades. Having 2 second winds per encounter might just save your life.</p><p></p><p><span style="color: #0000ff"><strong>Lashing Flail (MP2):</strong></span> Gloom Hexblades can get this paragon tier feat to, in effect, get a slide 2 with Flesh Rend. That could be useful.[/sblock]</p><p></p><p><u><strong>Assassin</strong></u></p><p></p><p>Assassins possess some nice entry feats, but one feat in particular, Cursed Shadow, is what you're here for. Hexblades that do a lot of bouncing around the battlefield can find constant partial concealment to be a nice benefit. I'll also be listing feats that interact with Shadow Walk here, since this is the only way that you can get it. </p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Acolyte of the Veil (D382):</strong></span> You get training in either stealth or acrobatics, a once per encounter use of Shadow Step, and Ki Focuses. This feat is easily obtainable for any Hexblade with 13 Dex as a prerequisite, so the only question is whether you value a short-range teleport or a damage spike more.</p><p></p><p><span style="color: #00ccff"><strong>Practiced Killer (D402):</strong></span> If you're going to grab any Assassin Multiclass feat, get this one. Why, you may ask? Because it's the Executioner Assassin's mutliclass feat, which means you get martial goodies in addition to the Shadow Walk stuff you crave. There's also the small damage spike too, which is kind of nice as well, as well as choosing whatever skill you like.</p><p></p><p><span style="color: #0000ff"><strong>Shadow Initiate (D382):</strong></span> You get stealth training, a small damage spike with Assassin's Shroud, and the ability to use Ki Focuses. With only 13 Dex as a prerequisite, any Hexblade can easily get this.[/sblock]</p><p></p><p><strong>Assassin Feats</strong></p><p>[sblock]<strong>Assassin's Cloak (D379):</strong> You become invisible, and you can hide as a free action. Hexblades have enough invisibility powers (especially Fey Hexblades) that this becomes an interesting choice.</p><p></p><p><span style="color: #ffcc00"><strong>Cursed Shadow (D382):</strong></span> You get Shadow Walk. This feat is basically why you multiclassed into Assassin.</p><p></p><p><span style="color: #800080"><strong>Killer's Insight (D379):</strong></span> A niche feat at best, but those who took Shadow Initiate can now use it to immediately spike their damage and not wait a turn.</p><p></p><p><strong>Venom Hand Assassin (D379):</strong> This feat adds some damage to your first attack of each encounter. It's something to consider.[/sblock]</p><p></p><p><strong>Shadow Walk Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Ephemeral Stride (AP):</strong></span> This epic tier feat makes Shadow Walk a very big mobility booster for you. Passing right through enemy spaces can be a good thing.[/sblock]</p><p></p><p><u><strong>Avenger</strong></u></p><p></p><p>There's only one Avenger feat that you'll want to grab, and it will require investing in what is normally something of a dump stat for Hexblades. Still, getting Oath of Enmity rerolls can be pretty awesome for action point rounds and for when you want an attack to really connect.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Disciple of Divine Wrath (PHB2):</strong></span> The feat you want. Wis 13 is a little steep, but 2 rounds of Oath of Enmity can be very useful. The free religion training is just a bonus.</p><p></p><p><span style="color: #ff0000"><strong>Hero of the Faith (DP):</strong></span> Avoid this like the plague. The freed up skill training sounds nice, but the Oath of Enmity lasts half as long as what Disciple offers you, and 15 Wisdom is a heavy price.[/sblock]</p><p></p><p><u><strong>Bard</strong></u></p><p></p><p>Why would a Hexblade want to multiclass Bard, you ask? Because sometimes, one extra heal in combat can mean all the difference (that's not even counting the way Half-Elves can exploit the Aura). Plus, because Skalds are part martial, you can still grab martial goodies anyway. A good investment, says I.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #800080"><strong>Bardic Ritualist (AP):</strong></span> If you like Rituals, I guess you could take this. Not really optimal though.</p><p></p><p><span style="color: #00ccff"><strong>Master of Stories (HotF):</strong></span> This feat grants you the ability to create a Skald's Aura every encounter, although the healing aspect of the aura can only be used once per day. Even though you technically need two minor actions to use the heal, this still works out better in my opinion, since an ally of yours can activate the heal instead, you gain access to Martial feats, and Half-Elf Skalds can use their own Dilettante racial feature to hand out attack buffs with At-Will Attack they perform.</p><p></p><p><strong>Bardic Dilettante (PHB2):</strong></p><p>Similar to Master of Stories; the main differences is that Majestic Word needs only one minor action to use (technically) and it slides the creature you use it on. However, since you don't gain access to Martial feats with this particular multiclass, I can't rate it as high as Master of Stories.[/sblock]</p><p></p><p><u><strong>Fighter</strong></u></p><p></p><p>Hexblades use weapons, and who knows weapons better than a fighter? Nobody, that's who. Fortunately, there are enought fighter feats that you don't have to sacrifice too many stat points to get a multiclass feat you want.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #800080"><strong>Battle Awareness (MP):</strong></span> This is widely regarded as the best Fighter Multiclass feat. Unfortunately, it requires that you invest in both of the Hexblade's dump stats, which makes it hard to get. If you qualify for it though, grab it.</p><p></p><p><span style="color: #ff0000"><strong>Brawling Warrior (MP2):</strong></span> You'll never have a free hand, making this worthless for you.</p><p></p><p><span style="color: #0000ff"><strong>Cyclone Warrior (MP2):</strong></span> Getting a weapliment for your off-hand via a Pact Blade or Arcane Implement Proficiency is easy enough, and if you do that, you get a nice damage boost for a turn, in addition to an extra skill. The fact that you only need 13 Dex to qualify makes it a winner for Feyblades and Gloomblades.</p><p></p><p><strong>Student of the Sword (PHB):</strong> The original fighter multiclass feat. A +1 to attack at a critical moment isn't worthless, but there are better picks.</p><p></p><p><span style="color: #0000ff"><strong>Wrathful Warrior (MP2):</strong></span> The Hellblade's Fighter multiclass of choice, a trivial 13 Con nets you an extra skill and temporary hit points after getting hit equal to your Con modifier once per encounter.[/sblock]</p><p></p><p><strong>Class Feats</strong></p><p>[sblock]<span style="color: #00ccff"><strong>Advantageous Perspective (D378):</strong></span> This feat is not a bad pickup for Halfling and Gnome Hexblades. All you need is combat advantage against a large foe, and your melee attacks will be critting on 19s and 20s. Especially helpful because the pacts they favor often can't qualify for Warlock Implement Expertise. This doesn't work RAW for Pixies, but some lenient DMs may allow it.</p><p></p><p><strong><span style="color: #00ccff">Dragging Flail (MP):</span></strong> Gloomblades who take this after taking Flail Expertise don't have to choose whether to knock a foe prone or slide it; they can do both!</p><p></p><p><span style="color: #0000ff"><strong>Mobile Warrior (MP):</strong></span> The 17 Dex requirement for the Epic tier feat is easy for Feyblades, Wellblades, and Gloomblades, and the extra shift after every attack can allow you to basically disengage from a foe at-will if you need to.</p><p></p><p><span style="color: #0000ff"><strong>Surprising Charge (MP):</strong></span> Charging with Icy Skewer and combat advantage means an additional 1d10 damage. Pretty sweet.[/sblock]</p><p></p><p><u><strong>Rogue</strong></u></p><p></p><p>Generally, only Winter Fey Hexblades will multiclass into Rogue, but its a pretty good choice for them. Sneak Attack is pretty nice damage booster for a round, and there are several feats that will make your Blade of Winter's Mourning deadlier than before.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Sneak of Shadows (PHB):</strong></span> Thievery training and a once per encounter Sneak Attack are a pretty sweet package.</p><p></p><p><strong>Twilight Adept (MP2):</strong> The other good Rogue multiclass feat. Getting the Cunning Sneak benefit makes easier to hide once an encounter.[/sblock]</p><p></p><p><strong>Rogue Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Surprising Charge (MP):</strong></span> Charging with Icy Skewer and combat advantage means an additional 1d10 damage. I can dig it.[/sblock]</p><p></p><p><u><strong>Swordmage</strong></u></p><p></p><p>Hexblades who multiclass into Swordmage usually do so to nab implement proficiency with blades. Essentially, it's Arcane Implement Proficiency +, which is pretty neat. </p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<span style="color: #0000ff"><strong>Blade Initiate (FRPG):</strong></span> So, you get proficiency with blades of all kinds as implements, you get an encounter-long AC boost as a daily power, and you get training in Arcana (retrain out of Arcana and into something else if you had that skill already). Definitely a nice package.</p><p></p><p><strong>Heart of the Blade (AP):</strong> Well, Blade Proficiency and training in either Athletics or Endurance is good, but Swordbond is basically fluff and not that useful.[/sblock]</p><p></p><p><u><strong>Wizard</strong></u></p><p></p><p>It seems odd that a Hexblade would want to multiclass into a Wizard, considering that Warlocks sell their soul to bypass the magic-learning part in the first place. Still, there are some elemental-based feats that Wizards possess that Hexblades can make use of (especially if they're Tieflings).</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]<strong>Arcane Initiate (PHB):</strong> The original Wizard multiclassing feat gives you training in Arcana, access to Wizard Implements, and the ability to use a Wizard At-Will attack as an Encounter Power. Decent enough, but you need 13 intelligence to make it work (not impossible).</p><p></p><p><span style="color: #800080"><strong>Learned Spellcaster (AP):</strong></span> This feat requires Wisdom 13 in addition to Intelligence 13, but you're a little freer with which skill you gain, plus you get access to the Wizard's Ritual Spellcaster feature, which is definitely the best way to get Ritual Caster if that's your thing.</p><p></p><p><span style="color: #800080"><strong>Witchcraft Initiate (HotF):</strong></span> This feat is essentially the same as Arcane Initiate right down to its prerequisites, but instead of a Wizard At-Will, you gain access to Augury, which allows you to determine the future. The usefulness of Augury depends on your DM, though.[/sblock]</p><p></p><p><strong>Wizard Feats</strong></p><p>[sblock]<span style="color: #00ccff"><strong>Consuming the Weak (D388):</strong></span> If you hit a foe vulnerable to fire with a fire attack, you cause ongoing damage to that enemy. Since causing vulnerabilities is a specialty of the Elemental Hexblade, this is definitely worth a look from them (especially Tieflings).</p><p></p><p><span style="color: #00ccff"><strong>Hellfire Master (D381):</strong></span> Tiefling Elemental Hexblades can combine this feat with Consuming the Weak to increase their damage output. It gets even better when you add the Tiefling feat Icy Clutch of Stygia into the mix.[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744733, member: 6803540"] [b]Originally posted by Lord_Ventnor:[/b] Shades of Grey: Multiclassing As an essentials-style class, the Hexblade finds its multiclassing priorities a little different than its parent class. Hexblades never multiclass to grab the powers of other classes, since it cannot trade out encounter powers and its bonus damage is tied to Warlock powers. Instead, getting class-exclusive feats that help the Hexblade are the main reason for nabbing a multiclass feat. Sometimes, the multiclass feat itself is enough, since they usually have some pretty sweet benefits. [u][b]Any Martial Class[/b][/u] Since quite a few martial feats are all about improving weapon skills, getting them can be helpful. These feats can be nabbed by multiclassing into any martial class. [b]Martial Feats[/b] [sblock][COLOR=#00ccff][b]Deft Blade (MP2):[/b][/COLOR] This Paragon Tier feat is a great pick for any Winter Fey Hexblades who can grab it. Having Icy Skewer hit Reflex is great for your overall DPR. [b] Epic Recovery (MP):[/b] This epic tier feat can really only be obtained by Infernal Hexblades. Having 2 second winds per encounter might just save your life. [COLOR=#0000ff][b]Lashing Flail (MP2):[/b][/COLOR] Gloom Hexblades can get this paragon tier feat to, in effect, get a slide 2 with Flesh Rend. That could be useful.[/sblock] [u][b]Assassin[/b][/u] Assassins possess some nice entry feats, but one feat in particular, Cursed Shadow, is what you're here for. Hexblades that do a lot of bouncing around the battlefield can find constant partial concealment to be a nice benefit. I'll also be listing feats that interact with Shadow Walk here, since this is the only way that you can get it. [b]Entry Feats[/b] [sblock][COLOR=#0000ff][b]Acolyte of the Veil (D382):[/b][/COLOR] You get training in either stealth or acrobatics, a once per encounter use of Shadow Step, and Ki Focuses. This feat is easily obtainable for any Hexblade with 13 Dex as a prerequisite, so the only question is whether you value a short-range teleport or a damage spike more. [COLOR=#00ccff][b]Practiced Killer (D402):[/b][/COLOR] If you're going to grab any Assassin Multiclass feat, get this one. Why, you may ask? Because it's the Executioner Assassin's mutliclass feat, which means you get martial goodies in addition to the Shadow Walk stuff you crave. There's also the small damage spike too, which is kind of nice as well, as well as choosing whatever skill you like. [COLOR=#0000ff][b]Shadow Initiate (D382):[/b][/COLOR] You get stealth training, a small damage spike with Assassin's Shroud, and the ability to use Ki Focuses. With only 13 Dex as a prerequisite, any Hexblade can easily get this.[/sblock] [b]Assassin Feats[/b] [sblock][b]Assassin's Cloak (D379):[/b] You become invisible, and you can hide as a free action. Hexblades have enough invisibility powers (especially Fey Hexblades) that this becomes an interesting choice. [COLOR=#ffcc00][b]Cursed Shadow (D382):[/b][/COLOR] You get Shadow Walk. This feat is basically why you multiclassed into Assassin. [COLOR=#800080][b]Killer's Insight (D379):[/b][/COLOR] A niche feat at best, but those who took Shadow Initiate can now use it to immediately spike their damage and not wait a turn. [b]Venom Hand Assassin (D379):[/b] This feat adds some damage to your first attack of each encounter. It's something to consider.[/sblock] [b]Shadow Walk Feats[/b] [sblock][COLOR=#0000ff][b]Ephemeral Stride (AP):[/b][/COLOR] This epic tier feat makes Shadow Walk a very big mobility booster for you. Passing right through enemy spaces can be a good thing.[/sblock] [u][b]Avenger[/b][/u] There's only one Avenger feat that you'll want to grab, and it will require investing in what is normally something of a dump stat for Hexblades. Still, getting Oath of Enmity rerolls can be pretty awesome for action point rounds and for when you want an attack to really connect. [b]Entry Feats[/b] [sblock][COLOR=#0000ff][b]Disciple of Divine Wrath (PHB2):[/b][/COLOR] The feat you want. Wis 13 is a little steep, but 2 rounds of Oath of Enmity can be very useful. The free religion training is just a bonus. [COLOR=#ff0000][b]Hero of the Faith (DP):[/b][/COLOR] Avoid this like the plague. The freed up skill training sounds nice, but the Oath of Enmity lasts half as long as what Disciple offers you, and 15 Wisdom is a heavy price.[/sblock] [u][b]Bard[/b][/u] Why would a Hexblade want to multiclass Bard, you ask? Because sometimes, one extra heal in combat can mean all the difference (that's not even counting the way Half-Elves can exploit the Aura). Plus, because Skalds are part martial, you can still grab martial goodies anyway. A good investment, says I. [b]Entry Feats[/b] [sblock][COLOR=#800080][b]Bardic Ritualist (AP):[/b][/COLOR] If you like Rituals, I guess you could take this. Not really optimal though. [COLOR=#00ccff][b]Master of Stories (HotF):[/b][/COLOR] This feat grants you the ability to create a Skald's Aura every encounter, although the healing aspect of the aura can only be used once per day. Even though you technically need two minor actions to use the heal, this still works out better in my opinion, since an ally of yours can activate the heal instead, you gain access to Martial feats, and Half-Elf Skalds can use their own Dilettante racial feature to hand out attack buffs with At-Will Attack they perform. [b]Bardic Dilettante (PHB2):[/b] Similar to Master of Stories; the main differences is that Majestic Word needs only one minor action to use (technically) and it slides the creature you use it on. However, since you don't gain access to Martial feats with this particular multiclass, I can't rate it as high as Master of Stories.[/sblock] [u][b]Fighter[/b][/u] Hexblades use weapons, and who knows weapons better than a fighter? Nobody, that's who. Fortunately, there are enought fighter feats that you don't have to sacrifice too many stat points to get a multiclass feat you want. [b]Entry Feats[/b] [sblock][COLOR=#800080][b]Battle Awareness (MP):[/b][/COLOR] This is widely regarded as the best Fighter Multiclass feat. Unfortunately, it requires that you invest in both of the Hexblade's dump stats, which makes it hard to get. If you qualify for it though, grab it. [COLOR=#ff0000][b]Brawling Warrior (MP2):[/b][/COLOR] You'll never have a free hand, making this worthless for you. [COLOR=#0000ff][b]Cyclone Warrior (MP2):[/b][/COLOR] Getting a weapliment for your off-hand via a Pact Blade or Arcane Implement Proficiency is easy enough, and if you do that, you get a nice damage boost for a turn, in addition to an extra skill. The fact that you only need 13 Dex to qualify makes it a winner for Feyblades and Gloomblades. [b]Student of the Sword (PHB):[/b] The original fighter multiclass feat. A +1 to attack at a critical moment isn't worthless, but there are better picks. [COLOR=#0000ff][b]Wrathful Warrior (MP2):[/b][/COLOR] The Hellblade's Fighter multiclass of choice, a trivial 13 Con nets you an extra skill and temporary hit points after getting hit equal to your Con modifier once per encounter.[/sblock] [b]Class Feats[/b] [sblock][COLOR=#00ccff][b]Advantageous Perspective (D378):[/b][/COLOR] This feat is not a bad pickup for Halfling and Gnome Hexblades. All you need is combat advantage against a large foe, and your melee attacks will be critting on 19s and 20s. Especially helpful because the pacts they favor often can't qualify for Warlock Implement Expertise. This doesn't work RAW for Pixies, but some lenient DMs may allow it. [b][COLOR=#00ccff]Dragging Flail (MP):[/COLOR][/b] Gloomblades who take this after taking Flail Expertise don't have to choose whether to knock a foe prone or slide it; they can do both! [COLOR=#0000ff][b]Mobile Warrior (MP):[/b][/COLOR] The 17 Dex requirement for the Epic tier feat is easy for Feyblades, Wellblades, and Gloomblades, and the extra shift after every attack can allow you to basically disengage from a foe at-will if you need to. [COLOR=#0000ff][b]Surprising Charge (MP):[/b][/COLOR] Charging with Icy Skewer and combat advantage means an additional 1d10 damage. Pretty sweet.[/sblock] [u][b]Rogue[/b][/u] Generally, only Winter Fey Hexblades will multiclass into Rogue, but its a pretty good choice for them. Sneak Attack is pretty nice damage booster for a round, and there are several feats that will make your Blade of Winter's Mourning deadlier than before. [b]Entry Feats[/b] [sblock][COLOR=#0000ff][b]Sneak of Shadows (PHB):[/b][/COLOR] Thievery training and a once per encounter Sneak Attack are a pretty sweet package. [b]Twilight Adept (MP2):[/b] The other good Rogue multiclass feat. Getting the Cunning Sneak benefit makes easier to hide once an encounter.[/sblock] [b]Rogue Feats[/b] [sblock][COLOR=#0000ff][b]Surprising Charge (MP):[/b][/COLOR] Charging with Icy Skewer and combat advantage means an additional 1d10 damage. I can dig it.[/sblock] [u][b]Swordmage[/b][/u] Hexblades who multiclass into Swordmage usually do so to nab implement proficiency with blades. Essentially, it's Arcane Implement Proficiency +, which is pretty neat. [b]Entry Feats[/b] [sblock][COLOR=#0000ff][b]Blade Initiate (FRPG):[/b][/COLOR] So, you get proficiency with blades of all kinds as implements, you get an encounter-long AC boost as a daily power, and you get training in Arcana (retrain out of Arcana and into something else if you had that skill already). Definitely a nice package. [b]Heart of the Blade (AP):[/b] Well, Blade Proficiency and training in either Athletics or Endurance is good, but Swordbond is basically fluff and not that useful.[/sblock] [u][b]Wizard[/b][/u] It seems odd that a Hexblade would want to multiclass into a Wizard, considering that Warlocks sell their soul to bypass the magic-learning part in the first place. Still, there are some elemental-based feats that Wizards possess that Hexblades can make use of (especially if they're Tieflings). [b]Entry Feats[/b] [sblock][b]Arcane Initiate (PHB):[/b] The original Wizard multiclassing feat gives you training in Arcana, access to Wizard Implements, and the ability to use a Wizard At-Will attack as an Encounter Power. Decent enough, but you need 13 intelligence to make it work (not impossible). [COLOR=#800080][b]Learned Spellcaster (AP):[/b][/COLOR] This feat requires Wisdom 13 in addition to Intelligence 13, but you're a little freer with which skill you gain, plus you get access to the Wizard's Ritual Spellcaster feature, which is definitely the best way to get Ritual Caster if that's your thing. [COLOR=#800080][b]Witchcraft Initiate (HotF):[/b][/COLOR] This feat is essentially the same as Arcane Initiate right down to its prerequisites, but instead of a Wizard At-Will, you gain access to Augury, which allows you to determine the future. The usefulness of Augury depends on your DM, though.[/sblock] [b]Wizard Feats[/b] [sblock][COLOR=#00ccff][b]Consuming the Weak (D388):[/b][/COLOR] If you hit a foe vulnerable to fire with a fire attack, you cause ongoing damage to that enemy. Since causing vulnerabilities is a specialty of the Elemental Hexblade, this is definitely worth a look from them (especially Tieflings). [COLOR=#00ccff][b]Hellfire Master (D381):[/b][/COLOR] Tiefling Elemental Hexblades can combine this feat with Consuming the Weak to increase their damage output. It gets even better when you add the Tiefling feat Icy Clutch of Stygia into the mix.[/sblock] [/QUOTE]
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Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)
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