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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7255172" data-attributes="member: 71699"><p>We start to look at it, but not in enough detail I suspect. Characters can sustain expending half their Hit Dice per day, so at 6th level that is 3 Hit Dice or one per short rest. Champion should have +3 to +4 Con, so call it 9 HP absorbed. BS should have +1 to +2 Con, so call it 5 HP absorbed. Anything more needs to be cured, or represented by increased likelihood of death per successive combat. The Cleric has 4/3/3 spells and 2 Channel Divinity for 30 HP each. They spend at least one spell per combat on buffing BS. Leaving 0/1/3 spells. Does Champion need 8d8+44+60 worth of healing* (assuming Life Cleric)?</p><p></p><p></p><ul> <li data-xf-list-type="ul">Accepting 33 for now (because Champion can only sustain 1 HD per short rest), times 6 encounters = on average 198 HP to heal over the day. Those casts and channels heal on average 140 HP. Suggesting about 58 points left to cure.</li> <li data-xf-list-type="ul">BS took 18 less 5 = 13 (uses 1 HD) = on average 78 to heal over the day. That's covered by the channels and one 2nd level Cure. In playtests I found that in about every third combat BS had to Shield from losing initiative or being hit twice. So BS used say 2 more 1st level casts.</li> </ul><p></p><p>First glance, after casting the Cure spells that got Champion to 58 remaining, Cleric is down to 0/1/3. Two 3rd level Cure Wounds neatly covers it, leaving Cleric on 0/1/1. With BS they are down to 0/0/3 instead, but BS ended their day with 1/0/3.</p><p></p><p></p><p><em>*i.e. equal in casting slots to the BS buffs, but cast reactively instead.</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 7255172, member: 71699"] We start to look at it, but not in enough detail I suspect. Characters can sustain expending half their Hit Dice per day, so at 6th level that is 3 Hit Dice or one per short rest. Champion should have +3 to +4 Con, so call it 9 HP absorbed. BS should have +1 to +2 Con, so call it 5 HP absorbed. Anything more needs to be cured, or represented by increased likelihood of death per successive combat. The Cleric has 4/3/3 spells and 2 Channel Divinity for 30 HP each. They spend at least one spell per combat on buffing BS. Leaving 0/1/3 spells. Does Champion need 8d8+44+60 worth of healing* (assuming Life Cleric)? [LIST] [*]Accepting 33 for now (because Champion can only sustain 1 HD per short rest), times 6 encounters = on average 198 HP to heal over the day. Those casts and channels heal on average 140 HP. Suggesting about 58 points left to cure. [*]BS took 18 less 5 = 13 (uses 1 HD) = on average 78 to heal over the day. That's covered by the channels and one 2nd level Cure. In playtests I found that in about every third combat BS had to Shield from losing initiative or being hit twice. So BS used say 2 more 1st level casts. [/LIST] First glance, after casting the Cure spells that got Champion to 58 remaining, Cleric is down to 0/1/3. Two 3rd level Cure Wounds neatly covers it, leaving Cleric on 0/1/1. With BS they are down to 0/0/3 instead, but BS ended their day with 1/0/3. [I]*i.e. equal in casting slots to the BS buffs, but cast reactively instead.[/I] [/QUOTE]
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