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Bladesinger - a criticism of its design
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<blockquote data-quote="Rhenny" data-source="post: 7238846" data-attributes="member: 18333"><p>I'm playing a Bladesinger. Only level 3 so far, but I can tell you first hand that I am not overpowered at all.</p><p></p><p>We rolled 4d6 drop 1 for abilities. As an Elf, my character has a 16 Int and 16 dex. </p><p></p><p>Bladesong brings my AC to 19. My PC gets hit plenty.</p><p></p><p>Also, consider that my PC only has 21 hit points (compared to the fighter who has 35 at this point). That's a huge difference.</p><p></p><p>Bladesong is also designed so that the wizard has to be in melee or close to melee to be effective. That puts the PC at great risk. It is a finesse character with lots of versatility, but so far not overpowered in the least.</p><p></p><p>Mage armor is a must, which wastes one first level spell per day.</p><p></p><p>I'm limited in preparation of spells too. I can only prep 6 per day so I have to make some tough choices. Also, many of the buff spells that you'd think would help protect my character are concentration spells (blur), so if my PC does get hit and take damage (from any source) there is a chance that the spell will fade.</p><p></p><p>At 4th level, I'll probably take Mobility as feat rather than ASI because I like the flavor and it will help my PC jump in and out of melee range.</p><p></p><p>I like the class and after playing fighters, barbarians, wizards, and other characters, I definitely feel the difference from this character - but it isn't overpowered (at least yet).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7238846, member: 18333"] I'm playing a Bladesinger. Only level 3 so far, but I can tell you first hand that I am not overpowered at all. We rolled 4d6 drop 1 for abilities. As an Elf, my character has a 16 Int and 16 dex. Bladesong brings my AC to 19. My PC gets hit plenty. Also, consider that my PC only has 21 hit points (compared to the fighter who has 35 at this point). That's a huge difference. Bladesong is also designed so that the wizard has to be in melee or close to melee to be effective. That puts the PC at great risk. It is a finesse character with lots of versatility, but so far not overpowered in the least. Mage armor is a must, which wastes one first level spell per day. I'm limited in preparation of spells too. I can only prep 6 per day so I have to make some tough choices. Also, many of the buff spells that you'd think would help protect my character are concentration spells (blur), so if my PC does get hit and take damage (from any source) there is a chance that the spell will fade. At 4th level, I'll probably take Mobility as feat rather than ASI because I like the flavor and it will help my PC jump in and out of melee range. I like the class and after playing fighters, barbarians, wizards, and other characters, I definitely feel the difference from this character - but it isn't overpowered (at least yet). [/QUOTE]
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Bladesinger - a criticism of its design
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