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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7238861" data-attributes="member: 71699"><p>As I said, that's not a compelling defense. Roll 4d6 drop one is the standard rule. With points buy <em>optional</em>. The game should be balanced for values that can be generated using the standard rule. Worst case, it should be balanced for values appearing over 1% of the time. (Otherwise, why make it standard?)</p><p></p><p>Two 17s (which our player has) on average occurs one in 25 characters, or once in six groups on their first set of characters. That's far too frequent to excuse with "<em>game not balanced around high stats</em>".</p><p></p><p>The thing to keep firmly in mind here is that Bladesinger is a far better fighter than Eldritch Knight is a caster, and Bladesinger is a fully-functional caster too.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7238861, member: 71699"] As I said, that's not a compelling defense. Roll 4d6 drop one is the standard rule. With points buy [I]optional[/I]. The game should be balanced for values that can be generated using the standard rule. Worst case, it should be balanced for values appearing over 1% of the time. (Otherwise, why make it standard?) Two 17s (which our player has) on average occurs one in 25 characters, or once in six groups on their first set of characters. That's far too frequent to excuse with "[I]game not balanced around high stats[/I]". The thing to keep firmly in mind here is that Bladesinger is a far better fighter than Eldritch Knight is a caster, and Bladesinger is a fully-functional caster too. [/QUOTE]
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Bladesinger - a criticism of its design
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