Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7253720" data-attributes="member: 6795602"><p>I gave maths -- I provided the exact formula you need to figure it out on your own. And my offer was for AC, bonus to hit, and number of rounds, and you provided that exactly once and I gave you the numbers for the midpoint of your scenario already. If you're going to demand things, maybe actually do it before you accuse me of reneging.</p><p></p><p>For AC 22, +8 to hit, 8 attacks, blur:</p><p>At least,,,,,chance</p><p>1 hit..........65%</p><p>2 hits.........26%</p><p>3 hits.........6%</p><p>4 hits.........1%</p><p>1 Crit..........2%</p><p></p><p>For AC 23, +8 to hit, 8 attacks, blur:</p><p>1 hit...........53%</p><p>2 hits..........16%</p><p>3 hits...........3%</p><p>1 Crit...........2% (this doesn't change)</p><p></p><p>For AC 24, +8 to hit, 9 attacks, blur:</p><p>1 hit............40%</p><p>2 hits...........9%</p><p>3 hits...........1%</p><p>1 Crit...........2%</p><p></p><p>Without cleric spells, AC 21, +8 to hit, blur:</p><p>1 hit...........75%</p><p>2 hits.........37%</p><p>3 hits.........12%</p><p>4 hits...........3%</p><p>1 Crit...........2%</p><p></p><p>Loses initiative for 2 attacks (rocks) (25% chance of occurrence or 1:4 fights), , AC 17 then AC 21 with blur, +8 to hit, 4 attacks (after the 2 rocks):</p><p>Rocks:</p><p>1 hit...........84%</p><p>2 hits..........36%</p><p>Melee</p><p>1 hit...........50%</p><p>2 hits..........12%</p><p>3 hits..........1%</p><p></p><p></p><p>Pick a scenario, I'll give you the PDF. It's not as pretty as you're assuming with your play examples. And, remember, those numbers are "at least this many hits". That first one is a 65% chance of being hit <em>at least once</em>.</p></blockquote><p></p><p>Does 1 giant attack always down the blade singer? Does it have a chance to? What is that chance? What about 2 attacks?</p><p></p><p>Now, with that in mind let's see how a standard sword and shield fighter will do. Post the numbers for us if you don't mind. Lets see your chances of taking 1, 2 3 and 4 hits. Let's also estimate how many attacks its going to take to down the fighter. I'm guessing maybe 1 more than it takes to down the blade singer? Heck include 2nd wind if you can.</p><p></p><p>I'm betting the blade singer lives just as long as the fighter against those giants. Maybe a monte carlo sim would be best for this. I think a forum member has made one that would be more or less capable of this exercise.</p><p>[/QUOTE]</p>
[QUOTE="FrogReaver, post: 7253720, member: 6795602"] I gave maths -- I provided the exact formula you need to figure it out on your own. And my offer was for AC, bonus to hit, and number of rounds, and you provided that exactly once and I gave you the numbers for the midpoint of your scenario already. If you're going to demand things, maybe actually do it before you accuse me of reneging. For AC 22, +8 to hit, 8 attacks, blur: At least,,,,,chance 1 hit..........65% 2 hits.........26% 3 hits.........6% 4 hits.........1% 1 Crit..........2% For AC 23, +8 to hit, 8 attacks, blur: 1 hit...........53% 2 hits..........16% 3 hits...........3% 1 Crit...........2% (this doesn't change) For AC 24, +8 to hit, 9 attacks, blur: 1 hit............40% 2 hits...........9% 3 hits...........1% 1 Crit...........2% Without cleric spells, AC 21, +8 to hit, blur: 1 hit...........75% 2 hits.........37% 3 hits.........12% 4 hits...........3% 1 Crit...........2% Loses initiative for 2 attacks (rocks) (25% chance of occurrence or 1:4 fights), , AC 17 then AC 21 with blur, +8 to hit, 4 attacks (after the 2 rocks): Rocks: 1 hit...........84% 2 hits..........36% Melee 1 hit...........50% 2 hits..........12% 3 hits..........1% Pick a scenario, I'll give you the PDF. It's not as pretty as you're assuming with your play examples. And, remember, those numbers are "at least this many hits". That first one is a 65% chance of being hit [I]at least once[/I].[/QUOTE] Does 1 giant attack always down the blade singer? Does it have a chance to? What is that chance? What about 2 attacks? Now, with that in mind let's see how a standard sword and shield fighter will do. Post the numbers for us if you don't mind. Lets see your chances of taking 1, 2 3 and 4 hits. Let's also estimate how many attacks its going to take to down the fighter. I'm guessing maybe 1 more than it takes to down the blade singer? Heck include 2nd wind if you can. I'm betting the blade singer lives just as long as the fighter against those giants. Maybe a monte carlo sim would be best for this. I think a forum member has made one that would be more or less capable of this exercise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
Top