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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="DaviMMS" data-source="post: 7238811" data-attributes="member: 6871301"><p>The game is not really balanced around stats that high so early.</p><p></p><p>If we were talking about point buy that wizard would have at most a +3 modifier in Dex and Int, giving 19 AC, the same as a fighter with chain mail, shield and defence.</p><p></p><p>23 AC should only be possible after 4 ASIs (16th level for straight wizards with no feats).</p><p></p><p>Another thing to consider is the crappy HP wizards have. If you invest two 16s in Dex and Int, it is quite likely you can only afford at most a 14 in con. One good hit can leave you at bad shape, and AC doesn't help agaist saving throws.</p><p></p><p>Green Flame Blade is hardly high end melee damage. It barely competes with a dueling fighting style longsword on a fighter if you consider that the secondary damage always trigger, which is not the case IMX. </p><p></p><p>EDIT: There is also the fact that GFB damage must be divided between two targets, while a long sword fighter would deal all damage to a single creature.</p><p></p><p>Another thing to consider with GFB is that it does not scale on you casting stat, but on dex or str, so there is always a high opportunity cost for raising your melee stat vs your casting stat.</p><p></p><p>So, I think the problems you are detecting comes more from the high stats that no class should have so early, than from the Bladesinger's design. </p><p></p><p>Sent from my SM-G900M using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7238811, member: 6871301"] The game is not really balanced around stats that high so early. If we were talking about point buy that wizard would have at most a +3 modifier in Dex and Int, giving 19 AC, the same as a fighter with chain mail, shield and defence. 23 AC should only be possible after 4 ASIs (16th level for straight wizards with no feats). Another thing to consider is the crappy HP wizards have. If you invest two 16s in Dex and Int, it is quite likely you can only afford at most a 14 in con. One good hit can leave you at bad shape, and AC doesn't help agaist saving throws. Green Flame Blade is hardly high end melee damage. It barely competes with a dueling fighting style longsword on a fighter if you consider that the secondary damage always trigger, which is not the case IMX. EDIT: There is also the fact that GFB damage must be divided between two targets, while a long sword fighter would deal all damage to a single creature. Another thing to consider with GFB is that it does not scale on you casting stat, but on dex or str, so there is always a high opportunity cost for raising your melee stat vs your casting stat. So, I think the problems you are detecting comes more from the high stats that no class should have so early, than from the Bladesinger's design. Sent from my SM-G900M using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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