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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7238870" data-attributes="member: 71699"><p>Points buy is not the default, the <em>book default</em> is 4d6 drop 1. You know the odds of two 17s as well as I do.</p><p></p><p>It is feasible to design for that eventuality. The contention that it is not is unsupportable. The analysis is easy for anyone who knows Excel to do. The experience in play makes you lift an eyebrow almost instantly. The fixes are obvious (more cost or less use on blade song, or dial back the buffs, or both) and very easily playtested.</p><p></p><p><strong>Good balance is objectively a virtue in good game design.</strong> That has been shown over and over again, across numerous game genres.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7238870, member: 71699"] Points buy is not the default, the [I]book default[/I] is 4d6 drop 1. You know the odds of two 17s as well as I do. It is feasible to design for that eventuality. The contention that it is not is unsupportable. The analysis is easy for anyone who knows Excel to do. The experience in play makes you lift an eyebrow almost instantly. The fixes are obvious (more cost or less use on blade song, or dial back the buffs, or both) and very easily playtested. [B]Good balance is objectively a virtue in good game design.[/B] That has been shown over and over again, across numerous game genres. [/QUOTE]
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Bladesinger - a criticism of its design
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